Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:40 UTC.
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2026-01-04 22:19 UTC · Community Announcements · Kevin Zhang
- The map stutter should be completely removed. The stutter was coming from the old legacy UI system that Dead Monarchy uses. It still uses it, but the overhead has been significantly reduced. - The recent Unity security issue has now also been addressed. - This hotfix doesn't contain the "Grand Arena" content. That can only be access via the beta branch.
2026-01-04 10:11 UTC · Community Announcements · Kevin Zhang
Hey guys,I hope everyone had a great holiday season. Today I am releasing the largest update ever for Dead Monarchy. Due to the size of this update, it will be rolled out in multiple phases. The first phase is to upload it to the beta build branch.It is highly recommended to start a completely new playthrough and to enable the quickstart options if you wish to immediately access the new content. An existing playthrough may work (not tested) but certain conditions must be met which are explained below in "First Phase".Opting In:- Right click Dead Monarchy.- Select “Properties”.- Select “Betas”
2025-03-07 01:35 UTC · Community Announcements · Kevin Zhang
Hey guys, Well, this will be the last of the "spam" for a while. Arena Monarchy has now been officially released into early access. It will be 10% off for 2 weeks. As mentioned before, the vast majority of the content in Arena Monarchy has already been implemented, a lot different to the initial EA release of Dead Monarchy. The only major content left in Arena Monarchy that needs to be implemented are the various arena champions that form the "goal" that the player works towards. Overall, the focus in Arena Monarchy is a lot more refined, focusing solely on combat, theorycrafting builds and co
2025-03-05 06:18 UTC · Community Announcements · Kevin Zhang
Hey guys, Arena Monarchy will be releasing into early access March 6th this week, 06/03/2025, 5:00pm PST. There will also be a launch discount of 10% for 2 weeks. Thanks to everyone who wishlisted and downloaded the demo, as always your feedback and support is greatly appreciated! As mentioned before, most of the content in Arena Monarchy will eventually make its way into Dead Monarchy so all the feedback on combat/balance will go a long way in improving both games. Compared to the early access launch of Dead Monarchy, the vast majority of content in Arena Monarchy is already present. Aside fr
2025-02-24 21:01 UTC · Community Announcements · Kevin Zhang
Hey guys, Just letting you all know that Arena Monarchy is participating in the Steam Next Fest and that a demo for Arena Monarchy is now available. Multiple new weapon types are available to try out right now and you'll be able to get a good grasp of the new fighting styles with the new enemies that you can fight against in the arena. If you can't wait, Dead Monarchy is also on sale right now for 50% off. A detailed guide is available here: https://steamcommunity.com/sharedfiles/filedetails/?id=3421339131 https://store.steampowered.com/app/3383910/Arena_Monarchy/ Cheers, Kevin.
2025-01-01 13:23 UTC · Community Announcements · Kevin Zhang
New Game Announcement: I hope you all had a great holiday season. As it is the start of a new year, I thought it would be the perfect time to announce my new game! Arena Monarchy is a standalone expansion to Dead Monarchy and in some ways, you can consider it a spin-off title. In Arena Monarchy you are put in charge of a ludus and must train up a stable of gladiators to defeat the legendary champions of the arena. The premise is simple but as with Dead Monarchy, the meat of the game revolves around the combat system and in Arena Monarchy, the combat system has been vastly expanded. https://sto
2024-10-18 11:06 UTC · Community Announcements · Kevin Zhang
Hey guys, What's this? Snow? A brief teaser at next year's major post-release content, "Northern Expeditions". More info will be released later towards the end of this year. New maps, new armors, new enemies (from early to end-game), entirely new weapons and abilities. {STEAM_CLAN_IMAGE}/35032881/e8e9e419f02d979eeab169a863d80ed80d90b134.jpg {STEAM_CLAN_IMAGE}/35032881/95ffb9f0bd7b6ed799bc4da20fc339d7614d14dd.jpg {STEAM_CLAN_IMAGE}/35032881/c2b9bacf275ff9bef2cdd8b106eccb25508944c1.jpg {STEAM_CLAN_IMAGE}/35032881/e3f58ad1f47fa4d0ab6466c7574db697ad7b9e9a.jpg {STEAM_CLAN_IMAGE}/35032881/5f3b0e00fc
2024-09-29 07:05 UTC · Community Announcements · Kevin Zhang
