2023-12-04 19:51 UTC · Community Announcements · TiMer Games
Hi all! I'm excited to share the latest updates with you, but before diving in, a quick personal note: I'm about to become a proud parent - any day now! This means this will be my last update for a little while. Thank you for your understanding. Following the release of Aron's Adventure Magic Reborn, I've received insightful bug reports and constructive criticism. Your feedback has been awesome, and I've focused on addressing these issues for this update. Your involvement has been amazing - thanks to your quick feedback, some bugs that eluded me for weeks were fixed in minutes. A huge thank yo
2023-11-27 15:03 UTC · Community Announcements · TiMer Games
Hi all, It's been amazing to read all the responses to the new update. I'm very happy to see it received so well. Today another small patch this week to address some comments and things reported by the community. Settings: Resolved a crash when going from FSR to DLSS (With FSR enabled) Removed unused graphics settings that were disabled but still visible. Levels: Rive: Minor changes to "waking up" house after the intro. Castle: More navmesh so that mounts can be summoned further away from the castle as well. Shadows Edge: Made the castle a little more visually pleasing, especially the area fea
2023-11-20 15:02 UTC · Community Announcements · TiMer Games
{STEAM_CLAN_IMAGE}/34819207/b5bb962a47a9a134a72c33844a1238c3954cfd1b.png Aron’s Adventure: Magic Reborn Magic has found its way back to Elor! Play the NewGame+ today and face off against new enemies on your adventures through Elor. Aron’s Adventure Magic Reborn is all about you, the community! After our third update we invested into additional QA and I had a look at the most requested features and changes. I also started developing for the console, but last year my focus switched back to this update. I’m so incredibly excited about all the changes and the new content. To show you we’re taking
2022-12-23 15:48 UTC · Community Announcements · TiMer Games
Hi everyone, It's been a great year. So much work on the game has been done! I started a new job as a lecturer in August. This has been an amazing opportunity, but it also made it hard for me to wrap up the update. That being said, I do want to announce it and let you know that it's in the final stages of play-testing. This update will launch in 2023 and here's some information on what to expect of this update! Magic has found its way back to Elor! Aron’s Adventure Magic Reborn is all about you, the community! After our third update we invested into additional QA and I had a look at the most r
2022-01-28 13:57 UTC · Community Announcements · TiMer Games
Hi everyone, A quick update on the development of Aron’s Adventure. Thank you again so much for your support during our launch and the months after! Aron’s Adventure has been released but I’m not done yet! 2022 is going to be an amazing year for the game with community requested tweaks, new content and many fixes. Currently I’m working on one of the biggest updates the game has seen so far and I’m working on a version of the game for the Nintendo Switch. This has slowed down the release of smaller updates and means that it’ll be a while before you see any new updates but I hope the wait will b
2021-11-12 15:24 UTC · Community Announcements · TiMer Games
Hi everyone, Something had gone wrong with our German localization causing a lot of the translations to be in the wrong location. Hopefully this patch solves most of those issues. Thanks for making us aware of this issue. - Tim van Kan
2021-10-31 13:09 UTC · Community Announcements · TiMer Games
Hi everyone, very small update today after we got a report from someone crashing at a certain part in the castle. Changes: Fixed a crash that sometimes occurred after liberating the castle Fixed a bug that'd confuse the toggle sprint functionality forcing you to press it multiple times. Certain mini bosses had their audio fixed for when the master volume has been updated. Thank you so much for playing and have a great Sunday. - Tim van Kan
2021-10-25 17:32 UTC · Community Announcements · TiMer Games
Hi everyone, Update 3.2 is now officially out. A huge shout out to some people sending us their save files that helped us track down some nasty bugs. Read everything in the patch notes below. // Performance Many texture resolution improvements that'll result in fewer high res textures failing to load. Removed older unused referenced assets from the game. Minor game thread optimizations. Foliage optimizations. (Mostly trees) (These changes together have also made the game 600MB smaller. Almost 10% smaller install size.) // Other Updated our save & load plugin. Minor tree billboard fixes. Decrea
