Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:31 UTC.
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2026-04-04 11:11 UTC · Community Announcements · 签客骚人
IntroThank you for your patience. Compared with regular bug fix updates, this update includes additional optimization content.Updates & OptimizationsAdded a new splash screen featuring a close-up shot of the Insect King Boss from the front.Added an effect where interactive body fluid flows out from enemies upon defeat in the Ant Nest level.Reduced redundant particles in the splash screen and performed structural optimizations to speed up startup and lower memory overhead.Heavily optimized the program architecture to minimize memory leaks as much as possible.Optimized the data architecture of t
2026-01-14 09:40 UTC · Community Announcements · 签客骚人
IntroThank you for your patience. This update focuses on memory optimization, combat feel enhancement and level design improvements. The resource loading method has been fully revamped, resulting in significantly lower system requirements. UpdatesMemory~Turn your face to the moon light~Fully optimized on-demand loading and real-time memory release architectureMost non-scene art assets are packaged with Addressables to enable precise on-demand loading and automatic release.Optimized properties of multiple render textures and removed unnecessary features, greatly saving video memory space.Fixed
2025-10-08 13:54 UTC · Community Announcements · 签客骚人
PrefaceKept you waiting, huh. Chapter 3 "Deja-Vu" is finally unlocked, so the version number is simultaneously advanced to a new phase: 0.9.x. This version officially launches endless cave exploration and introduces the challenge of a true Boss that is completely free from the bipedal mode. Also arriving with this update are new weapons, skills, a host of optimizations, and fixes! Welcome to the Era of the Abyss! UpdatesEndless Abyss ExplorationThe newly added Level 21 "Endgame of the Abyss" takes place in the "Cave" scene occupied by termites.*Level 22 can be challenged directly without compl
2025-06-24 15:44 UTC · Community Announcements · 签客骚人
Preface: This update introduces numerous menu animations, optimizes loading methods, and enhances both operational feel and visual comfort. Updates:Optimized resource preloading approach and smoother UI experienceAdded four new high-impact loading screens.Optimized resource preloading, reducing initial level launch wait times.Added transition animations to multiple menu interfaces.Replaced the male "OK" confirmation voice in level selection with a finger snap sound.Improved visual effects for the wave-line progress indicator during level loading.Clarified loading states: the Start button now h
2025-05-26 06:30 UTC · Community Announcements · 签客骚人
Intro: This version primarily adds a tutorial feature and fixes several issues. Updates Brand-New Introductory Tutorial Instructions Illustrated tutorial instructions have been added to the first five levels of Story Mode/As If It Were New. The tutorials cover: operation methods, basic settings, data rules, etc. Tutorials are triggered when players enter specific areas. Tutorials can be closed directly by long-pressing the "Next" button. Tutorials can be disabled in Options > Generic from the main menu. {STEAM_CLAN_IMAGE}/40327210/0c954f44d12b7246c57217301d4f6e6560cf2bfc.png Fixes Fixed an iss
2025-05-05 14:23 UTC · Community Announcements · 签客骚人
Foreword: Added more contextual information to in-game messages to enhance intuitiveness. Replaced the text rendering system, significantly improving CPU performance and reducing potential stuttering. Introduced new weapons and revamped unique attack animations. Updates New Message & Text System Pickup notifications for weapons and hats now display skill names, icons, damage reduction stats per damage type (for hats), and whether they provide Stagger Mitigation (halves stagger duration to match body hit recovery). Implemented a static character(UI term) rendering system, drastically reducing s
2025-03-14 09:35 UTC · Community Announcements · 签客骚人
Foreword: This update does not introduce new features or elements but focuses on significant optimizations and innovations to gameplay mechanics. Updates: Smoother Combat Experience “I've Given thee courtesy enough.” Heavy Attacks have been integrated into combo sequences and can now be seamlessly chained with Light Attacks and Dodges in any order. When stamina is low, Heavy Attacks now require only the same minimum cost as Light Attacks to use, aligning the orange stamina indicator with player expectations. Reduced base stamina cost for Heavy Attacks from 150% to 125%. Pre-input is now poss
2025-02-26 09:22 UTC · Community Announcements · 签客骚人
