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Regional prices
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 21:52 UTC
$9.99
$9.99
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
24861405
2026-08-21 12:07 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
228989
windows
from app 228980 · shared install
1025521
windows
658.28 MB
573.06 MB
541453231917834990
1025522
macos
651.25 MB
588.59 MB
2998550935147327261
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
24861405
public
2026-08-21 12:07 UTC
5 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:52 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-08-21 12:15 UTC · Community Announcements · Hunted Cow Games
A better coordinated opponent The computer opponent now plans around mission objectives more effectively, selecting priorities and coordinating its forces with a clearer sense of the battle's purpose. Mission balance Breakout at Pelium: Two Macedonian units must now enter Pelium before the Illyrians are defeated. Fall of Pelium: Three Macedonian units must now enter the city. Jaxartes River: Five units must cross the river before the end of turn 6, reduced from six. Alexandria Eschate: The required enemy losses have been reduced from 80% to 70%, and the victory trigger now matches the objectiv
2021-10-04 14:22 UTC · Community Announcements · keith
Change: Campaign map graphics. It is now clearer which campaigns have been selected and completed. Change: Improved A.I. opponent. Change: Improved game logic for advance after combat. Unit will more often advance after combat if the target hex has been vacated. Fix: An issue with the image scaling of SD images. Fix: Some screen layout issues. Fix: Some projectile animations not displaying. Fix: Invalid font selection on some buttons on some platforms. Remove: References to Persian cavalry with spears. Update: Source material credits. Update: 'About Game' window.