Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:22 UTC.
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2022-12-12 21:57 UTC · Community Announcements · Stitch Media
{STEAM_CLAN_IMAGE}/34133044/470384501cbff9c3d212ea92281b031856c6fc5c.jpg Now your Terrorariums burst to life with the Tilt Five Holographic Gaming System! We're so excited to be working on this new version of the game with the incredible AR glasses designed by Tilt Five. Honestly we could hardly believe it the first time we saw the game through the glasses - it jumps straight out of the tabletop and you can look at every level from any angle. Just download the game with your Tilt Five glasses connected and it will appear before your eyes. You can learn more about the platform and how to pre-or
2022-09-14 14:41 UTC · Community Announcements · Stitch Media
Many thanks to Ontario Creates and Interactive Ontario for joyfully organizing a world-class collection of games from Canada's largest province that includes Games by Stitch's very own TERRORARIUM! There's still time to discover more cool games and livestreams from Ontario's studios. {STEAM_CLAN_IMAGE}/34133044/5292748dcbc10bf6bca568662e7aba58a651a902.jpg Play the North: discover Ontario Games on Steam! https://store.steampowered.com/curator/42151261/sale/gamesfromontario2022
2022-09-07 20:40 UTC · Community Announcements · Stitch Media
{STEAM_CLAN_IMAGE}/34133044/409f3993c78dd86f31264083ad79754d7f75cacb.png Come stop by Games by Stitch's Terrorarium livestream on the 8th of September from 5pm-6pm to learn new tips and tricks when designing unique levels for Terrorarium. Access Livestream Here See more cool games and livestreams from Ontario here Play the North: discover Ontario Games on Steam https://store.steampowered.com/curator/42151261/sale/gamesfromontario2022
2021-06-24 16:40 UTC · Community Announcements · Stitch Media
We took all the feedback from our players and redesigned the game- We call it our BLOOD OCEAN update and it’s finally the way we always wanted to play. Here’s our top 10 list of updates: 1. Respawn at Checkpoints! No more frustrations mid-level! We even place a little ghost granny in every spot you’ve died before so you can remember those difficult moments. 2. A proper campaign with over 50 levels across multiple planets 3. PERSISTENT GORE - it’s everywhere now and accumulates each replay 4. Gooey Moogu do so much more now! Stick monsters in place and build fuses 5. Maker Mode works so much be
2020-07-17 14:32 UTC · Community Announcements · Stitch Media
Terrorarium will be leaving Early Access and fully releasing on July 28th, 2020, less than two weeks from today! We shared our Early Access game just over a year ago, and thanks to all of you, our earliest gardeners, Terrorarium has blossomed during that time. The feedback from fans (and haters, what’s up?) during this time has been inspiring; it’s all really helped us to cultivate the best parts of our game and weed out the worst. We wouldn’t be where we are today without everyone who took a chance and bought our weird little maker game about murder gardening. An extra special thanks goes out
2020-05-01 12:47 UTC · Community Announcements · twoducks
Workshop Integration This update unlocks the ability for users to download and play levels that have been published to Steam Workshop by other players. At this stage, the UI for this feature is temporary and bare-bones, but functional. Under the "Maker Mode" menu item, select "Browse Community Levels" Use the Workshop overlay to browse, subscribe to, or unsubscribe from community levels You can also manage your Workshop subscriptions directly in Steam, or via your web browser Subscribe to up to 25 levels at a time, which will appear in-game on the next load If you are subscribing to levels fro
2020-03-20 15:56 UTC · Community Announcements · twoducks
This update fixes a few critical bugs, and adds 2 community requested features that should greatly improve quality of life in Maker Mode. As always, join us on Discord and let us know know what you think! New Features - Added an autosave toggle in Maker Mode - Added the ability to stack breakable items in Maker Mode Bug Fixes - Fixed Shroomovator so Thick Moogu no longer lower it when walking beneath - Fixed an issue where the Gardener would get stuck on top of breakable items. - Fixed collider issues in the Northern Mists map that allowed the Gardener to walk up walls - Fixed some audio loopi
2020-02-26 16:43 UTC · Community Announcements · twoducks
An update that includes fixes for some of the most significant bugs identified by the community. Fixed a number of issues that caused monster paths to drift after saving a level. Monsters will no longer move during edit mode, and always default to the start of their path when you enter quickplay to preview your work. Added protection against edge cases where a path may drift that prevents monsters from walking outside of the map. Improved the functionality of the “Toggle all paths” button. Paths are now toggled OFF by default Fixed a number of issues with the preview snapshot generated when yo
2020-02-18 17:40 UTC · Community Announcements · twoducks
We know it has been ages since you’ve heard from us. We’re sorry that we’ve been so silent, but we are excited to say that we are back with a BIG update to Terrorarium, and a lot of exciting news. The feedback that we got from our initial Early Access release made it clear that we had a lot to reconsider about the way that Terrorarium works. With your help, we spent the last months leaning into the good stuff, and steering away from the … less so good. With that being said, here’s a list of everything that’s new in this version of Terrorarium: Massive optimization, performance improvements, &
2019-04-26 19:46 UTC · Community Announcements · twoducks
Gameplay Improvements Updated Moogu Tree fruits with a glowing particle effect to increase visibility. Monsters will now actually walk into the Gooey trap ability before stopping, instead of stopping on the edge. Minor Bug Fixes Fixed a bug that caused Moogu corpses created in Maker Mode to behave slightly differently than Moogu corpses created through… Moogu death. Fixed a bug where Moogu corpses would sometimes fall through the map in Maker Mode. Fixed a bug that made the Rolling Megacabbage sometimes not kill Moogu.
2019-04-18 21:06 UTC · Community Announcements · a1ber
New Feature: Maker Mode levels now have thumbnails When the maker mode level is saved a screen capture will be saved. When browsing your maker mode levels in the offline level select you will be able to see your preview thumbnail on the left hand side. When a level is uploaded to Steam, the Steam Workshop item will receive the image as a thumbnail Please note that levels created with previous versions of Terrorarium will need to be edited and saved again to create the screenshot Publishing updates to a level now updates the Steam Workshop item instead of creating a duplicate. Please note that
Full appinfo as delivered by Steam PICS, changenumber 34843392. Also at /api/app/1003450/raw.
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