Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:26 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2019-09-14 03:59 UTC · Community Announcements · hamstersprod
It is always nice when Steam checks the game and finds it high enough to enable it to add cards to the game. Now in "Last Day of Rome" collection cards are now available! To get each card, you need to spend 2 hours in the game. - 5 collection cards - 5 backgrounds - 5 emoticons - 6 levels of badges Trading cards in the game on Steam is primarily a recognition of the game among players. Thanks for your support! {STEAM_CLAN_IMAGE}/35196326/aa64728fb124336a456b0076e48edfa4997f9554.png
2019-09-13 15:29 UTC · Community Announcements · hamstersprod
Over the past two days, we have been making several minor bug fixes. They are all small, so we will not describe them for long What we did really great is new animations in battle. Now it looks completely different. Hope you enjoy ;) Thanks to your help, we added the Turkish language. And one more good news. We have prepared collection cards and now we are just waiting for approval from Steam {STEAM_CLAN_IMAGE}/35196326/4e8e9f6cbb9e6ceb570611a43cf8d687b525e8f8.jpg
2019-09-10 13:47 UTC · Community Announcements · hamstersprod
In the beginning, I want to say that now we see from analytics that many play on older versions of the game. Even this morning, 4 players played the Saturday version of the game. We want to say that for stable operation - you definitely need to do an update today. If you are not allowed to update the Steam settings, then go to the update center and click update manually. This is extremely important. Because today a few people got an error that we fixed yesterday. And we saw it from the logs - as well as the fact that these players played on a very old version of the game. Today we fixed the se
2019-09-09 10:21 UTC · Community Announcements · hamstersprod
Thank you for your warm welcome to the game! We really appreciate this and even more want to do everything so that the game is the way you want to see it. We fixed the errors that you wrote about and which you sent to us: Fixed: Bug with the eternal siege of the Picts. Previously, the Picts had a specific error due to which the assault did not start. This bug has been fixed. Fixed: Now after saving, unit levels improve Fixed: After saving, generals do not change the level of their bonuses Fixed: Localization error in English (three places where Russian was instead of English) Added: Italian la
2019-09-07 11:49 UTC · Community Announcements · hamstersprod
Some errors are very difficult to find because they are rare. For example, one error occurred only at the screen resolution used by 2% of players. Thank you for finding such errors and write to us. All errors written today are already fixed in two patches. 1. An error in which 2% of the players had the skip tutorial button overlapping the tutorial text. Now it is fixed. 2. A rare mistake when the battle did not start - fixed 3. Bug with saves - fixed 4. Some fortifications had a “attack on fortifications” bonus. This bonus has been replaced by another. 5. Syntax errors in the English language
2019-09-07 05:44 UTC · Community Announcements · hamstersprod
I would like to tell you what updates we plan to do. - Of course, we will correct all the errors that will be found first. - The mechanics of the Horde. You can create Horde at certain points in the game. In it you can hire residents of your country and neighboring countries (except for the Roman Empires). The Horde will be limited by its lifetime and gradually the size of the Horde will decrease. It will also be subject to several unusual rules. - Adding playable fractions of the Western Roman Empire and the Eastern Roman Empire. Initially, we did not plan to add them, but because players ask
2019-09-06 13:59 UTC · Community Announcements · hamstersprod
1. The ability to additionally select the number of starting resources when choosing a fraction. This will especially help beginners learn how to play. 2. In the generals improvement window, added information about the general himself. 3. In the unit hiring window, added additional information on your armies (how many places for units of this type are in the army, how many generals without units) 4. AI now counterattacks when attacking their regions. 5. Now before the battle you can choose auto-battle and not open the battle window. This is especially true for small battles as a siege of a reg
2019-09-03 16:41 UTC · Community Announcements · hamstersprod
Today, in addition to the morning update, we have added another big update! 1. We added Fortifications to the game. Now you can build a special building in the region. If enemies attack the region, then this building will add defensive units - one, two or even three! In the capital, you can upgrade the Engineering building and learn new types of defensive units there. Having rebuilt these buildings, your enemies will not be able to capture regions without losses. Now the capture of each defended region will bring losses. 2. Fixed tutorial. Now it works stably. 3. Fixed save errors. Now Save /
