2026-02-24 19:10 UTC · Rock, Paper, Shotgun
The time is upon us! The time to once again become radical, as from the ashes of developers Radical Entertainment and Hothead Games a sort of but not really new studio has been born: New Radical Games. It does seem like Hothead drew the short straw here name wise. But given that Radical were known for the likes of The Simpsons: Hit & Run and the Prototype games, and Hothead made, uh, The Baconing, the choice feels apt. Read more
2014-05-04 17:00 UTC · Announcement · Valve
The Activision Publisher Weekend continues today with great deals on Activision titles! From now through Monday* pick up titles up to 75% off! Today's Daily Deal features the Prototype franchise at 75% off! Additionally, play the Call of Duty: Ghosts Multiplayer for Free throughout the weekend! *All discounts end Monday, March 17th at 10AM Pacific Time.
2012-07-31 09:30 UTC · Kotaku
Why spend $15 on a box-less copy of The Legend of Zelda for the original Nintendo Entertainment system when you can spend $150,000 on a mustard yellow NES cartridge adorned with a faded label with the game's name typed on it? It's collectible craziness available right now on eBay. Now I can understand paying a pretty penny for the factory sealed and graded copy of The Legend of Zelda for the NES, but not much more than $500. I wouldn't pay that much myself — I'd make my own box for a cheaper loose copy — but I understand the allure to a collector. What I don't get is why anyone wo
2012-06-28 15:11 UTC · Kotaku
Radical Entertainment, the twenty-year-old game studio behind games like Prototype and Scarface, has shut its doors. Audio designer Rob Bridgett, formerly of the Vancouver-based studio, confirmed the news on Twitter today. In addition to the Prototype series, Radical also worked on games like goofy open-world title The Simpsons Hit & Run and the old educational title Mario is Missing!. Radical was a subsidiary of major publisher Activision Entertainment. Earlier, sources from various game studios contacted Kotaku to inform us of the news. We also saw chatter on Twitter suggesting that Radical
2012-06-28 15:11 UTC · Kotaku
Radical Entertainment, the twenty-year-old game studio behind games like Prototype and Scarface, has shut its doors. Audio designer Rob Bridgett, formerly of the Vancouver-based studio, confirmed the news on Twitter today. Update: When reached for comment, Radical parent company Activision sent Kotaku the following statement: Although we made a substantial investment in the Prototype IP, it did not find a broad commercial audience. Radical is a very talented team of developers, however, we have explored various options for the studio, including a potential sale of the business, and have made
2012-06-25 02:00 UTC · Kotaku
There's a movie coming out next year called The Prototype. It stars a "man" in a hoodie who is on the run, being hunted for his extraordinary powers. Combine the plot with the name and you'd be forgiven for assuming it's a movie about Activision's Prototype series. But it's not. The Prototype the movie is about a military robot that escapes containment, and has to defend itself while on the run, all the while playing around with ideas of what it is to be human. It looks interesting. And the robot itself looks great, falling somewhere between Mike Mignola's Kroenen (from Hellboy) and Mass Effec
2012-06-14 17:30 UTC · Kotaku
Some of us play games without worying about how much they cost. Others, like commenter Sol, want to make sure they're getting a fair amount of entertaiment for their money. How do you measure the value of a video game? Is there any way you guys quantify whether you get your money's worth on a purchase? Or is it a gut feeling? I've heard people talk about the "dollar per hour" way of telling whether it's worth buying a game or not, but sometimes that just doesn't apply. At what point do you generally feel satisfied with your money? Were there any games you bought that made you feel cheated? I
2012-05-19 13:00 UTC · Kotaku
Yesterday night, the world of TV comedy got a bit of a drama injection when news broke that Community showrunner Dan Harmon had been fired by Sony pictures Television. Harmon had had a prickly relationship with his network overlords since the first season of the show, and will be replaced with David Guarascio and Moses Port, writers of the ABC series Happy Endings. This morning, Harmon weighed in on the situation on his own blog with a funny, understandably upset rant indicating that not only was all of this news to him, but that none of the people involved in making the decision to remove him
2012-05-17 07:30 UTC · Kotaku
Multi-national releases are a difficult process. Not only are there linguistic and cultural barriers to overcome, but very often content or simple monetary reasons can keep a game from entering one country or another. Even so, some games are desired despite their limited availability no matter where you are. That being said, here are the top ten Xbox 360 games in Japan that were never released in Japan* (Comments are from the owner of the game store, Game Station, which sells imports in Japan). 10: Mortal Kombat Vs DC Universe "The first Mortal Kombat for the next-gen consoles. Highly sought
2012-04-30 21:00 UTC · Kotaku
Is there anything worse than killing a child? It's one of the most reprehensible things a person can do. Not just in real life: Along with Golden Retrievericide, child-murder is one of the most double-secret-ultrabad things a character can do in a movie, book or video game. The murder of a child can be an incredibly potent moment in a story. But it can also be a hacky, cringe-inducing grasp at unearned maturity. I played a good chunk of Prototype 2 over the weekend. It's a fun game—it's basically as though Crackdown met Hulk: Ultimate Destruction, and it's a lot more balanced and enjoya
2012-04-27 20:30 UTC · Kotaku
Welcome to "Backhanded Box Quotes," a collection of super pissed-off user reviews from people just like you! Whoa, whoa, don't take that personal. This week's scan of proportionate reactions to entertainment products includes condemnation for something almost universally acclaimed and a scalding appraisal of a football video game from EA Sports that is not named Madden. UEFA Euro 2012 Released: April 24 Critic: Frazzi (Metacritic). • "Lets also ignore the fact that Metacritic user reviews are often avenues for trolling." • "Be smarter than me and not waste your money on this absolutely cynica
2012-04-27 18:30 UTC · Kotaku
Prototype's continuity is set in New York. Well, it's set in "New York Zero," which is what the city has become after an apocalyptic biological disaster. Still, it's New York, home of some of the most famous athletic venues in the world. The original Prototype, set entirely on Manhattan, featured a Madison Square Garden-style building, even if because of licensing restrictions, the game couldn't really describe it as such (though it did offer a landmark collectible.) MSG reappears in Prototype 2, scene of a late-game boss battle inside the "Red Zone," which is a thoroughly overrun Manhattan. B
2012-04-27 08:30 UTC · Kotaku
Owen really liked Prototype 2's James Heller. I can see why.
2012-04-26 01:30 UTC · Kotaku
Because Prototype 2 is out this week, artists involved in the game are now able to share their work. One of those is Venezuelan César Rizo, who did a lot of environment pieces for the game. Rizo has been a professional concept artist since 2005, and has worked with companies like Radical Entertainment and Relic. You can see more of Rizo's work at his personal site. Fine Art is a celebration of the work of video game artists. If you're in the business and have some concept, environment or character art you'd like to share, drop us a line!
2012-04-25 17:00 UTC · Kotaku
In very few games have I truly inhabited the persona of a goddam-right-I-am badass, whose demonstrations of power were as personal as Prototype 2's. And it's not because I've imagined any of the superpowers you wield in this game, or how I'd perform with them. It's because of the very normal, very pissed-off man in charge of them. He's a husband and a father and a black man. I'm an unmarried white dude with no kids. He can make physics-defying leaps from rooftops, transform his right arm into an enormous blade, or shapeshift into the image of his adversaries. I can drive a riding lawnmower an
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