2026-07-17 17:16 UTC · Community Announcements · waki
- Fixed ranked matches sometimes failing to submit - Fixed infinite nesting of ranked points contextmenu - Play menu advanced settings are now stored between sessions - Improved scoreboard styling in deathmatch - Fixed exploit with specatate command can deploy respawn team - Marked some c_thirdpersonshoulder commands to be cheat commands - Fixed weapon_accuracy_nospread, weapon_recoil_scale commands not working - Added mp_allow_building_props which turns on prop building for any gamemode. Convar has to be applied before map is started - Mounted guns no longer trying to spin barrels poseparam i
2026-07-06 23:28 UTC · Community Announcements · waki
{STEAM_CLAN_IMAGE}/43139059/ac7208a7d5c615ce69d8aa1d3ab28c33846190cc.png - Remastered "Slums" (WiP) - Recompiled "Bridge" - Fixed invalid camera behavior upon dying - Fixed ragdolls and gore models glitching out into infinity - Added option to disable new gore altogether: 'Wound Gore' under Game section, Game Settings - Added option to disable Buffered Input: 'Buffered Input' under Game section, Game Settings - Added option to switch to original viewmodel offset from the screen when aiming down sights: 'Original Weapon Offset' under Viewmodel section, Game Settings - Sniper scope glint is no l
2026-07-04 07:19 UTC · Community Announcements · waki
- Fixed fading ragdolls not removing underlying gore model - Fixed thirdperson death cam spinning uncontrollably - Fixed Siege and Checkpoint loading screen images - Improved unranked bots - Tweaked Ranking System algorithm, shifted ranks boundaries - Improved some foliage and building-related props - Experimental: Updated protobuf to version 3.2.0 and replaced steamnetworkingsockets with gamenetworkingsockets -- This should aid in memory access violation crashes on start-up/map-load, but if it causes problems it will be reverted or shifted to be managed by SteamAPI - Remastered "USMC Camp" -
2026-06-25 17:51 UTC · Community Announcements · waki
{STEAM_CLAN_IMAGE}/43139059/624ae213877cd263eec560640daebe2dff9285ea.png {STEAM_CLAN_IMAGE}/43139059/d7c9d4c5303feb932886baf2370d2af5f8efb9c9.png{STEAM_CLAN_IMAGE}/43139059/b6c4b1f63053ba5ab467618a738881f95da5eb2f.png - Remastered "Depot" - Remastered "Siege" - Remastered "Embassy" - Improved Fall of Saigon, 3rd Field Hospital, Ho Chi Minh Trail, Quang Tri Citadel - Recompiled Kham Duc Airbase, Long binh Post, USNS Card, Z1 Factory, Slums > All maps will be remastered for MCV 1.0 Reworked map and skybox art Expanded play area Updated models and textures Seamless transitions between map and sky
2026-04-29 19:27 UTC · Community Announcements · waki
This update brings the beta of Ranked Mode, a points-based leaderboard tracking player performance across matches on official servers. It's similar to ranked systems in other games like CS2/chess ELO etc, where you gain more points for performing well against high-ranked opponents, but with a higher emphasis on individual performance vs team wins or losses. W/L plays a small factor the points calculations, but the main emphasis is on KDR and score (currently it's a 1/1/0.4 split between score/KDR/win-or-loss). This allows for bots to be included; bots on ranked servers are configured to have v
2026-03-27 07:24 UTC · Community Announcements · waki
{STEAM_CLAN_IMAGE}/43139059/6fc7c7d7dd1da620708b37cab5c692954fa5a300.png {STEAM_CLAN_IMAGE}/43139059/d2f73086c9bbcdc701fe28337be602fbc57956e9.png {STEAM_CLAN_IMAGE}/43139059/b7fc8e54da1c68cdd5657cc7b0c19af25e3aaf67.png - New zombie map "Hỏa Lò Prison" - Improved Workshop Manager behavior when joining server using custom maps - Fixed not being able to interact with your character in deployment menu (choosing your loadout in a game) - Fixed icons not showing in loadout menu - Introduced hint popup for charging melee mechanics - Introduced "weapon_bash_abort_reload" convar allowing to set behavio
2026-03-17 07:50 UTC · Community Announcements · waki
- Fixed loadout bug and error issues - Fixed workshop upload sometimes not syncinc, Info about mounted addons is now provided by Steam directly, added new steam api interfaces - Adjusted sneaking acceleration to be less jittery - Fixed movement speed issues while attacking - Disallow demolishing teammate-built props (only own props can be demolished) - Allow repairing teammate-built props - Replace "Refund Amount" with "Owner: " when looking at teammate-built props - Remove " Demolish and Refund" for teammate-built props - Color " Start Repairing Demolish and Refund" yellow (250, 255, 112) and
