2026-09-10 12:50 UTC · Community Announcements · ElfWord
Huge milestone for the game today as we release our 100th free update for Cyber Knights: Flashpoint! 🎉🎉🎉 This expansion includes an all-new storyline that offers an end-game retirement option, a large expansion to the Null Deal origin storyline, plus two brand new maps added to the proc-gen mission pool.Our Save Game Policy and UpdatesAs always, we take your saved games very, very seriously. Since you'll always be seeing a lot of updates around here, we want to reiterate our saved game policy so everyone understands our commitment to your games. No saved game will ever be invalidated by an
2026-09-01 22:34 UTC · Community Announcements · Trese Brothers
With the big special 100th update still a few days away, we're hitting the streets with Update #99B, another one "right on the edge" of being worthy to qualify as 100th, but not quite there. We'll need something bigger to make that splash, right? With Update #99B, we've fixed some issues and clarified the rules around Stun Break, added another new helmet, 2 new tattoo options, fixed Slashslide and Crimson Vector issues with stairs, small variations in height and going around corners, improved the weighting for early game stories to make sure they are early and improved the rule set for the Off
2026-08-21 18:30 UTC · Community Announcements · Trese Brothers
Knights and mercs, we've got another content update coming online today with 4 new appearance options, including full helmets, fixes for the deltaware cybernetics that need to provide matrix Talents (FlashMem 1200MX and X-Drip Mindflare) as well as a big fix to how Exfiltrate mission objectives are created, ensuring that your rescue contact never escapes easily!We hope you enjoy the pretty constant stream of free updates We hope you'll consider leaving a review to help our small team keep cooking!Our Save Game Policy and UpdatesLet us start by saying we take your saved games very, very serious
2026-08-14 20:00 UTC · Community Announcements · Trese Brothers
Knights and mercs, we've got another content update landing today with some new appearance options, preparations underway for helmets, some additional Talent balancing and fixing, and fixing your community F10s and bug reports! A big welcome goes out to all the new Knights who dropped into New Boston during the Cyberpunk Fest - we've got an amazing community here to welcome you into the world of heisting, so post up any questions you have.We hope you enjoy the pretty constant stream of free updates We hope you'll consider leaving a review to help our small team keep cooking!Our Save Game Polic
2026-08-05 21:07 UTC · Community Announcements · Trese Brothers
Cyberpunks, low lifes, heisters, denizens of the future that is now - welcome to the Steam Cyberpunk Fest! We hope you'll join us in New Boston for an on-going heist fest, cyber up your shadow mercs team and get busy. Your contacts aren't going to wait, and these jobs aren't going to run themselves! This week, snag Cyber Knights: Flashpoint at 34% off! We're busy with free updates and expansion - so let's keep that rolling. With Update #97, we've buffed the mid-to-late game armor variety with another 20 unique sets. We've also completed a significant rebalance of Sniper buffing tons of Talents
2026-07-30 13:50 UTC · Community Announcements · Trese Brothers
Knights and mercs - we're back again and dropping another big and free content expansion today - the Project KHRONOS story expansion, new outfits for your characters, new rewards dangling off the high-risk and multi-stage Skyrise missions, better pacing for Power Level 0-2 story generation and announcing mobile support through Steam Link and cloud gaming.We designed Cyber Knights to allow for years of content and story expansions to fit seamlessly into any existing or new games. With the proc-gen story system and Casting Director's ability to search for and match the right characters and conta
2026-07-25 21:52 UTC · Community Announcements · Trese Brothers
Let's keep the midsummer content updates rolling! This week, we've brought another set of cosmetic options to your heisters, improved how your Face's Armwork Talent is displayed during legwork, improved the display for ally turns and how allies could sometimes be targeted by debuffs, made another pass of polish on the Matrix tutorial, improved the crafting help text in weapon bench of the NanoFab and more quality of life improvements coming right out of your F10s! A huge thanks to everyone playing and posting and if you are enjoying the steady stream of updates - please take just a moment to l
2026-07-18 15:05 UTC · Community Announcements · Trese Brothers
Welcome to midsummer content party of updates! Help us keep the New Boston zone busy by heisting away, and enjoying new content of all types raining down on this domed city. With Update #94, we've rebuilt the private corporate army for Jupiter Group to include their own branded specialists, some new abilities and unique challenges. With 10 new types of enemies, they are packing a wide variety of challenges you won't find else where. During this process, we also rewrote some of the decision tree on how enemies decided if they should use a Talent or not, which makes them use more Talents (yay! .
