Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:21 UTC.
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2025-10-02 16:01 UTC · Community Announcements · Vikintor
Good morning/afternoon, etc. It’s been a long time since Tamashii (and Teocida), and I have some news, few, but significant I guess.I’m working on two games:(GAME VISUALS ARE SUBJECT TO CHANGE!)Evangelho da Carne (Gospel of Flesh)This game is still in the early stages of development, so there isn’t much to talk about yet. The concept is almost the same as Tamashii and Teocida, but Instead of clones/totems, you use projectiles like in Klonoa (Call it Hell Klonoa if you want). As for the aesthetics, it’s more aggressive than my previous games and graphic, with all the sprites hand-drawn by me.Va
2021-03-11 14:37 UTC · Community Announcements · Vikintor
it's time for a new chapter on the Tamashii's saga. Teocida is a sequel and a prequel that is more ugly, dirty, and experimental than the first game. New puzzles and mechanics, new foes, and new secrets. Why it's named Teocida and not Tamashii2? Teocida has a slight change of direction, a new playable character and it can be playable before or after Tamashii. You don't need to play them in order, but both games present a different perspective. "How long the game will be?" I'm still focusing on making it a short experience (but it's already longer than Tamashii). "It's more spooky than Tamashii
2020-12-09 20:39 UTC · Community Announcements · Vikintor
{STEAM_CLAN_IMAGE}/34477504/fabe045816dbbc8d90dff4172178630a0b47d7b9.jpg From the creator of Tamashii; ESTIGMA is a glitched mix of Q-Bert and Pacman with surrealistic horror aesthetics! The Steam Edition includes 19 achievements and some small improvements over the latest version, plus: Its FREE. Want to know more? Add to your wishlist and get notified when it becomes available. https://store.steampowered.com/app/1495640/Estigma_Steam_Edition/
2019-12-05 21:50 UTC · Community Announcements · Vikintor
Hi folks. Vikintor here. 2019 Was such a crazy ride. When I started working on Tamashii, my idea was about crafting a short experience that resonates with me, something very personal. A digital piece of art about subversive philosophy and transgressive metaphysics. My inspiration: Obscure videogames; that kind of game that wants to show a concept, to make an artistic point, a way of expressing their creator's minds, ideas, dreams, and nightmares. and I'm glad you enjoyed my weird tiny metaphysical nightmare. Now the news: Tamashii was nominated for 'Brazilian game of the year' at BGA (Brazil g
2019-03-28 16:32 UTC · Community Announcements · Vikintor
Hi everyone. Sorry for the delay, the 1.5 update is online bringing some fixes. (1.4 already solve the crashes on Beriah's chamber) In this update: * Pausing the game and choosing to "return to level select" no longer transports the player to level portal. Now you're transported to "Continue portal" instead. * Choosing to disable image effects and animations no longer locks player on "Flesh Hub sequence" (or jumpscare). * Minor fixes (texts, code...etc). ;)
2019-02-28 23:24 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Dominic Tarason)
Horror is a genre I appreciate, but seldom gets under my skin the way it does for others. Tamashii, despite being a relatively simple-looking puzzle platformer, jangles my nerves like a dozen spiders crawling across my face. Released today and developed by Vikintor, I’ve had my eye on this one for a while after seeing some early footage on Twitter. The game has detailed, twisted sprites combined with some aggressive VHS-like and glitch effects that just makes my skin crawl, even if at its heart, it’s not too unusual as a game. Take a peek at the launch trailer below. (more…
Full appinfo as delivered by Steam PICS, changenumber 37716851. Also at /api/app/1026400/raw.
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