Foreword: This update primarily introduces the new multiplayer battle scene "Deep Seek", along with multiple experience and combat optimizations. The female protagonist receives her first costume "The Classmate Whose Name I Forgot". Updates: ▌New Scene - DeepSeek(Cave) A completely randomized cave layout upon each entry Low visibility with luminous mushrooms and moss as landmarks Features ceiling-glowing cyan fireflies (fungus gnats) Fully randomized respawn positions in battle mode Single-plane design without vertical layering Currently available only in battle mode {STEAM_CLAN_IMAGE}/4032721
2024-12-24 11:40 UTC · Community Announcements · 签客骚人
Intro: This version focuses on introducing a local two-player competitive mode, while also addressing and optimizing multiple performance and functional issues. Updates: Doppio Added a local multiplayer competitive mode, Doppio Double Fight, in free mode. Use saved characters from free mode, default to the same character, and 2P can select other characters by entering the serial number. Player characters reset (re-equip initial weapons) and swap initial locations every 100s or after one player falls. Use a fixed orientation camera, aiming mode is not available. Characters will be marked with c
2024-10-24 10:32 UTC · Community Announcements · 签客骚人
Intro: This update mainly introduces the "Danger Zones," where lingering will accumulate ailment effects. Additionally, the "Sacrifice" skill, new weapons, item drop sound effects, and numerous fixes and optimizations have been added. Updates: Danger Zones Danger Zones will consistently accumulate corresponding ailment values for players or NPCs within them, with a fixed cycle of 0.5 seconds. For example, areas with electric shock risks accumulate at a rate of 20/s (10 per cycle), and burning areas at 10/s (5 per cycle). The accumulation in these areas is independent of the character's trigger
2024-09-12 13:28 UTC · Community Announcements · 签客骚人
Intro: This version introduces two new ailment statuses, “Bleeding” and “Pollution,” revamps visual effects like flames, and makes several core experience adjustments. This opens up new directions for continuous development and takes a significant step towards providing a complete and unified game context. Updates “Bleeding/Pollution”: New Ailment Statuses {STEAM_CLAN_IMAGE}/40327210/4a7e3d022930eb8e8732efdd6387fece50257880.png {STEAM_CLAN_IMAGE}/40327210/7db0296495283447139322dca4bc337aa428d67b.png Added two new Ailment statuses: “Bleeding” and “Pollution”: Bleeding: When the gauge is full, i
2024-08-09 12:39 UTC · Community Announcements · 签客骚人
Intro: A doppelgänger is a psychological phenomenon where a person sees themselves in real life. Psychologists explain it as a psychological illusion—self-gazing phenomenon. Another perspective suggests that a doppelgänger is an invisible self hidden within everyone’s mind. This version uses this concept to emphasize the addition of a mode where players can play as the female protagonist, Pisicen. Additionally, this update brings significant improvements to combat experience and visual effects. Updates: Doppelgänger Introduced Pisitsyn mode. Avatar screenshots {STEAM_CLAN_IMAGE}/40327210/9f257
2024-07-13 09:28 UTC · Community Announcements · 签客骚人
Intro:This version significantly enhances the single-player combat experience by enriching NPC behaviors. It also fixes some critical issues in multiplayer mode and increases the fun. A new weapon, the blowtorch, has been introduced. Updates: Enhanced NPC Combat Interactions NPCs can now use dodge actions and will employ different strategies based on their personalities. Some types of NPC bosses will also use dodges, such as: First Encounter Templar, Invisible Man, First Encounter Sharkman, Soul, Naked Man. {STEAM_CLAN_IMAGE}/40327210/016952a85b8f8b383edea662a649ba1eb9764383.gif NPCs using wea
2024-06-26 14:30 UTC · Community Announcements · 签客骚人
Fixes: Fixed issues where climbing in certain scenes could lead to clipping through walls. Fixed unexpected climbing triggers, such as the fences around escalators. Fixed scenes where it seems possible to climb, but actually cannot be climbed, such as the sinks in restrooms. Fixed issues where characters would float in mid-air after climbing certain objects. Fixed the problem where characters could not step upstairs when walking slowly using the spacebar or the corresponding speed-up button on a controller. Fixed the issue that can't quit when the game's over in the Online mode. Fixed the issu
2024-06-25 13:19 UTC · Community Announcements · 签客骚人
Introduction: This update mainly introduces a brand-new climbing feature and adds new outfits and hats, along with several key optimizations and fixes. {STEAM_CLAN_IMAGE}/40327210/9273fa651b14d4433920443090d1ec87729654cd.png Updates: Added Climbing Feature To initiate a climb on platforms ranging from 0.5m to 1m in height, press the directional key or push the left joystick along the character’s forward, and simultaneously press Shift or the corresponding dodge button on the controller. Multiple scene objects can be climbed, such as tables in the cinema, seats in the Hall, sofas in the museum,
Full appinfo as delivered by Steam PICS, changenumber 36137655. Also at /api/app/1028090/raw.
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