2026-09-01 19:01 UTC · Community Announcements · Blue Bottle Games, LLC
Hey Folks!Update v1.0.0.17 is now available on Steam, and your clients should be updating shortly.This is a hotfix to 1.0, which includes ultra widescreen support, reduced hard drive hit when saving, AI fixes for battery/O2 bottles, incoming missiles, and more.Saves from v1.0.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause. Note: 📢 indicates changes inspired by community feedback!📢The game UI now supports ultra widescreen format.📢Saving the game now writes to zip in memory before h
2026-08-24 21:13 UTC · Community Announcements · Blue Bottle Games, LLC
Hey Folks!Update v1.0.0.12 is now available on Steam, and your clients should be updating shortly.This is a hotfix to 1.0, which includes some fixes for AI, plots, combat, wounds, and other issues.Saves from v1.0.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause. Note: 📢 indicates changes inspired by community feedback!Using ranged attacks will no longer hit items the shooter is dragging or equipping.📢 Wounds on the inventory paperdoll now have tooltips with more wound information.The
2026-08-17 19:06 UTC · Community Announcements · Blue Bottle Games, LLC
Hey Folks!Update v1.0.0.11 is now available on Steam, and your clients should be updating shortly.This is a hotfix to 1.0, which addresses issues with the game not closing, plot and tutorial advancement, gig tracking, and others.Saves from v1.0.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause. Note: 📢 indicates changes inspired by community feedback!Quitting Ostranauts with Save on Exit enabled should no longer hang indefinitely.The Tutorial Derelict will no longer spawn across the So
2026-08-11 00:56 UTC · Community Announcements · Blue Bottle Games, LLC
Hey Folks!Before I get into the usual patch notes, I just want to apologize for the issues many of you experienced with the build. While we figured there would be some pain points revealed with launch, I think we significantly underestimated just how many there were.Ultimately, it is my responsibility to ensure the launch version is as smooth and enjoyable as possible, and for many of you, that just didn't pan out. So please accept my apology for any frustrations you encountered. We'll be working diligently to address these issues as fast as we can!With that in mind, update v1.0.0.9 is now ava
2026-08-03 16:44 UTC · Community Announcements · Not Alex
Hey Folks! We are happy to announce that after 6 years in Early Access, Ostranauts has reached 1.0 status! Watch the 1.0 trailer and see some of the new features in action: 1.0 Highlights:New endgame content: Experience the end of the Ceres Affair plot, and beyond. Your final choices determine which changes ripple across the System. Bounty System: Make money catching criminals (dead or alive) by playing as a bounty hunter. Steam Workshop Support: Over 68 community mods already available! New Station Maps: Explore places like Mars's Tharsis Landing and Labyrinth, Deimos's Voltaire facility, the
2026-07-24 21:44 UTC · Community Announcements · Blue Bottle Games, LLC
Hey Folks!Update v0.15.1.20 is now available on Steam, and your clients should be updating shortly.This is a feature update to our "Across the System" milestone, which reworks gig and ferry timing, plus improves AI, NAV, and other features.Saves from v0.15.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause. Note: 📢 indicates changes inspired by community feedback!Undocking from OKLG in a new game should more reliably pushback on the south side, avoiding maneuvering tutorial deaths.Using
2026-07-17 21:26 UTC · Community Announcements · Blue Bottle Games, LLC
Hey Folks! Just a quick hotfix here (0.15.1.17) to relieve some issues players noted with helmet removal, among other things. ROSTER UI now includes a toggle for the auto helmet removal behavior. ROSTER UI now includes an indicator for the current hour. Player captain and crew will now stand still while AUTOTASK is off during free time. Tracking alarm will no longer sound when controlling crew on a station. This patch is compatible with all 0.15.0.0 saves. We're still working on other fixes and improvements, but wanted to get this fix out ASAP. Best, Dan
2026-07-16 22:20 UTC · Community Announcements · Blue Bottle Games, LLC
