Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:12 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-12-01 22:30 UTC · Community Announcements · Brofie
Hello there! TWBI's Jolly Edition will be active Dec. 10th-31st, so I did a quick pass and did some minor updates and fixes, as well as a few other fixes and tweaks along the way. Cheerio! ChangelogJolly Edition: Yeti only targets units who are bleeding outJolly Edition: Made snowballs slightly more visible and removed glitter trailJolly Edition: 'blood' is now red, white, or greenBlood spatter that hits water retains colourUpdated rank sprites to be more visibleNames that stretch beyond Hero tag on Missions page now just show first initialFixed Map Editor crash when selecting rivers or mounta
2025-10-30 04:05 UTC · Community Announcements · Brofie
Good day! There Will Be Ink has been fully translated to Brazilian Portuguese. Check it out, if you will! Please comment if you notice any issues and I will fix them in no time, by which I mean some indeterminate amount of time, but I will fix them!Also be sure to check out SpOoKy Edition by firing up the game before the end of the month. Cheerio!New/ChangedBrazilian Portuguese!Minor adjustment to line spacing on help pageAdded credits pageFixesFixed rare crash when launching skirmish in campaign created between versions 1.1.1.0 and 1.1.1.1Fixed faction names not displaying correctly on Victor
2025-02-16 20:52 UTC · Community Announcements · Brofie
Good day! As I suspected, there were some new bugs introduced with the new text system. Those that I found or received crash reports for have been fixed, as have a few others I found while testing. Also Engineers no longer have to set the mine detector as active in order to defuse mines. Whose idea was that anyways! Changelog Fixed Skirmish mission gen crash Fixed Quick Battle teams bug Fixed Engineers going rogue and leaving the map their comrades are all dead Performance improvement related to sandbag placing (Engineers) Active player no longer requires mine sweeper as active weapon to defus
2025-02-10 05:33 UTC · Community Announcements · Brofie
Hello there, Billies! There Will Be Ink has been updated with a new text system, performance improvements, and various fixes. I've been away from the project for a while, as I had to take some time off to focus on another project (twins, yikes!), but I've recently been dipping my toe back into There Will Be Ink. When I first set out to make TWBI, I was a pretty terrible programmer, and it was meant to be a very small "practice" project. Now, I'm a very slightly less terrible programmer, and with its ever-expanding scope the game has become quite complex and cumbersome to manage. There are a lo
2023-07-11 21:55 UTC · Community Announcements · Brofie
Hello there! Another small update here to take care of some bugs that have cropped up. Thank you to anyone who has tried out There Will Be Ink and especially to those who have reported bugs. Cheers! Fixes Fixed Mine Recapture & Defusion promotions Fixed crash when initiating skirmish with gamepad or spacebar Fixed crash related to Hand-ye-down promotion Fixed rare crash with virtual keyboard
2023-06-14 21:56 UTC · Community Announcements · Brofie
A couple more fixes: Fixed Missions page crash after completing Tutorial Fixed crash when sometimes navigating right from Skirmish button on short campaigns
2023-06-07 23:21 UTC · Community Announcements · Brofie
Hello! Just a quick hotfix today for a couple of 1.1 bugs. Changes Fixed crash on loading Tutorial campaign Fixed campaign achievements (Arcade/Sim/Hardcore) unlocking for short campaigns
2023-06-05 23:51 UTC · Community Announcements · Brofie
Heyo! There Will Be Ink just got a little more arcade-y! …if you’re into that sort of thing. I’ve revamped the game’s Arcade Mode and added a game mode toggle right on the Missions page instead of having to dig through the options menu to change it. The default game mode is still “Sim”, with evasion, accuracy, wind, cover penetration, etc playing a big role, but players expecting a more run & gun kind of game can now find that as well. Also new are powerup crates, which have a chance to drop from trees hit by bullets, killed enemies, and fallen comrades. New powerups get added to the pool as t
2023-03-31 22:15 UTC · Community Announcements · Brofie
Hello! This update consists mostly of fixes, though I am working on some bigger changes and additions. One thing I've noticed is that some new players are expecting a more run & gun, arcade-like experience, which is perhaps what the game's trailer gives off. There is in fact an "Arcade" mode (as well as a "Hardcore" mode) in the game, but it's hidden away in a menu and not very visible. I'm looking at making the game modes more visible (eg from mission select) and also doing a pass on Arcade mode, possibly adding some new powerups and the like. Some of this may spill over to the default "Sim"
2023-03-20 17:18 UTC · Community Announcements · Brofie
Fixie fixie! Changes Fixed all rockets being homing rockets Fixed campaign progress bar on campaign select page being wrong Fixed units with "Defend" behaviour leaving their position when their target goes out of range (Fixes so many units drowning in "To the Stormy Sea" level)
2023-03-16 23:47 UTC · Community Announcements · Brofie
Ahoy mateys! I've got a bunch of fixes for this update, as well as some tweaks and additions. The player base has jumped in part thanks to pirates, arr, which at least leads to people breaking things in new and interesting ways, which in turn results in more (anonymous) crash reports when something goes wrong. Thank you to all the players who have purchased the game and given it a try. Please send me an email (hisummitfevergamescom) or post here on Steam if you notice any other bugs and I will be happy to fix them. Thanks! {STEAM_CLAN_IMAGE}/35115214/2550259e400ef008930b0925d5ba1701f153ebce.jp
2023-03-12 18:10 UTC · Community Announcements · Brofie
Hello there! Today I have another hotfix that includes one fix with a notable effect on gameplay. It turns out the wounds system stopped working recently, but it has been re-enabled in this build. So how do wounds work? If a unit gets hit in the legs, they take less damage from that hit but receive a "wound" (up to 3), which slows a unit and causes them to slowly lose health. A unit with three wounds goes prone and cannot stand. Medics can heal wounds, and so can the HQ with the "First Aid Outpost" upgrade from the HQ page. Wounds can make the game more difficult, but they can also be used to
2023-03-11 00:33 UTC · Community Announcements · Brofie
Another hotfix! Thanks so much to everyone who is trying out TWBI and giving feedback. Below is a short changelog with a few fixes and tweaks. Also, in case it is helpful, here is a video for anyone stuck on the "Hot Desert Heat" level. Changes Added "(No Heroes)" text to missions where Heroes are prohibited Possible fix for rare crash on Stick Man boss level Probably fix for occasional crash on map gen Further tweak to "Hold the Line" mission (added ammo crate in a helpful location)
2023-03-10 18:46 UTC · Community Announcements · Brofie
Hey all! Just a quick hotfix here. Changes Reduced difficulty of "Hold the Line" (increased units in Barracks, added extra defender) Text fix
2023-03-10 08:03 UTC · Community Announcements · Brofie
Hello, friends! There Will Be Ink is now officially out of Early Access! It feels long-overdue and at the same time a bit surreal for me. My goal setting out with TWBI was to make a simple game from start to finish over a few months (hah!) in order to get a better understanding of all sides of the game development process. Months turned into years, as sometimes happens, and in the meantime I transitioned into a full-time game dev for my day job, too (working on Old World, if anyone is curious). Although I stubbornly did all of the design, programming, "art", music, social posts, etc. for TWBI
Full appinfo as delivered by Steam PICS, changenumber 37439940. Also at /api/app/1020450/raw.
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