2026-09-10 06:36 UTC · Community Announcements · Wouw
GeneralVehicles, siege weapons and some ships can now move in reverse, automatically choosing the quickest route while accounting for turnsOptimized pathfinding and target selection, the game’s most demanding algorithmsSolo players can now queue for team matches of any size; the option to search only for large matches remains availableAdded notifications for battles outside the camera view, with minimap markers and announcer messagesWeapons now aim vertically to match the firing trajectory and wait until they are aligned before firingBrought back the system that predicts the winning teamUnit d
2026-08-31 02:42 UTC · Community Announcements · Wouw
GeneralNetwork match response is now 2 ms fasterMelee units that slow cavalry now distribute their attacks more effectively among targets that have not yet been slowedArmageddon mode has been completely removed from the gameBug FixesIf the store failed to load, the game could remain locked in the menu; you can now continue playing, and purchases will become available once loading is completeAfter a player's defeat, their units and buildings with high regeneration could fail to be destroyed over timeDuring reloading, a unit's body could turn toward its target in jerky movementsAn ability trigge
2026-08-29 14:41 UTC · Community Announcements · Wouw
GeneralSaboteur bomb planting reworked: mark a spot and the Saboteur walks over and plants the bomb right there instead of under itself, then pulls back to a safe distance unless you give it another order. With several Saboteurs selected, the button shows how many bombs are ready and the closest unit with a ready bomb carries out the orderParatrooper drops from the Bomber Ca.3 and Bomber Ca.132 reworked: the troops land on the spot you choose. With several planes selected, the button shows how many drops are ready and the nearest ready bomber carries out the orderBetter torpedo control for the
2026-08-26 19:08 UTC · Community Announcements · Wouw
GeneralThe effect radius of an aura is now displayed for the selected unitSelected aircraft icons now show their state: servicing, ready for takeoff, carrying out a mission, or returning to the airfieldImproved wheeled vehicle animations: wheels now turn with the vehicle and straighten when the turn is completeA warning is now displayed when a replay desynchronizes from the original matchBug FixesReworked distance calculations for elongated units: attacks, targeting, pursuit, and interactions now account for the hull's actual position instead of its bounding circleShots at long ships and other
2026-08-21 13:20 UTC · Community Announcements · Wouw
GeneralAutomated moderation has been added to in-game chats: for now, hostile communication only results in warnings, with no penaltiesIn Tug of War, forests around troop spawn points and starting houses are clearedThe Stop command now brings a unit to a complete halt, including hull rotationUnits no longer continue turning after they stop being pushedAn allied World Wonder no longer delays the victory triggered by your own World WonderBug FixesTown hall and World Wonder icons appeared too large on the minimapAdditional translation issues have been fixedBalanceAcceleration and braking have bee
2026-08-19 15:24 UTC · Community Announcements · Wouw
Bug FixesFixed over a thousand translation issues across 24 languages, including incorrect terms and numbers, missing text, encoding errors, and duplicate names for different units; the Persian translation was extensively revisedTyping in chat also triggered camera hotkeysThe camera kept moving after switching to another windowShip sails rotated incorrectly or disappeared in long matchesIn rare cases, joining a Tug of War match in progress caused a desyncAfter closing the custom map list while it was loading, it could not be reopened until the menu was restartedA map service error left the men
2026-08-18 03:44 UTC · Community Announcements · Wouw
GeneralMouse selection has been reworked: clicks now account for both the object's ground footprint and the bounding shape of its model. For elongated objects, both areas rotate with the bodyBug FixesIn fullscreen, the camera would not pan down when the cursor touched the edge of the screenThe game could close while creating a bug report or reconnecting to a matchA bug report could include a black or upside-down screenshotText selection and copying could fail, and a click following a double-click was sometimes ignoredA slow connection attempt could be interrupted before the connection was esta
2026-08-16 04:19 UTC · Community Announcements · Wouw