2026-03-05 21:06 UTC · Community Announcements · waki
- Fixed sneak exploit that broke hitboxes - Fixed animation issues when throwing a grenade and ammo box - Implemented custom folder system from different source engine games - Commander voice lines queue now cleared on round restart - Fixed bug when flag icons radar might disappear when playing firefight on remote server - "Quang Binh Border" performance and lighting pass for - Added overheating mechanics for weapons with ammo above 100 - Fixed ammo for belt-fed light-machine guns - RP-46 light-machine gun foley fixes and edits - Dual Ruby pistols foley fixes and edits - M1917 adjusted reload
2026-02-18 15:39 UTC · Community Announcements · waki
- Added brand new map "Quảng Bình Border" - Added func_teamblocker - Added BuiltRightHanded option to weapon scripts - Added new option for loadout file to change player bodygroups for equipment weapons - Added convars mp_respawnwavetime_us and mp_respawnwavetime_vc, which determine the time for respawn waves - Added convars capture_area_no_neutralize and capture_area_drop_progress, which skips the neutralizing step and the reset capturing progress when everyone leaves respectively - Added convar ui_menu_theme to change UI themes (only works in settings) - Added convar mp_godmode, which enable
2026-01-19 22:31 UTC · Community Announcements · waki
- Fixed gibbing chicken with heavy machine gun or PTRD crashing the server (not a joke)
2026-01-19 18:46 UTC · Community Announcements · waki
- Fixed game crashing in the Zombies gamemode - Fixed surface material for the Zombies gamemode sandbag barricade - Fixed zombie music volume UI silder in settings - Fixed headshots not working for zombies - Fixed VC Medic wearing the PPSH/PPS sling bag instead of SKS chest rig and vice versa for the SMGs and machine pistols - Fixed US Assault with M16 XM148 launcher not wearing the necessary equipment body group with a grenade bandolier - Fixed VC PAVN Pith Helmet (Net) missing emblem accessories - Fixed US SOG, US Army Green, US ARVN Starburst, VC PAVN Green, VC NLF Brown, and VC Parachute u
2026-01-16 18:03 UTC · Community Announcements · waki
- Added P2P Lobby system - Changed U.S. Medic Kit color to be easier detectable as such - Fixed Zombie mode MVP screen issues - Fixed issue when attempting to dismount from turret might re-mount player to another nearby turret - Added ability to tweak ironsight dof settings from weapon scripts, "DofFocusDist", "DofScale". Example: weapon_m1g.txt - Boltpull weapons now use animation duration as their fire rate if weapon_firemode_attack_hold 0 - Added worldimpactsound qc interaction param for clientside physics props which is able to dispatch specified sounds when prop touches the ground - Fixed
2025-12-25 21:53 UTC · Community Announcements · waki
- Fixed thirdperson camera issues - Fixed broken sniper sway - Fixed M7811 Shotgun not being full auto - Removed T223 Assault rifle burst fire - Fixed double action revolvers being bugged - Fixed bipod deploy and undeploy animations - Weapons now automatically detect their default fire mode from the weapon script, using the first defined fire mode as the default (e.g., auto+semi defaults to auto, while semi+auto defaults to semi) - Various weapon animation and model fixes - Disabled Zombie count for rats - Fixed Zombies getting stuck on new map - Fixed melee weapons doesn't play hit sounds for
2025-12-18 19:36 UTC · Community Announcements · waki
- New Zombie map "Wat Phou Temple" - Reworked all player cosmetics like hats and camouflages (historically accurate and with higher resolutions) - Added new zombie type "Elephant and Rat" - New weapon PK & PK Belt - New weapon M7188 Shotgun (Zombie) - Added new grass with shadows, grass no longer always faces the player - New Gamemode system now supports gametypes - TDM mode now uses mp_winlimit instead of mp_fraglimit for score limit, deathmatch continues to use mp_fraglimit - Added ability to select gametype in offline play menu - Servers are now globally visible in Steam Game Server Window
2025-11-07 19:25 UTC · Community Announcements · waki
-Fixed Zombie mode switching map when player left
Full appinfo as delivered by Steam PICS, changenumber 37956721. Also at /api/app/1012110/raw.
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