Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:15 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2021-10-19 03:46 UTC · Community Announcements · Qd
{STEAM_CLAN_IMAGE}/34906570/eaf83958ae7e512c881e9f0dba77a5e2e0368d67.png What is the most creepiest and ugliest thing in the world? As for me, these are flies! What could be even more ugly than a fly? Paladin Fly! Ugh... I want to introduce you to a small event in which you will kill a lot of flies and will be rewarded for it. Kill as many flies as possible and take as many rewards as you can carry. Happy Halloween!
2021-10-16 16:33 UTC · Community Announcements · Qd
Skill System Rework {STEAM_CLAN_IMAGE}/34906570/6de6f011d82adfa8e02e689b56a9f212373c2e40.png {STEAM_CLAN_IMAGE}/34906570/f4342e63c5179a3ebacfcb03781f79414e82ddb4.png Changelog General Added Vendor tabs Added Arcanist tabs Added some vfx for forging Added "Complete" button for treasure map encounter Added "Ingredients" stash tab Balance Buffs now tick at the start of the caster turn Removed item quality You can equip only one vision item Damage is increased by 10% while at maximum rage Condensation talent damage increased Dodge and Block agains magic attacks have 50% effectiveness Constitution
2021-03-27 16:48 UTC · Community Announcements · Qd
Dark Bestiary is now available in Chinese! Many thanks to the guys at YouHanhua for the work they've done.
2021-01-27 00:05 UTC · Community Announcements · Qd
New game mode "Dreams" {STEAM_CLAN_IMAGE}/34906570/0438c9205a8dc0c642d332c770279768019dfd36.png Dream map is presented in the form of a grid and consists of many encounters, after completing one of them, neighboring ones are unlocked, and the previous ones become inactive. In dreams, you will meet both groups of monsters and wandering merchants or altars. In this mode, you have to control the level of sanity, this parameter affects the strength of the monsters and the number of rewards at the end. You lose sanity with each completed dream and also when using some skills. To win, you need to co
2020-09-09 04:53 UTC · Community Announcements · Qd
Skills Overdrive duration increased for mechanical units and reduced for caster Relics Upper World Pipe adrenaline/swiftness bonus changed to freecasting (Your next skill will not consume action points) UI Added rage filter to skill vendor UI Units Removed level cap (was 200) Masteries Armor/Magic penetration bonus reduced Items Lightbringer removed "Unique equipped" flag Fixed Healing bot heals allied undead High level blueprints drops on low levels Torturers, Amaroq Fang and Cull the Weak talent didn't work Mods Sligtly improved mod installation process and added support for multiple mods. T
2020-08-28 19:58 UTC · Community Announcements · Qd
Skills Shadow Bolt added to sorcerer skill set New skill Companion: Owlbear New skill Consume Corpses Skill sets Hunter x6 bonus reworked Items Magic weapon attack rework Forging bonus slightly reduced Ingredients cost reduced Fixed Possible fix for potion bag and AI stuck Not much changes this week, I'm currently working on new game mode, it takes most of the time.