GeneralBug reports can now be sent directly from the game. A screenshot, logs and match data are attached automaticallyCanyons, ravines, cliffs and plateaus have returned to the map generatorBug FixesAfter switching to another window, the game could still consider a mouse button held downMinimizing the game could move the cursor to the wrong positionAfter switching audio devices, sound could remain on the old device or play in a sudden burstUnit models appeared distorted on some graphics cardsUnit vision areas appeared distorted on rectangular mapsAn aircraft waiting for takeoff could occupy t
2026-08-14 07:14 UTC · Community Announcements · Wouw
GeneralIntroduced a new map generator for team matches. Five map types will now appear regularly: U-shaped, O-shaped, H-shaped, two continents, and a shared continentImproved the matchmaking algorithm for team matchesIncreased the minimum matchmaking team size to 4v4Adjusted the health bar sizes of all unitsBug FixesFixed several issues affecting AMD graphics cardsFixed an issue that occasionally caused online matches to freeze brieflyResolved several causes of desynchronization that could result in players being disconnected from a matchUnits affected by movement speed bonuses or penalties co
2026-08-07 12:21 UTC · Community Announcements · Wouw
In this update the scene graphics have been improved, and experimental rendering styles and a brightness setting have been added. Many water units now have an elliptical shape instead of a circular one — collisions and hits are counted against the hull rather than against the circle drawn around it. Movement has been reworked: horsemen, fast vehicles and ships now accelerate and turn smoothly while moving, and chases finally make sense — the pursuer cuts the target off along its course, and a shooter backs off exactly far enough to turn and fire. Slow on hit has been split into two tiers on th
2026-03-24 04:18 UTC · Community Announcements · Wouw
In this update the fog of war now fully hides all changes in unexplored areas. The tank crushing mechanic has been expanded to all heavy tanks. We've fixed a number of bugs, including collision issues with the Ram and internal engine errors. For modders, we've added the Aura system. General:- The fog of war now fully conceals all changes in unexplored areas- Improved language recognition for player names; unrecognized languages now fall back to the Chinese font Modding:- Introduced the Aura system: auras can be attached to unit types and provide positive or negative effects on the stats of all
2025-11-28 10:23 UTC · Community Announcements · Wouw
In this update we’re rolling out a major rework of late–game ground warfare and Wonder victories. Super-heavy tanks now truly feel terrifying on the battlefield, gaining the ability to crush enemy infantry, while many armored vehicles and anti-tank weapons receive powerful slowing effects on hit. The rules for winning by Wonder of the World have also changed: the base victory time is shorter, but each additional Wonder in the match will now delay the outcome, giving opponents more room to react.Alongside these changes, we’ve improved aircraft pathing, increased regeneration for all living unit
2025-10-24 16:01 UTC · Community Announcements · Soonkeeper Johnson
When the damned armies fell, silence did not follow. From beneath their bodies poured a thick, putrid green fog, and the earth beneath them hissed as if awakening in pain. The dead grass blackened, curled, and from the cracks crawled roots — like hands reaching toward the sky. With a rasp that froze the blood, the souls of the warriors tore free — grim, glowing with the sickly light of decay and rot. They howled, as if a thousand throats screamed at once, and began to swirl in a spiral above the field. The air trembled, and the souls, rising into the heavens, dissolved into the dark clouds, le
2025-09-25 13:01 UTC · Community Announcements · Soonkeeper Johnson
Hi friends! We’ve released a small but important update to community maps with mods.We went through community maps and updated their connected mods to the latest builds. This reduces the number of crashes and, in some cases, even restores functionality to maps that were breaking due to outdated dependencies.As the game evolves, older mod versions can stop working correctly. We continuously update all mods created by our team. But without timely updates of the connected mods, maps may start malfunctioning or even fail to launch.If you maintain your own maps, please check the list of connected m
2025-09-12 11:33 UTC · Community Announcements · Soonkeeper Johnson
{STEAM_CLAN_IMAGE}/34645247/f0af760a649aba4f52187a47acbed2330cd65637.jpg Hi friends! We’ve released a small but important update. We’ve significantly optimized the game’s core gameplay systems. Additionally, island maps will now appear less frequently in team matches. On island maps, it’s now guaranteed that at least 10% of the map area consists of uninhabited islands. Thank you for playing and supporting us - especially for your feedback and replays. We’ll keep polishing performance and the map generator! Enjoy the game!
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