2026-02-16 12:00 UTC · Community Announcements · TT
As our traditional Spring Festival arrives, I would like to send my warmest New Year greetings to everyone! Wishing you good health, boundless energy, a great appetite, and success in everything you set your mind to in the year ahead!At the beginning of February, the renovation of my new home was finally completed! The original plan was to finish by the end of September, but the construction actually lasted a full 11 months (from early March to early February). The good news is that I can now fully dedicate myself to development again!For Version 0.8 of Glimmer in Mirror, nearly 40 maps in the
2025-12-15 07:40 UTC · Community Announcements · TT
Hello, dear players. I’m TT, the producer of Glimmer in Mirror.I’m very sorry to inform you that although we have been developing at full speed, the originally planned Version 0.8 update before the Winter Sale has not progressed as expected. The main reasons are as follows:First, the new aerial combat map introduced in the Frozen Lands, combined with the ground-level maps, required far more development and debugging time than we initially anticipated.Second, at present, almost all level content is being created by me alone. Unfortunately, the renovation work at my home did not conclude as plan
2025-10-04 14:39 UTC · Community Announcements · TT
Hello everyone, this is TT.Earlier this morning, I received an email from Unity regarding a newly discovered security vulnerability (CVE-2025-59489) affecting the Unity Editor. This vulnerability impacts all builds created with Unity versions ranging from 2017 up to the latest release. Since Glimmer in Mirror was developed using Unity 2021, it is also within the affected range.To protect players’ devices and personal privacy, I’ve applied the official patching tool provided by Unity to the game, and this update contains the security fix.Because the tool is newly released by Unity and hasn’t un
2025-08-19 17:00 UTC · Community Announcements · TT
Hello everyone, long time no see. This is TT. First of all, congratulations to my publishing partner, CubeGame, on its 8th anniversary! Since the early days of developing Glimmer in Mirror, we’ve been working together for almost 5 years now. I sincerely wish CubeGame an even brighter future. From August 20th to September 3rd, CubeGame will be holding a Publisher Sale. During this period, Glimmer in Mirror will also be available at a historic low price of -27% off. I would also like to give special congratulations to Moomin, the environment artist of Glimmer in Mirror. This April, he transition
2025-01-01 04:31 UTC · Community Announcements · TT
Happy New Year, everyone! I'm TT, the developer of Glimmer in Mirror. It's been a few months since the last major update, and I've received your messages asking about the progress of the new update. Thank you so much for your support! I want to start by apologizing. In the second half of this year, due to some personal family matters, it has affected the development progress of version 0.8. Originally, we planned to release the major 0.8 update in 2024, but as of now, there’s still a lot that hasn't been completed. But don't worry, we haven't stopped! As my personal matters gradually settle do
2024-07-23 09:23 UTC · Community Announcements · TT
Reduce the cooldown time of Shadow of the Future by 25%. Fix the issue where custom controller buttons cannot be reset to default. Fix the game freeze caused by using skills to attack Alysha Scarecrow. Optimize other minor details.
2024-06-23 06:03 UTC · Community Announcements · TT
Hello everyone, the beta branch for V0.7.2 has now been merged into the official default branch! Thank you for participating in the beta testing! Here are the updates in version 0.7.2: 1. Added new echoing skills for a batch of monsters. 2. Following your feedbacks, Shiro can now shoot vertically upwards and downwards. (Due to game design considerations, we still do not support shooting at a 45-degree angle.) 3. Optimized the code of the physics system to avoid a series of physics-related issues for players with low frame rates, such as falling through moving platforms and abnormal jumping. 4.
2024-06-02 06:14 UTC · Community Announcements · TT
Hello everyone, based on version 0.7.1, we have made some updates to the game content, which is now available for open testing in the Beta branch. Once the test results stabilize, the changes will be merged into the default branch. You can switch to the Beta branch to experience the updates! Please send your feedbacks to: feedback@mapledorm.com. Here are the updates in version 0.7.2: 1. Added new echoing skills for a batch of monsters. 2. Following your feedbacks, Shiro can now shoot vertically upwards and downwards. (Due to game design considerations, we still do not support shooting at a 45-
2024-03-23 09:00 UTC · Community Announcements · TT
Performance Optimization: Some players have reported that version 0.7 of the game is slower compared to version 0.6. Since we are using a new version of Unity, the optimization process is indeed different from before. In response, we have made optimizations to the scene's performance. If you experienced lag before, we kindly ask you to try again after updating. Please let us know below this announcement if this optimization has been effective. Thank you for your support! In addition, this version includes the following optimizations: 1. Modified the AI of the Armored Rhinobeetle, so now the Li
2024-03-15 19:31 UTC · Community Announcements · TT
Fixed an issue where the skills of the Boss Mimilin could potentially not be used. Fixed an issue where the Dragon's Eye summoned by the mighty Dragon Walgar was not vulnerable to Searing Burn. Fixed an issue where restorative items in the challenge level beneath the Fairy Forest were being directly absorbed.
2024-03-14 12:02 UTC · Community Announcements · TT
Dear players and friends, greetings to everyone! The annual Steam Spring Sale is here! Glimmer in Mirror has completed the beta testing for the 0.7 update and is now officially updated to version 0.7. During the Spring Sale, the game will be available at a historic low price of 25% off. We welcome everyone to experience it! Although the important update details have been mentioned in the previous announcements, we understand that some friends might have missed them. Therefore, we would like to reiterate: This major update involves numerous modifications to the game systems. The game engine has
2024-03-08 12:00 UTC · Community Announcements · TT
Hello, dear players and friends! The Spring Sale on Steam is just around the corner, starting on March 14th. "Glimmer in Mirror" will also be participating in this sale, offering an unprecedented discount of 75%! Over the past month, we have conducted extensive testing of the 0.7 version in the Beta branch. We have received valuable feedback regarding various bugs and have been continuously working on fixing them. Currently, the version has reached a stable state. Therefore, we plan to switch branches on March 13th. The official branch of the game will be updated to version 0.7, while the old
2024-02-06 18:00 UTC · Community Announcements · TT
Hello, dear players and friends! I am thrilled to share some news with you. The development of the major 0.7 update is now complete, and you can switch to the beta testing branch to participate in the public testing! Once the testing situation stabilizes, we will officially release the testing branch as the live version. This major update involves numerous modifications to the game systems. Additionally, we have upgraded the game from the outdated Unity 2017 version to the 2021 version. During this process, we encountered countless bugs and put in a tremendous effort to ensure the game runs we
2023-11-06 09:05 UTC · Community Announcements · CubeGame
G-Fusion Game Fest 2023 Chengdu will be held from November 25 to 26. Glimmer in Mirror and five other indie games will be shown at A06, Cube Game’s booth! Come play the games and grab some souvenirs! {STEAM_CLAN_IMAGE}/38350875/72d7b2776d64ef2641dd1b7271733ed1b71a32e6.png
2023-10-01 12:01 UTC · Community Announcements · TT
It's been a while since we last announced the development plan for version 0.7. The final decision on the content to be included in the major update far exceeded our initial expectations. It's our traditional holiday these days, and we would like to share the current progress of the update's development with everyone. In our previous announcement, we mentioned the growth of the main character and the newly added 'Monster Echo' system. After numerous experiments, we have iterated on the Echo System, and its framework is now trending towards stability. Each type of monster will have an Echo Skil
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