Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:40 UTC.
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2026-06-25 17:32 UTC · Community Announcements · XXXXXXXXXX
Patch 0.4.0 for Battlefall: State of Conflict is here!We're celebrating summer with a 35% discount and a NEW mini-campaign! Commanders,This patch features a new mini-campaign, new unit sneak-peeks, some achievements, fixes, and balance tuning. Trailer alert! Check it out:Added new SPECIAL campaign - 4 difficult challenge maps with varying gamemodes designed to test skilled RTS gamers. Unlocked by completing EFNET Mission 1.Added 4 new Steam achievements, 1 for completing each SPECIAL mission.Removed EFNET's turret ability to auto-creating walls/blockades.Changed the turret model for the basic
2026-01-28 07:27 UTC · Community Announcements · patgarret77
Commanders,A new update for Battlefall: State of Conflict is now live, bringing performance improvements, balance tuning, quality-of-life upgrades, and a powerful new Scrapper unit to the battlefield.Here’s what’s new.EFNET Final Mission – Performance & Balance PassThe final EFNET campaign mission has received a major round of optimization and tuning. We focused on improving overall performance while also refining difficulty and pacing to ensure the finale delivers a smoother and more satisfying experience without losing its intended challenge.If you were struggling with frame drops or difficu
2025-12-19 11:55 UTC · Community Announcements · Lelouche
Hi there Wastelanders, This update introduces a small FPS boost, plus a check to override the Vignette/CRT shader setting which is always enabled on first boot. Upon booting this game after updating the game will disable the Vignette/CRT shader which has been the cause of a lot of visibility issues in Battlefall. If you wish to re-enable this setting, it can be found in Options > Graphical Settings > Enable/Disable CRT Shader -- both in the Main menu and Pause menu. Apologies for the lack of updates this year, it has been an eventful period, but rest assured there will be further improvements
2025-04-26 00:09 UTC · Community Announcements · Lelouche
{STEAM_CLAN_IMAGE}/43852137/dc5334ff96c29613a7c7dc4ff3f57ea4a5446023.png Howdy Wastelanders, The next update ( V0.1.2 ) for Battlefall: State of Conflict has now deployed to the battlefield. Our game will also be 20% OFF for the duration of this fest ( 28th April - 5th May ) General: Implemented better pathfinding for all ground units by: --- Units will now mostly attempt to funnel through smaller gaps to their destination as opposed to finding a longer route. --- Longer and unblocked routes may be chosen if it's no more than 12 grid spaces longer than the original route. --- If all else fails
2025-03-16 13:53 UTC · Community Announcements · Lelouche
Greetings Commanders, The first update for Battlefall: State of Conflict is here! These changes address many of your most prominent comments about, and requests for, the game. Visibility: Increased ambient lighting across all Campaign and Skirmish maps Explosions now animate faster and are more transparent Slightly increased transparency of snow and rain It's a bright sun-shiny day in the wasteland. Bring your shades if you go topside! Gameplay: Units attacking flying units will now correctly move towards the target instead of the clicked location Decreased the default game speed from 80% to 7
2025-03-11 09:05 UTC · Community Announcements · XXXXXXXXXX
Battlefall: State of Conflict has officially launched in Early Access 🚀 and it's time to talk about our plans for the future of the game! We have planned a lot of content and content creation tools for you. How much we get done and how quickly will be on the two of us. Our publisher, the venerable MicroProse, is backing us all the way. But we can't do this without you: as players and as our community you are critical to helping shape the game in its final state. What you get when you buy Battlefall: State of Conflict today: 🗺️ 17 Skirmish Maps – Online or Offline. With friends or against the
2025-03-11 09:02 UTC · Community Announcements · patgarret77
Commanders, the wait is over—Battlefall: State of Conflict has officially launched in Early Access! 🚀 First, a massive thank you to everyone who has followed the game, wishlisted it, and supported us along the way. Your excitement has fueled us, and now it’s time to hit the battlefield! NEW TRAILER – ‘WAR NEVER CHANGES, BUT IT DOES GET LOUDER’ What’s waiting for you in Early Access? 🗺️ 17 Skirmish Maps – Online or Offline. With friends or against them. Up to 2 players and 6 bots! 📖 9 Campaign Missions – The war begins with the first fully voiced chapter of Battlefall’s story. Go it alone or
2025-02-27 11:01 UTC · Community Announcements · patgarret77
Hey Commanders, The wait is almost over—Battlefall: State of Conflict officially launches into Early Access on March 11th! 🚀 First off, a massive thank you to everyone who has followed the game, wishlisted it, and shown excitement for this chaotic RTS experience. Your enthusiasm means the world to us and keeps us fueled as we charge toward release. Early Access is the start of a wild, explosive journey we’re taking with you. Your feedback will shape the future of Battlefall, helping us refine the balance, add new content, and make sure every battle feels as intense and unpredictable as it sho
2024-10-26 14:03 UTC · Community Announcements · BEEFSOCK
Join us at 2PM EDT / 8PM CEST today, Oct 26th, to discuss elements of the game's design, get your questions answered, and maybe play against us while we stream, or just stop by and say Hi! We have Battlefall, we have booze, we have crippled social skills. we've got it all! Check our Discord and Steam store page for details. If the link doesn't work check the store page for a broadcast or ping us on discord. https://discord.gg/t8wjxzmZ?event=1299731065199394927 This event has ended. Thanks for stopping by!