2021-09-30 13:08 UTC · Community Announcements · TiMer Games
Hi everyone, Update 3.1 is now officially out. A big thanks to the people that took the time to report bugs and point us in the right direction. We looked at some controller feedback and critical bugs reported. // New You can now enable Hold attack for heavy attack in the gameplay settings. I hope that this will make it easier to perform heavy attacks with a controller. This over-writes the shift + attack completely so they can't be used together. Hold attack for heavy attack gameplay setting. Updated Tutorials to also show this. // Key rebinding: I also completely overhauled the input for Aro
2021-09-03 13:03 UTC · Community Announcements · TiMer Games
Hi everyone! Update 3 has arrived! For this new update we wanted to focus completely on community feedback and things that we felt needed updating ourselves. While we’ve been working on some new content we’ve chosen not to release this yet and instead decided to focus on making the current experience as polished and awesome as possible! Hopefully we get to add some of the new content as well in a future update. https://i.imgur.com/Xl5CQpC.png // Localization! One of the most requested features for the game has to be localization. We’re just two guys and we like to tackle everything ourselves b
2021-05-27 17:32 UTC · Community Announcements · TiMer Games
Hey everyone, Today Patch 1.2 is released. For this patch we tried to focus on community feedback and outstanding improvements that we still wanted to implement. We are investigating options for localizations and hope that we get to report something on this soon. We are part of the Steam Open World sale so you can get the game with a 20% discount. Thanks again for playing. - Tim & Tom. Patch 1.2 // Lighting - NEW: You can change the bloom settings from the video options. - FOG: Has a tighter clamp for a more consistent look. - NIGHT: Night time lighting changed and now looks brighter overall.
2021-04-21 13:18 UTC · Community Announcements · TiMer Games
Hey everyone, Another patch to fix some bugs and add some requested features. We're going to take a small break to recover from the heavy few weeks we've had but we'll be back soon and to continue working on patch 1.2. - Tim & Tom Patch 1.13 // New - Disable tutorial messages. (Gameplay Options) - Training Dummy at the castle to practice achieving critical hits. (this system scales with difficulty) // General - Better Icon and a pulse for Aron on the big map. - Shift + Q no longer forces dash. - Enemy camp liberation logic changes - Minor animation fixes Aron. (Unarmed movement and Dual blade
2021-04-16 14:11 UTC · Community Announcements · TiMer Games
Hey everyone, Before we head into the weekend another small update we've managed to put together thanks to your help and your feedback. We hope you all have a fantastic weekend. - Tim & Tom 1.12 //Input! - Reset default now automatically deletes the temporary input file for you. (Hopefully this fixes all the rebind issues people had) //Controller - Minor tutorial UI fixes. //General - Improved loading of skills/skillpoints. - Re-did loading of skill-points. (In a worst case scenario where your skillpoints are reset you still have all your old points to re-invest) - When you're fighting AI, oth
2021-04-13 19:53 UTC · Community Announcements · TiMer Games
Some quick fixes for things we noticed after building 1.1. - Edge icon quests hidden when not used with quests. - Camps not completing fixed. - Camp marker removed fixed. - Icons updated for Camp/base UI updates. - Underground effects temporarily disabled. (In some cases they tended to stick and ruin lighting) - Shadows Edge now removes quest markers after collecting ingredients. - Mini-bosses health-bars set in proper locations - Custom render depth enabled on rift enemies health-bar. (Shadow's Edge & Castle) - Potential fix for Aron sometimes rotating the wrong way when equipping a bow. - Ic
2021-04-13 18:37 UTC · Community Announcements · TiMer Games
Hey everyone, Today we're very excited to release patch 1.1! Once again, thank you all so much. Your feedback has allowed us to not only fix a lot, but make it better! For those experiencing keybind issues, please check here. // Patch 1.1 *New! Markers! Having a hard time finding rifts, you can now select one on your map and a marker will be added. Rifts, bases, camps are all supported. Markers can also be disabled in the gameplay options Camera distance multiplier: You can now change the distance of the camera in the gameplay settings. FOV options: Default = 90 and can be tweaked up to 110. C
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