2026-07-09 14:16 UTC · Community Announcements · Trese Brothers
A big welcome to all the Knights and mercs who are joining the fun in the last 2 days of the Summer Sale! Welcome to the heist - as always, we advise: speed, stealth, or firepower, pick 2! Let's make it a great summer of content updates and heisting together. With Update #93, we've made major improvements to Stress Limit Breaks, allowing you now to "pick from 2" as well as adding 5 new temporary Trait options and toughening up the existing options. We've also improved the filters for Contacts especially to make using Face's Co-Conspire Talent easier, fixed issues with the new recruit Traits li
2026-07-03 18:56 UTC · Community Announcements · Trese Brothers
A big welcome goes out to all the new Knights and mercs who have gotten on the heist train during this year's Summer Sale! Thanks for heisting with us - here is the second of some summer-of-content new updates for you!With Update #92, we've added a new Underworld Hub Warmachine Recruit (who offers some Traits and 3 new cybernetic reactivation storyline options), improved CombatLink cybernetics, fixed a story bug with the Ricksham Drips Power Play, fixed a heap of minor map bugs (VIP spotted, extraction being placed to close or automatic and more), and improved New Game to ensure it shows all t
2026-07-01 15:15 UTC · Community Announcements · Trese Brothers
Welcome all Knights and mercs who have piled into the New Boston zone during Summer Sale! Thanks for heisting with us - here is the first of some summer-of-content new updates for you! With Update #91, we've added a new Underworld Hub Hacker Recruit (who offers some unique new friends, services, and cybernetic options), fixed a missing tag issue with the Revenge Rekindled Sniper causing them to not get a deactivated cyberware storyline, fixed an issue with Unknown Bioweapon Scourge only have 1 Trait instead of 2, and fixed the text description issue that was making the unique Redline Adrenal r
2026-06-13 16:17 UTC · Community Announcements · Trese Brothers
Knights and mercs - another weekend update is landing hot in the NBZ. With Update #90, we've delivered some major performance gains across the game and some very commonly used visualsystems (outline sight lines) and specific maps (Skyrise). We've also fixed the issue preventing Zasha's revenge storyline from continuing, completed a pass of weapon rebalance (Shotguns, Revolvers), tweaked Gunslinger's Gun Kata, added a new Sniper Rifle, revealed objectives in assassination missions earlier and fixed a host of other bugs and F10 reports from players! Not bad for a Friday!If you are enjoying the c
2026-06-10 11:13 UTC · Community Announcements · ElfWord
Since full-launch, Cyber Knights players have enjoyed a steady stream of new content and improvements, backed by our updates-never-break-save-games policy. Cyber Knights launched with a full scope of content already providing hundreds of hours worth of replayability, and we’ve continued to deepen and expand that over 80+ updates -- multiple expansions' worth of free content we’ve been able to add thanks to your support and Steam reviews.We thought it’d be helpful to take a look back at some of the most notable updates across several areas:Mission variety & story contentOur custom-built “Castin
2026-06-04 18:40 UTC · Community Announcements · Trese Brothers
Knights and mercs! This week's update brings you awesome new Custom Difficulty options to help you play just how you want to (thanks to all the players suggesting these!) as well as a big basket of new possible Retirement matches to make your team's retirement slides even more presonalized and more reactive to each merc's Loyalty. We're excited to add 2 new Custom Difficulties - a limit on how often the Sec AI can summon reinforcements and a limit on how early any storyline that offers Retirement can appear. These two new options let your further tune Cyber Knights: Flashpoint to play the way
2026-05-27 19:02 UTC · Community Announcements · Trese Brothers
Today we're kicking off a two-week sale & celebration around the game's 1-year full-launch anniversary (June 2nd)! 🎉🎉🎉 Thanks to the great reviews you all have given us on Steam, we've been able to pour a whopping 80+ free updates into the game so far, with more to come as the Cyber Knights playerbase continues to grow.Join the CelebrationsIf you'd like to mark the moment with us, there are lots of great ways to do it. Join 9,000+ players in the Trese Brothers Discord to share your characters' stories, talk tactics & character builds, build interest for mods you want to see when modding sup
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