Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:04 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2022-01-23 07:00 UTC · Community Announcements · Jeje
Fixed destructible terrain - now no invisible surface that missiles used to hit Also terraforming (using tools or explosions) is faster up to 2 times depending on the action Physics quality is improved (in cost of some performance) on your requests Random maps can be copied to "clipboard" so you can load them in the editor
2021-08-20 07:03 UTC · Community Announcements · Jeje
OPTIMIZATION Physics • Debris performance significantly increased (+ 30-200%) • Walls performance slightly increased (+ 10-40%) Fire system • When you turn off fire particles, they no longer load the GPU • Burnt parts change material to non-animated to reduce GPU usage Object freezing system • The debris will automatically turn off its physicality under certain conditions to reduce CPU load, and turn it on if necessary • If Combine debris is enabled, they will be merged into 1 model with disabled physics to reduce the rendering-load on the CPU New stuff Timer and dynamic explosives editor Hmmm
2021-08-18 11:31 UTC · Community Announcements · Jeje
OPTIMIZATION Where the changes will take place: • Physics • Fire system • Debris combiner What else will change? • Timer and dynamic explosives editor • Stairs The full list of updates will be available on the day of release! Yeap, get ready for discounts!
2021-06-30 10:10 UTC · Community Announcements · Jeje
More maps • Added the most popular maps made by players • Slightly changed map packs Now there are more big buildings in the game Fire system • The wood burns! • It actually burns! CTS • Sand and winter terrains visually changed - the textures repetition pattern now is much less invisible Weaponry • Increased the maximum radius for some weapons Timer? • Hmmm but it doesnt do anything yet ... Could this be for the next update? (It is) New platforms • The game now supports Mac OS • And Linux Minor changes • Fixed a bug when when choosing a random card it was impossible to switch back to ready-ma
2021-01-13 16:10 UTC · Community Announcements · Jeje
KreizLand workshop • Launch random maps wich are built by other players - just press the Random button when selecting map • In Editor press new button on the top right if you want to create new KreizLand account that will allow you to save maps you built and launch them on different platforms or to let other users play them Small changes • Walls in the editor are now placed correctly • Fixed a save bug when some walls were replaced with wardrobe (no matter how ridiculous it sounds) • Added winter location PS: nothing else to say or... if you got bugs tell me ... game bugs not real bugs
2020-10-03 13:27 UTC · Community Announcements · Jeje
WEAPONRY • 2 tools to play with destructible terrain: - left click to dig, right to extend terrain - simply restets terrain to default GRASS • Pretty grass effect that can be enabled in Graphics {STEAM_CLAN_IMAGE}/36409399/b515680787b190ddcfe408e6d3527845b87fab7c.png PHYSICAL PLAYER • It wont lag anymore when you move MAP EDITOR • Inventory items (wardrobe, vase, table and mannequin) • Easier walls placement
2020-08-24 09:15 UTC · Community Announcements · Jeje
Explosions A new option is now available in the graphics settings, it allows you to choose whether the explosions will be processed on the GPU or CPU. If GPU - explosions will consist of thousands of particles, at the moment there is a limit of 200 thousand particles from 1 explosion (if you are experiencing performance problems related to their visualization or if you want to see more particles at once - let me know). Whereas on the processor these are animated billboards (up to 200 per explosion). {STEAM_CLAN_IMAGE}/36409399/491e36f49729a90ef06687230e8d94761cfca9f5.jpg Small changes: Maps fr
2020-06-27 05:32 UTC · Community Announcements · Jeje
Physical player Bat tab and physical model Everything will be in development and will be improved in future updates. Weapons When choosing. Tornado and singularity got a radius change. Dynamite can get stick to any surface with custom force Mannequin Now he is trying to stand straight! Yeah, finally he doesn`t fall immediately. Well at least he tries to, so do not place him on walls - he doesnt like it. Small changes: Cannonballs now automatically choose a method physics calculating so now they should not "get stuck" when flying through a pile of debris (it also help performance a little) Fixe
2020-06-05 13:51 UTC · Community Announcements · Jeje
New weaponry Custom pack was removed... as all of them - but it`s for better! Slot system: Now you can place any gun into slot to access it pressing 1-9 on keyboard Most of the guns can be tuned. It means you can adjust weapon radius or velocity before putting it into slot. Set 9 different missiles and destroy maps with missiles only or take all types of guns... {STEAM_CLAN_IMAGE}/36409399/8e5ee2d2048bca3d39e5fa6622555e9dba8fa4af.jpg Small changes: Better slow-mo physics Now force will be properly applied to debris (it used to be lower when time was slowed down) Sounds New sound system will re
2020-04-06 19:42 UTC · Community Announcements · Jeje
Terrain deformation X2 detailed terrain for better destruction! Just change terrain when choosing a map and that`s it - not you can dig it all {STEAM_CLAN_IMAGE}/36409399/21e78151459d3e7c56cd9b6f98713c70a0a1cc52.jpg Procedual explosions Reduce GPU load by enabling this feature in Graphics. Explosions close to each other will produce a bit less particles Minor fixes: - Inventory custom gun - Balls will always spawn when you shoot them - And they will always collide with walls - HUD can be fully hiden (press H)
Full appinfo as delivered by Steam PICS, changenumber 36352122. Also at /api/app/1024460/raw.
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