2019-09-03 07:11 UTC · Community Announcements · hamstersprod
Now that the game is already stable, we started fine-tuning the balance. At the end of the week, Last Day of Rome will be ready for an active game. What is included in today's global balance update? 1. Changed the cost of studying new types of units. Now, to study new units, you need gold, not luxury. The price is also slightly reduced. 2. Improvements to barracks, firing ranges and stables are now cheaper. Recall that these buildings are needed to study new types of units. 3. Each unit added bonus "The cost of building a unit costs less than recruits." This bonus is extremely strong, because
2019-08-30 17:41 UTC · Community Announcements · hamstersprod
Today we fixed the last error that could lead to crash. Now the game works as stable as possible On Monday, we will fix the save and load so that they work correctly and complete the tutorial. However, the most important thing is that now the game is essentially ready for a full game The following plans: - Fix saving - Let's complete the tutorial, add a few steps - Add to the game of fortification. Now you can add units to each region thanks to special buildings. Then the enemy, when capturing even an empty region, will spend resources. Similarly, AI will also cost fortification in cities - Re
2019-08-29 15:05 UTC · Community Announcements · hamstersprod
Today we fixed 4 errors out of 5 We fixed 3 variants of crash occurrence - tomorrow we will fix the last option and the game will become as stable as possible They also corrected the situation in which the "eternal siege" could begin, which could not be stopped and a new one started. This was the most difficult mistake we tried to find in the last three games) But those less it is resolved. The application is almost completely stable. Tomorrow it remains to fix the last error that may cause crash and finally the game will work completely stably. After that we can start working on updates. http
2019-08-27 15:30 UTC · Community Announcements · hamstersprod
Today we are releasing another update that has been prepared for a long time. I would like to make that game more quickly, which I would like to play again and again) - Added: Victory Points. Now you will receive points for the capture of regions, for an earlier victory, for the studied sciences. - Added: Hall of Fame. Now all your records will be stored in the Hall of Fame and you can compare yourself with historical leaders. - Changed: Fraction selection window. Now you can see much more information about the selected fraction. Each fraction will have only 1 difficulty. In fact, the choice o
2019-08-27 11:10 UTC · Community Announcements · hamstersprod
Now we are trying to clean the game from bugs as much as possible. Until the end of the week we will deal with everyone. What do we have in today's update? - Added: Unit healing functionality. Now in the "Generals" window you can heal all your units for gold. You wrote about this change - so we did it;) - Added: Defeat in the game. - Added: Different victory conditions for different factions. Now, a faction with initially difficult starting positions for victory needs to capture fewer regions and it will receive much more victory points - Added: General's age. The general is now aging and may
2019-08-23 07:35 UTC · Community Announcements · hamstersprod
1. We added save / load in test mode. While they work in test mode and with large edits, the old save will not work. However, saving / loading is now finally available. 2. Automatically detect your language in Steam and use this language in the game. Previously, English was always chosen. Finally, your language will be automatically set;) 3. NPCs now attack in large groups. We taught the NPC to act even more wisely. Now they are attacking with large armies, united into one general. 4. The tutorial is placed in a separate button in the main menu. You no longer have to re-run the tutorial every
2019-08-19 21:28 UTC · Community Announcements · hamstersprod
Today we added about 50% of the sounds to the game. Finally, the game will be more fully understood. Opening of buildings, rain, some clicks - add entourage In addition, we have completed the renovation of buildings in the city. Each building is now individually. We also added siege icons to the global map. Now it will be clearer what is happening in each area Now we are fixing the last problem on the global map and immediately take up the tutorial. In parallel, we are engaged in conservation. In fact, they are already ready, but you need to test them well. This week there are many more update
Full appinfo as delivered by Steam PICS, changenumber 37629791. Also at /api/app/1015090/raw.
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