2020-08-21 18:15 UTC · Community Announcements · Qd
UI Added "Return to Town" button Added 4 stash tabs Changed default hotkey for attributes Dismantle by quality buttons Scenarios Added Training Grounds scenario Items Jewel of the Overlord no longer available Enchantment scrolls now can be bought at black market Axe-rifle slightly reworked Skills Ice Meteor added to Elementalist skill set Ice Meteor removed from Warlock skill set Mantra of concentration removed from cryomancer skill set Mantra of restoration added to shaman skill set Biotic potion removed from assassin skill set Rune of Power added to warlock skill set Snowball added to sorcer
2020-08-14 20:14 UTC · Community Announcements · Qd
QoL Now you can rename your character in character selection screen Key bindings Stash size increased from 192 to 384 UI Added Potion Bag Items Added leadership gems Added legendary gems (Ruby, Emerald etc) Jewels of Might/Defence cannot be obtained anymore Removed regular gem recipes, they are unlocked by-default Dragon Breath pistol reworked Flaming Arc reworked Scenarios Living Rocks reward changed to chipped gem version Skills Sets Added alchemist x6 bonus Hunter added x2/x4 bonus (5%/10% leadership and ferocity) Added a lot new synergies (thx Expaer) Skills Healing potion alchemy bonus re
2020-08-06 21:03 UTC · Community Announcements · Qd
Skill Sets Paladin - bonus changed from might/con to might/healing power Engineer - added x6 bonus, changed bonuses from 5/10 to 4/8/16 Attributes Constitution health bonus increased from 10 to 15 Leadership health bonus changed from 2% to 1% Dodge now have cap: 80% Skills Chain hook now deals damage Biotic Potion added to Assassin skill set Shield Blast damage now deals 125% of your shield amount instead of 200% Static Field damage changed back to lightning Health based skill effects reduced by ~33% Shield Block shield duration changed from infinite to 1 turn Desecrated Ground cooldown reduce
2020-07-27 00:44 UTC · Community Announcements · Qd
Talents Deadly Reach damage increased from 3% to 4% and now increases magic damage too Hawk Eye now increases range of spells and ranged weapon Vampirism now generates overheal Overheal shield duration reduced to 1 turn Barrier duration reduced to 2 turns Masteries Weapon masteries now gain experience when dealing any damage Relics Spyglass now increases magic damage too Items Assassination Blade damage bonus reduced from 35% to 18%, but now this effect is stackable Two-handed swords attack skill target changed to unit, was point Tower keys no longer drops from monsters, only from legendary ni
2020-07-18 16:59 UTC · Community Announcements · Qd
Attributes Attribute: "Leadership" - increases minion health and damage Scenarios Patrol missions now scale above level 20 Talents "Cull the Weak" now increases damage against slowed or rooted targets "Colossus Strength" damage bonus increased from 0.006 to 0.008 for each point of health Items Stash now saves item position Slightly increased drop chance of tower keys and treasure maps "Black Soulstone" removed level requirement Legendary gems of Resistance|Defense stats reduced from 52 to 26 Skills Kick now in assassin skill set Summon Elemental skills cooldown reduces from 20 to 15 Dash coold
2020-07-14 12:40 UTC · Community Announcements · Qd
Fixed Buffs tick on dead units Skill acquired by leveling-up not appearing as bought at arcanist Truncated text in books Pressing "F1" while in town displays a walking route Skill can be removed from action bar while outside of town Dismantling armor or two-handed weapon gives more resources that required to craft this item Word "Loot" was not translated to russian Skill "Piercing Arrow" not applying bleeding Skill "Sanctified Ground" not damaging enemies Skill "Sanctified Ground" missing visual effect Skill "Noxious Miasma" visual effect creates on caster, not at target point Talent "Last Sta
2020-07-12 15:40 UTC · Community Announcements · Qd
{STEAM_CLAN_IMAGE}/34906570/8ccfccf64fd322aedaec4cbef3bd99340adb44ce.png Almost a year has passed since the launch of Early Access, and today the game has everything that I originally wanted, but the development does not stop, I will continue to support the game, improving it and adding a new content. As some of you know, I had to find a job, so there have been no updates over the past half year. But I still do not lose hope of returning to the development of my games full-time. I wish to thank to all players who participated in the early access, thanks for your feedback and support, you guys
2020-07-11 12:27 UTC · Community Announcements · Qd
Changelog Tower of Ascension scenario New Gems New Legendaries New Skills New Transmutation Recipes Balance changes Known bugs fixed
2020-07-04 02:07 UTC · Community Announcements · Qd
First playable version of Tower of Ascension available on test branch. How to activate test branch: 1. In your Steam library, right-click the game, choose Properties 2. Click the "Betas" tab, choose the beta entry from the drop-down list. 3. Steam will now start to update your game files to the currently available beta version. Every character above level 20 will receive an item "Tower Key" every time you enter town, this item unlocks new scenario. PS I have one more week to make improvements so please leave a feedback :)
Full appinfo as delivered by Steam PICS, changenumber 37439940. Also at /api/app/1020730/raw.
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