Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:48 UTC.
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2021-04-06 11:00 UTC · Community Announcements · GG_Jordan
In this mega update we’ve given you the choice to go first person and play NERVE from a whole new perspective – literally! First person mode is so good that the game actually feels slower, giving you more time to react. So, we’ve given you a Boost speed slider too! Can you crank it up to the max and keep your vessel under control? Let’s see! We’ve also made huge overhauls to the level design of Worlds 5, 7, and 8 so be sure to check them out in World Select and go for a new high score! This completes our first pass revision of all 10 Worlds after listening to the community’s feedback but we’re
2021-03-24 15:29 UTC · Community Announcements · GG_Jordan
Fixed an issue were players were losing checkpoint progress when dying in the same attack sequence the checkpoint was achieved in a Gate Keeper boss battle. Updates Reduced the bloom and chromatic aberration effect that plays when passing into a new zone. Reduced the size of the Charge Shield "shot" particle effects Snare Traps' material set to not fade out towards camera Bug Fixes Player will no longer lose checkpoint progress in a Gate Keeper battle when dying in the same attack sequence
2021-03-05 17:25 UTC · Community Announcements · GG_Jordan
Hotfix update that has several potential fixes implemented for recording and viewing leaderboard scores. Tether collision accuracy in World 8 has also been improved. Updates Colliders on Tethers has been improved to make them more accurate Collision on several Traps in World 8 has been improved to aid with Tether destruction accuracy Updated basic Vault Trap visuals to make it more readable Tweaked Gate Transition particle effect Bug Fixes Potential fix to force Leaderboards to populate more frequently so that they will load for players Potential fix for player's World scores not being recorde
2021-02-26 18:41 UTC · Community Announcements · GG_Jordan
Major changes to World 6 Fugendito's flow as well as reducing the number of unique Snare Trap types throughout the game in both Zones and that are spawned by Gate Keepers to remove some of the RNG gameplay surrounding them, Other notable mentions: Gate Keeper's health bars are now segmented to show their stages, there have been several improvements to the Desoforn Gate Keeper battle, and a World Reset option has been added to the pause menu in World Select races. Enjoy the frantic chaos! New Additions Staggered Gate Keeper Health Bars Reset World option added to Pause and Death menus in World
2021-02-22 17:52 UTC · Community Announcements · GG_Jordan
We have had to reset the World 2 Avemcaec Leaderboards as their was an unachievable score. There are also several small fixes and tweaks following player reported issues. Updates World 2 Avemcaec Leaderboards have been reset following World 1 reset as they also contained unachievable scores Bug Fixes Turning speed is now clamped so that it can’t be doubled by using controller and keyboard together Collision on Sharp Spine Tunnel Trap fixed in World 6 Seeker collisions and animations improved so that they can’t be dodged without Focus being used Traps on entering Boss Zones have been removed to
2021-02-20 18:13 UTC · Community Announcements · GG_Jordan
There has been a large overhaul the Seeker Trap logic to allow for faster gameplay when facing them. The player will still interact with Seekers in the same way using Focus however now they can be dodged and moved away from much more quickly. This should allow for faster feeling gameplay whilst keeping their original design intact for those familiar with how they work. We have also done several tweaks to their logic to hopefully overcome a bug where they were killing the player when first interacted with. There have also been improvements to collision on several Trap types and we have fixed an
2021-02-17 18:51 UTC · Community Announcements · GG_Jordan
Minor update with a hotfix for Gate Keeper's death sequences being skippable by restarting the zone, player can no longer reset Zone during death sequence. However, this change means that we have had to purge the Leaderboards to ensure parity across all scores, we deeply apologise to anyone who has lost their score and hope to see you on the leaderboards again soon! We have also fixed an issue with Spinaclyp that caused the ground debris it creates to continue being created after the player had died. Bug Fixes Restart Zone button is now disabled during Gate Keeper Death sequences to stop skipp
2021-02-16 10:30 UTC · Community Announcements · GG_Jordan
