Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:10 UTC.
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2026-06-20 00:06 UTC · Community Announcements · johdev
Dr. Kero joins the HYPERFIGHT 2 demo roster for Steam Next Fest!This will be the last character added to the demo before the full release. Please note that the demo will be taken down once the game comes out, so give it a try if you've been meaning to do so!If you have played the demo and would like to leave feedback to help improve the game, please fill out this form:https://forms.gle/26KJQYyhKoy2GBqq7Thanks for playing!-joh
2026-04-16 18:14 UTC · Community Announcements · johdev
The demo for HYPERFIGHT 2 is now live!!It's absolutely jam-packed with content:3 characters from the full rosterLocal and online versusRollback netcodeMenu-based lobbies for easy matchmakingTraining modeTutorialsCombo trialsChallenges for each character to prove your masteryProfile customization and unlocks...and more!!Download it here:Thanks for being patient - hope you enjoy what the demo has to offer before the full release!-joh
2025-04-27 18:03 UTC · Community Announcements · johdev
Read here! https://steamcommunity.com/games/3032970/announcements/detail/530970797929398718
2024-07-18 18:01 UTC · Community Announcements · joh
HYPERFIGHT 2 now has a Steam page! Wishlist it now! https://store.steampowered.com/app/3032970/HYPERFIGHT_2/ The new trailer is on the Steam page, but I'll post the YouTube link here as well: https://www.youtube.com/watch?v=P9qSc2D3xsk Follow on X or join the Discord for future updates! I'll be making a news post on the HF2 page soon about gameplay changes. - joh
2023-12-26 04:10 UTC · Community Announcements · joh
Watch the teaser trailer: https://www.youtube.com/watch?v=_WX04qMzuGw First off, I want to thank everyone that's shown so much love for the game - your support has helped me push through the development of my toughest project yet. I've read all the player survey responses (yes, even recent ones) and while not every suggestion will make it in, I'm taking everything into careful consideration. Yes - there will be rollback netcode! Unfortunately this does mean the original game will remain as it is, at least for now. HF2 originally started as a complete rebuild of the original HF, but it seemed l
2021-12-20 21:04 UTC · Community Announcements · joh
Hey all, It's been almost one year since the last HYPERFIGHT update, and I'm back with some good news: rollback netcode is officially in the works! The game is being fully rewritten in Unity to serve as a better foundation for rollback, while also letting me more easily utilize third-party libraries and potentially port to consoles in the future. This does mean that it will be a while before the first playable beta, so please be patient. Will there be new content? ...Potentially. Everything from v3.1 is going to be ported over exactly as it is at first, and from there I'll be deciding what nee
2020-12-27 05:44 UTC · Community Announcements · joh
v3.1 "One More Final" is now available! GENERAL: - Added option to disable Attack + Special shortcut for super moves - Added timers on online character/stage select - Added max palette per character option for custom palettes - Fixed bug where pressing a direction + select on same frame in character select would show a different character than selected - Fixed many hitbox + visual bugs and some custom palette issues - Fixed some input buffering issues - Renamed "Keyword" to "Password" for online lobbies YO-YONA: - Can get stunned by anything that can destroy Yo-yo Attack (Vince's Rolling Slice
2020-08-22 21:45 UTC · Community Announcements · joh
v3.0 "Finale", the final major update, is now available! GENERAL: - Two new characters: Slime Bros. and Reaper Angel - Two new stages: Factory 51 and Celestial Lake - Training Mode added to Solo Modes - Expanded custom color support, including ability to recolor projectiles - Hitbox adjustments on almost all characters - Default music volume now 7, sfx volume now 8 - Added input buffer during delay lag/super flash - Added attack buffer before round start (hold button to perform the attack right when round starts) - Cut time to resume game in half after pressing the button - Slightly adjusted s
2020-06-06 23:32 UTC · Community Announcements · joh
