Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:11 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2019-06-10 19:07 UTC · Community Announcements · Max
Hi, everyone. Sorry for a long silent time, but I have bad news. Unfortunately, I can’t currently continue working for the game at the same pace and I’ll need to focus on the other problems in my life. It leads to a situation where I can’t end the game in the time I’ve promised. But I’ll try to find time to work on the game in my spare time. Sorry for the inconvenience.
2019-04-07 15:05 UTC · Community Announcements · Max
Hi, everyone. This update brings many changes to the game. I've added first 10 runes. Weapons is now have tiers: Gray, White, Gold (you need to combine weapons to receive higher tier). Each map now have a loot spawners, that spawn a random weapon or rune (with timeout). Also many other small changes, changes in game parameters and AIs logic. Main Changes: - added 10 runes - created Weapon Tiers and Combine system - added loot spawners on each map - created UI for Inventory - change AIs threat logic - improve First Person View - many other small changes
2019-02-23 22:19 UTC · Community Announcements · Max
Hi, everyone. Many work has been done in performance section of the game. I think, the game performance has been doubled, so everyone should see the changes :lunar2019smilingpig:. The completely new character controller is more responsive and fix many old bugs (fall through, wrong positioning). Also many small changes in characters parameters and AIs logic Main Changes: - various performance improvements - new Character Controller - added Friendly Fire option - remove Move Speed and Block Cooldown parameters - added Defence parameter - changed AIs collisions - increased bow / crossbow projecti
2019-02-13 21:57 UTC · Community Announcements · Max
Hi, everyone. This update brings many small changes in game dynamic, the game should feels more active now. Please keep in mind, that his is not the final version of all the changes I've wanted in this part, more improvements will be in the next update. Changelog: - many changes in health, damage, attack speed, moving speed and other parameters that affects gameplay dynamic - character model optimizations - changed attack / block angle - some changes in various timeouts parameters - reduce bloom effect in Slow Motion - other small changes Please, share your thoughts about the update in the com
2019-02-11 19:12 UTC · Community Announcements · Max
Hi, everyone. I've created public Roadmap, so everyone can see and take a part in Battle Motion feature. So Roadmap is my approved list whats will be in the final version of the game, you can Vote and prioritize some things for me (more info on the board page). Some sections is unfinished and will have more info later, stay tuned. Community Wishlist board is things that NOT yet part of the Roadmap (so it's not planned), but you can changed it by Voting, features with many votes will be moved to the Roadmap. I've already populated it with some my and others suggestions, but everyone can add you
2019-02-09 21:04 UTC · Community Announcements · Max
Battle Motion now has Slow Motion, this is not only sounds good, but looks good too ːsteamhappyː Also I've added first version of Items Inventory system, it's still is in unfinished state, but player can using it already (AIs can't using it yet :lunar2019grinningpig:) Changelog: - Added Slow Motion effect ("Shift" is default button) - Added ability to pickup / drop items from the ground ("E" is default button for pickup, "Scroll Up" / "Scroll Down" - next / prev item, "G" - drop) - Increased impact force applied to ragdoll - Removed timeout before next attack - Changed some attack animation va
2019-02-05 20:48 UTC · Community Announcements · Max
Small additions and bug fixing. Sorry about battle results bug in the Castle Mode ːsteamboredː Changelog: - Added Local Avoidance of Units system that make unit's path is more natural (can be disabled in the Performance menu) - Added mouse sensitivity settings in the Controls menu - Changed some block animation values - Fixed negative values after applied effects (buffs / debuffs) - Fixed bug that battle set wrong battle result in the Castle Mode - Fixed bug in points calculation in the Castle Mode - Fixed map lighting bug - Fixed many small internal bugs Also join our Discord: https://discord
2019-02-04 17:01 UTC · Community Announcements · Max
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34223693/d0ad259ea428bc36557787cd684f8ca4d987f046.png Battle Motion is now available in Early Access! Check new video and screenshots, that have been recently added to the store page. Battle Motion is still a work in progress, and with your help, we will create the game we all enjoy! https://store.steampowered.com/app/1000480/Battle_Motion/
Full appinfo as delivered by Steam PICS, changenumber 35946306. Also at /api/app/1000480/raw.
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