Welcome to our release update! We've played NERVE again again, finding the rough edges and filing them down! Welcome to the Frantic Chaos. Welcome to the NERVE we've been working tirelessly to bring you. You are not ready... RACE | DODGE | DIE | REPEAT Updates Unique SFX added to various Traps Split Remittet Gate Keeper battle into more sections Projectile visuals now better represent their type – black or white types Seeker lights no longer cast shadows Video graphical defaults set to “Low” to ensure best performance on low end machines Visual revision to Desoforn Laser Barricade Trap Bug Fix
2021-02-11 19:59 UTC · Community Announcements · GG_Jordan
Minor update with a hotfix for Fugendito's destroyed eyes causing fatal errors due to skeletal mesh disruption. New Additions Added Tutorial to World 1 Gate Keeper battle explaining that changing player speed changes attack speed of Gate Keeper Updates Quaerper Gatekeeper battle, number of eyes reduced Quaerper Gatekeeper battle has been split into four segments Leaderboard header now displays World name Increased allowed duplicate sounds to 64 to stop sounds getting cut off Updated sound when Seeker Traps hit pipe Updated sound when Ricochet projectiles are rebounded Bug Fixes Set eye skeleta
2021-02-09 16:48 UTC · Community Announcements · GG_Jordan
Minor update with a hotfix for Gate Keepers sometimes killing the player after they have been defeated and World 10 Seeker Traps killing the player when they've correctly moved away from the Trap. Bug Fixes Gate Keeper collision now disables itself once the Gate Keeper reaches zero health All capsule collision replaced with box collision in World 10 Seeker Traps
2021-02-08 21:27 UTC · Community Announcements · GG_Jordan
Minor update with a hotfix for Spinaclyp's thrown spines killing the player when they're first spawned into the level. Also includes minor fixes and improvements to interstitial UI that appears after Gate Keeper battle and before entering a new World. Updates Improved visuals of end of World (score reveal) UI Improved visuals of entering new World UI Bug Fixes Changed collision type on Spawned Spines to box Moved Spawned Spines off pipe on initial spawn Spawned Spines will now land further ahead of player Gatekeeper defeated UI will no longer be shown at the end of a Gate Keeper battle in Worl
2021-02-04 21:17 UTC · Community Announcements · GG_Jordan
Steam Achievements are now active in NERVE! We have also added new UI messaging when you defeat a Gate Keeper to help explain that the World is now available to race through and when you are about to enter a new World in the Campaign! New Additions Added Steam Achievements (will not activate retroactively) Animated UI graphics when entering new Worlds Animated UI graphics when defeating Gate Keepers Updates Made Zones at end of World 1 easier Made Rank thresholds easier in World 3 Made Rank thresholds easier in World 7 Redesigned start of World 9 Zone 1 and added Cutter Traps
2021-02-03 14:47 UTC · Community Announcements · GG_Jordan
Minor update with a hotfix for an impassable section in World 9 ILLUDOLET and several level design tweaks across various Worlds. Updates Improved level design of various Zones to remove rough or annoying elements Bug Fixes Rotation pick ups in World 9 Zone 8 will no longer force player into a Laser Spawner Trap
2021-01-26 17:54 UTC · Community Announcements · GG_Jordan
This update concludes NERVE’s campaign! What are you waiting for racer, get in there and finish it! Prepare to enter a World formed of raw ethereal power. Crafted, meddled, and destroyed by the omnipotent ruler of the Gate Keepers. You must surpass every surprise they throw at you before you may even face their true form waiting for you at the end of this World. Prepare to die and be reborn again and again in their name. Prepare to enter the World of Unumpuriss. You are not ready…. This update brings with it the completed OST for the campaign with the music tracks for Worlds 7 to 10 now includ
2021-01-11 12:42 UTC · Community Announcements · GG_Jordan
Get ready to enter a dimension birthed in outer space. Where worlds collide - as we combine the mechanics of all the previous Worlds. As if that were not terrifying enough, you’ll also discover a new pick-up that when hit will force you to turn to a specific rotation. Are these rotation pick-ups there to help you or hinder you – you decide. Prepare to enter the space realm of ILLUDOLET. We’ve had a huge music update from our stellar composer as unique tracks have now been created for Worlds 4, 5, and 6! Jump in and experience these pumping tracks as you race through the chaos of NERVE’s Worlds
Full appinfo as delivered by Steam PICS, changenumber 37818709. Also at /api/app/1016000/raw.
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