v2.3.10 is now available! This update contains some balance changes that were being beta tested and planned to be included in the next major update, but are being pushed out now before the QR2 tournament. GENERAL: - Removed invincibility on airdash after using special - Invincibility on airdash reduced by 5 frames - Reduced default music volume from 9 to 8, sfx volume from 10 to 9 YO-YONA: - Slightly increased walkspeed DON MCRON: - Increased recovery on Slider by 6 frames - Clock Out now only has two durations: short, and full (short is the previous minimum duration, full only occurs if held
2020-02-28 22:23 UTC · Community Announcements · joh
v2.3 "Party Time" is now available! Features: - Max size of lobbies increased from 2 to 8 - New lobby settings: * Name * Keyword (only those that know the keyword can find it) * Rematch Style (None, Best of 3, Best of 5, Infinite) * Rotation Style (Winner Stays, Loser Stays, None Stay) * Stay Limit (How many consecutive matches you can play, No Limit or up to 5) * Join (Public, Friends Only, Invite Only) *Only public lobbies will show up in the lobby list. - Find Lobby replacing Quick Match, can search based on keyword I realize I forgot to post v2.2 update notes: - Added auto delay for online
2019-12-24 07:30 UTC · Community Announcements · hypersnow
v2.1 "Infinite" is now available! Again, thanks to the Discord community for testing and reporting bugs during the beta period. Features: - Reworked collision system and hitboxes to completely eliminate desyncs - Shorter time between rounds - Increased time between consecutive dashes by 4 frames (now 10 frames) - Rebalanced all characters - New moves for Dr. Kero: Tongue Shot, Spit Back, Swallow, and Super Swallow - A Christmas secret! (Lasts until Dec. 31st) - Plenty of bugfixes regarding hit effects, double KOs, and more Tournament info: There are two upcoming tournament opportunities: first
2019-09-14 23:05 UTC · Community Announcements · hypersnow
v2.0 "Unlimited" has finally been released! Many community-tested betas have helped the game reach this point! Big thanks to everyone on the Discord for playing and supporting the game. Changelog: - Renamed to simply HYPERFIGHT (v1.x codenamed "Max Battle") - Added online matchmaking and friend lobbies (up to 2 players for now) - New character: Vince Volt - New stage + music: Sunset Bridge - Major UI rehaul - New moves for Shoto Goto, Dark Goto, and Don McRon - Rebalanced physics and all characters - Move lists in pause menu - CPU vs CPU mode - CPU difficulty option (Normal by default) - Vsync
2019-04-17 09:00 UTC · Community Announcements · joh
There's now an official Discord and Reddit sub! If you'd like to discuss the game or share content, posting to one of these is now the best way to do so. Discord: https://discord.gg/7bkz8j8 Reddit: https://www.reddit.com/r/hyperfight The Online Beta is set to take place later this week, testing online lobby functionality. Further announcements and player matching for that will take place in the Discord, so be sure to join if you're interested! -joh
2019-04-09 11:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Sin Vega)
Happy New Freelance Year! The receipt-flakes are falling, the accountants are singing their carols, and in every house the children are leaving out tripwires and caltrops to delay the inevitable march of the merciless Father Taxmas. Did you have a good time at Rezzed? I didn’t go – humans, right? – but that’s fine because we clever ones, we get all the good footage without even leaving our tunnels. And because I showed up for the mixer anyway. They can’t stop me. Unknown Pleasures has spies everywhere. It’s an even wider selection of obscurities for you toda
2019-03-15 03:09 UTC · Community Announcements · joh
Hey all - hope you're enjoying the game so far! The feedback for launch has been phenomenal, and I've been receiving lots of different questions that will hopefully be answered in this post. Here's what's planned for first major patch for HYPERFIGHT, titled the Unlimited update! Online multiplayer The most requested feature by far! You'll be able to invite friends to your own private lobbies, or match with random opponents. Beta testing for this feature will occur once it's ready, so stay tuned. New characters The roster is quite small at the moment, don't you think? This update will bring the
Full appinfo as delivered by Steam PICS, changenumber 37439940. Also at /api/app/1005870/raw.
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