Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:27 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-04 00:55 UTC · Community Announcements · Winged Pixel
Still stretching along the final stretch of this game. I've been going through the back log of minor bugs and missing content. I've some annoying visual issues in Cave dungeons that have been there a bit too long. The UI is also spruced up a tiny bit with some sounds, giving interactions a bit more polish. There's also a *potential* fix for crashes related to cloth physics. If you've disabled cloth physics (likely because I told you to due to crashes), it would be interesting to know if re-enabling the feature sill crashed or not. There's still more to do with the UI sounds that will be filled
2026-07-31 21:51 UTC · Community Announcements · Winged Pixel
Some core changes to how status effects stack - they don't! Stacking effect duration could end up being exploited (unlimited bless or regen) and could also cause so fairly unbalanced battles (bleeding forever). Instead status effects will be set to a max duration. This patch also has a number of balance tweaks, such as fixing a problem where starting equipment might be made of a material your character had trouble wielding. Finally some long standing bugs related to tool tips have been addressed, plus a number of missing tool tips have been added to both item usage screens and towns. Version 0
2026-06-23 01:18 UTC · Community Announcements · Winged Pixel
Equipment ability requirements have been changed significantly, making equipment requirements higher across the board. This means stronger equipment will be difficult to use effectively for your non-melee and less effective. Monster equipment has also been fixed (yes, monsters have equipment!) and adjusted to level properly. The main effect is a bit less variance in monster stats and lower level monsters are a bit weaker. The end result puts melee damage back to where it was around 0.9.0. Also the tooltip for character stats is now fixed so you can get a better idea of how a players ATK or DEF
2026-05-30 01:54 UTC · Community Announcements · Winged Pixel
Unfortunately the more changes you make the more chance you have to break things. This patch has some UI updates, but mostly is a bunch of fixes for things that broke in the last few updates. Thanks to everyone who reported issues, filed bugs, and put up with an unfinished game! Version 0.9.1 changes: Building tabs now have tool tips Custom game settings now have tool tips Re-adjust building addition level requirements Fix status skill not reporting remaining turn duration correctly Fix hang when certain status effects were inflicted during combat (bleed, poison, etc)
2026-05-21 01:55 UTC · Community Announcements · Winged Pixel
A few bugs slipped through the cracks plus a minor UI tweak. Changes for 0.9.0.1: Confirmation dialog added to job training Fixed blessed status tooltip Fix "Cancel Selection" not disappearing
2026-05-20 01:03 UTC · Community Announcements · Winged Pixel
Finally version 0.9.0! It has taken years to get here but finally the end is really in sight. From here on out the focus will be on polishing the current experiences - adjusting balance issues, fixing all the bugs, tuning the gameplay and adding all the little polish and details that need fixing. This change is the first large re-balance of the gameplay in a long time. Combat damage has been adjusted, generally you should find magic more powerful as well as higher levels monsters (especially bosses!) The economy has been tweaked too - building additions and upgrades have all been adjusted as w
2026-04-20 21:32 UTC · Community Announcements · Winged Pixel
Status skill damage variation was not set correctly, this patch restores the damage ranges to something more reasonable.
2026-04-16 22:22 UTC · Community Announcements · Winged Pixel
The 0.8.x series up update is getting very close to the end - that means the game is getting close to being feature complete, which is pretty exciting to me! Players can now move through allied towns in the same fragment, effectively teleporting between them. This should help you move faster through the world on larger maps. This update fixes some issues with status effects not scaling with character attributes among other fixes listed below. Version 0.8.14: Players can now travel through towns on the same map for faster traversal Status effects (for example regeneration) now scale with attrib
2026-03-31 01:18 UTC · Community Announcements · Winged Pixel
I had a short break and it took a while to get back into a rhythm for updates. This update isn't that large, new status icons and tool tips are the most impactful changes. Of course there's the regular set of fixes and minor improvements. I still have a few more features to complete the in 0.8.x series but things are looking up! Please continue to suggest improvements in the forums or by the bug report button. Version 0.8.13: Status icons updated Status icons now give some information about the duration, affect, etc. Fix some typos Fix Elemental Aura not applying resistance properly Fix for ha
2026-02-24 01:38 UTC · Community Announcements · Winged Pixel
The latest update adds some new item modifies - attribute boosting enchantments - and also reworks item generation to prefer stronger enchantments over more enchantments. This should reduce the amount of low-power equipment found. A few quality of life changes to the battle gauges, it should now be a bit more obvious which player is waiting for commands. This release is getting me pretty close to the end of the 0.8.x series of updates, which means I consider the game almost feature complete right now. Is there a feature missing? Have you requesting something and it hasn't been added, I can't p
2026-02-10 02:23 UTC · Community Announcements · Winged Pixel
Version 0.8.10.1 Fix Druid's resist elements level Fix item targeting on the world map
2026-02-08 02:12 UTC · Community Announcements · Winged Pixel
This update fixes a game braking bug related to item use. There is also a new interface for auto attacking, making it per-player setting rather than a global option. Let me know what you think! Version 0.8.10: Fix monsters not fading on death properly Fix randomized faces not properly applying settings Auto attack is not per-player and saved properly Fix hang when using items
2026-01-30 02:05 UTC · Community Announcements · Winged Pixel
This update a few usability tweaks and lots of fixes and improvements to skill descriptions. Many skills now show more information about exactly they affect your characters. Step by step I'm fixing all the little gaps and unfinished features, and I'll try and keep up this steadier pace of updates. I have a long back log of issues to address and am trying to focus on broken or missing features before I move on to balance and polish chagnes. Version 0.8.9 brings: Fix many, many skill tool tips Add building info dialog from more town screens Fix for Light Pillar acting as undead Fix Sword Export
2026-01-16 01:47 UTC · Community Announcements · Winged Pixel
One of the systems I added early on was tracking player stats - number of kills, skills used, etc. - but I never got around to fully integrating the system, until now! Existing games will not have a complete set of stats as only a few were tracked properly, but they'll still update as you continue your games. You can see the summary from the quest dialog (the (?) button) or an individual character's stats from their status screens. Let me know what you think! This patch also has a few quality of life improvements related to sorting equipment by added hit points, plus the usual round-up of bug
2026-01-04 17:23 UTC · Community Announcements · Winged Pixel
Ringing in 2026 - the year I really and truly hope to leave early access - with a new update! The 0.8.x set of updates will continue for a while, but not that much longer I hope. My goal before moving on to the 0.9.x updates is to make sure all features are working as intended, fix all known major bugs and basically have the game work as intended. Let me know what you think of the new save game layout - it's meant to be easier to use with lots of save games. Version 0.8.7 includes: Update save and load game dialog Fix issue with pressing the move key when stance selection is open Mouse look tu
Full appinfo as delivered by Steam PICS, changenumber 38588329. Also at /api/app/1006140/raw.
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