2024-10-26 05:01 UTC · Community Announcements · BEEFSOCK
Join us NOW and for the next couple of hours to meet the devs, watch, play, and chat. BYOB. If the link doesn't work check the store page for a broadcast or ping us on discord. We have Battlefall, we have booze, we have crippled social skills. we've got it all! https://steamcommunity.com/broadcast/watch/76561198038256523 https://discord.com/invite/U4XeA2k Event has ended as of 1AM EST Oct 26. The next Devstream will be 2PM on Oct 26th. Join us!
2024-10-21 17:01 UTC · Community Announcements · BEEFSOCK
A massive thank you to everyone for joining us for Battlefall's NextFest demo launch and Multiplayer event, for the incredibly positive reaction across the board, the amazing coverage from Eurogamer, PCGamesN, IGN, and for the many Youtube LetsPlays, player reviews, and hundreds upon hundreds of comments across all platforms. This amazing response has convinced us to EXTEND our Multiplayer event for the next week. You can keep playing singleplayer or multiplayer as much as you like and the two of us will be joining you next weekend for some playtime. This week: More than 14,000 players picked
2024-10-14 17:05 UTC · Community Announcements · Lelouche
Commanders, We are proud to announce that we have signed a publishing deal for Battlefall: State of Conflict with the legendary MicroProse Software. MicroProse is known for delivering unforgettable strategy games and we believe they are the perfect choice to help us deliver Battlefall at its maximum potential. We have been quietly working around the clock for months on a major overhaul of the game and we can now celebrate this milestone together with you: in our all new 1v1 Online Matchmaking mode! Several major updates from Early Access launch have been delivered early, including: - 1v1 Multi
2024-05-15 11:44 UTC · Community Announcements · Lelouche
Watch a game of Battlefall: State of Conflict
2024-05-14 04:38 UTC · Community Announcements · XXXXXXXXXX
Commanders, Today we're pleased to announce our participation in Steam's Endless Replayability Fest! We have a HUGE new patch for you with many new features and QoL updates King of the Hill Game Mode A thrilling new map where the player occupies a central base and is tasked with fending off endless waves of enemies from all directions. Each wave is different from, and more difficult than, the last. We think KotH is A LOT OF FUN and a real challenge to play! Don't get too comfortable waiting around... you never know what might happen... You can share your bragging rights by screenshotting and s
2024-03-16 20:04 UTC · Community Announcements · XXXXXXXXXX
Commanders, Today we're patching OUT some bugs and IN some exciting changes and features! IN: Significant performance improvements on maps with high unit counts Menu music will now continue to play through our entire soundtrack rather than repeating the original Demo menu music Unit weapon ranges have been UNIVERSALLY halved so that they scale appropriately to the map Weapons that deal an area-of-effect damage now deal damage more consistently A NEW Skirmish map featuring 1v1v1 Free-For-All gameplay! {STEAM_CLAN_IMAGE}/43852137/74e6a54466f7b9433a40b39bb29301819968c39c.png Skirmish mode has rec
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