Hey Folks!Update v0.15.1.16 is now available on Steam, and your clients should be updating shortly.This is a feature update to our "Across the System" milestone, which fixes strange AI behaviors, erroneous docking fees, and other problems.Saves from v0.15.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause. Note: 📢 indicates changes inspired by community feedback!AIs will no longer be paralyzed with a desire to insult sworn enemies that are across the Solar System.Docking a ship with a c
2026-07-14 22:59 UTC · Community Announcements · Blue Bottle Games, LLC
Hey Folks! Just a quick hotfix here (0.15.1.15) to address a couple of issues players noted in our last patch. Namely: Game will no longer pause every time an NPC has trouble sleeping, loses a video game, or finishes studying. AIs will now more reliably swap out batteries when the destination charger is full. Cleaned up some debugging log spam. This patch is compatible with all 0.15.0.0 saves. We're still working on other fixes and improvements, but wanted to get this out to you ASAP since the pause bug, particularly, could make playing painful. Best, Dan
2026-07-13 19:27 UTC · Community Announcements · Blue Bottle Games, LLC
Hey Folks!Update v0.15.1.14 is now available on Steam, and your clients should be updating shortly.This is a feature update to our "Across the System" milestone, which includes several AI and other quality of life changes.Saves from v0.15.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause. Note: 📢 indicates changes inspired by community feedback!📢AI hauling bulk items into zones will now try to gather other nearby items before making trips back, if applicable.📢AI fulfilling install or
2026-07-02 21:18 UTC · Community Announcements · Blue Bottle Games, LLC
Hey Folks!Update v0.15.1.6 is now available on Steam, and your clients should be updating shortly. This is a hotfix update to our "Across the System" milestone, which includes several fixes to saving and loading, docking, and some initial AI improvements.Saves from v0.15.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause. Note: 📢 indicates changes inspired by community feedback!The game should no longer hang or CTD on quit after a save.Autosaves should once again honor the 10-saves-per-
2026-06-25 16:57 UTC · Community Announcements · Not Alex
Hey Folks!Dan Fedor here. And I'm excited to announce that after years of Early Access, Ostranauts 1.0 is finally releasing August 3rd 2026. Check out the teaser trailer: What's New for 1.0?New endgame contentBounty systemTutorial improvementsWorkshop supportNew station designs...and lots more! Since the final "Fire in the Hold" milestone earlier this year, our main focus has been fixing bugs, and improving stability, performance, and quality of life.That said, there are a few things we wanted to add to make the 1.0 launch special.Longtime spacers will be able to see the conclusion of the Cere
2026-06-18 22:47 UTC · Community Announcements · Blue Bottle Games, LLC
Hey Folks!Update v0.15.1.2 is now available on Steam, and your clients should be updating shortly.This is a feature update to our "Across the System" milestone, which includes a mix of performance improvements, Venus fixes, and other bug fixes.Saves from v0.15.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause. Note: 📢 indicates changes inspired by community feedback!Save files with an overly large OKLG_SEC.json (>15MB) should decrease in size significantly after a save/load with this p
2026-06-11 18:22 UTC · Community Announcements · Blue Bottle Games, LLC
Hey Folks!Update v0.15.1.0 is now available on Steam, and your clients should be updating shortly.This is a feature update to our "Across the System" milestone, which adds support for Steam Workshop, plus fixes for the gig system, station maps, and other issues.Saves from v0.15.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause. Note: 📢 indicates changes inspired by community feedback!📢Steam Workshop support!Gigs should work better now, and be completed more reliably. Particularly when
2026-05-28 20:59 UTC · Community Announcements · Blue Bottle Games, LLC
Hey Folks!Update v0.15.0.37 is now available on Steam, and your clients should be updating shortly.This is a hotfix update to our "Fire in the Hold" update, which adds Kozakh's design contest ship, the Babak, plus several improvements to tutorials, docking, airlocks, and more.Saves from v0.15.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause.Our ship design contest winner, Kozakh, now has their ship featured in game!Encounter UI should no longer get stuck on-screen when an NPC replies t
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