Hey guys, The beta build has now transitioned to the live build. You will need to start a new playthrough for this update, it will break existing save files. For those that were already playing on the beta build, please transition to the live build, existing save files from the beta build will work without issues. Here are the instructions to access the previous build. Opting In: - Right click Dead Monarchy. - Select “Properties”. - Select “Betas” on the left menu. - Select “previous - Previous live build” from the drop-down list. Near Future: There will be a couple of smaller updates before t
2024-05-31 02:11 UTC · Community Announcements · Kevin Zhang
Hey guys, This build will have quite an impact on ongoing playthroughs so a new playthrough is suggested, but not required. It is suggested due to the new "Deployment Menu". Overall, this update continues with more UI improvements. If you already have a playthrough with "Instant Deployment" enabled, then the playthrough should be fine. Here are the instructions on accessing the beta version. Opting In: - Right click Dead Monarchy. - Select “Properties”. - Select “Betas” on the left menu. - Select “roaming - Experimental build” from the drop down list. Deployment Menu: - Manual deployment is no
2024-02-09 12:11 UTC · Community Announcements · Kevin Zhang
Hey guys, The first of the free post-release content has been uploaded to the beta/experimental branch. A lot of work has been done under the hood as this update introduces quite a few major additions. Here are the instructions on accessing the beta version. Opting In: - Right click Dead Monarchy. - Select “Properties”. - Select “Betas” on the left menu. - Select “roaming - Experimental build” from the drop down list. Roaming/Pathing Patrols: - Roaming mobs, so now you have roaming enemy mobs that will roam around. I decided to not make them actively hunt down the player as there are already h
2023-09-29 05:35 UTC · Community Announcements · Kevin Zhang
Hey guys, Here is another round of UI and QoL updates. There will be another update towards the end of this year which if all goes well, will add some major UI features. Change Notes: - Organised Chaos (Tactics), whilst previously a bug where the 60% hit chance cap was applied to Wild Strike as well when it should have only been applied to Quick Shot on adjacent tiles, after further testing I have decided to leave it as it is and I have updated the tooltips to correctly reflect the changes. - You can now end the current phase during combat with . - Added map orientation NSEW markers to every s
2023-08-24 00:57 UTC · Community Announcements · Kevin Zhang
Hey guys, So firstly I know things have been a little quiet on the development side but rest assured things are going smoothly and I am still working on Dead Monarchy. Firstly for the past month or so, I've had to shuffle around my plans again as the freelance modeler that I work with was free to do more work, that work being putting together new armour sets for the post-release content. Because of that, I haven't had as much time to work on the planned UI updates. The UI updates will take a bit longer as I still have to split my time between modelling, I'm also working on some more complicate
2023-06-30 01:12 UTC · Community Announcements · Kevin Zhang
Hey guys, Dead Monarchy is currently 40% off so it is a great time to try it out if you were on the fence about it, it costs about as much as a coffee. Originally my plan was to simultaneously work on post-release content and the new game however due to an overwhelming amount of feedback directed to the UI, it has changed my priorities. As such, I will most likely be spending the rest of the year just working on UI and balancing, I won't be able to do much work on the post-release content. The UI work will technically be for the new game however I am backporting it to Dead Monarchy as well. Th
2023-06-09 07:21 UTC · Community Announcements · Kevin Zhang
Hey guys, So with the full release of Dead Monarchy, I've crossed a significant mental milestone. I'd like to thank everyone who has supported me over the years and to everyone that has bought the game. I especially want to say thank you to everyone that has left a review. Reviews are naturally hard to come by. I don't respond to every review as sometimes there isn't anything further to say or to clarify however I read every single review. Reviews are one of the main sources of my motivation, it is good to read what players think about the game, whether it is positive or negative, I value all
2023-05-19 13:03 UTC · Community Announcements · Kevin Zhang
Hey guys, After several demos and a complete rebuild of the game, 6 years of development has flown by and Dead Monarchy has now been fully released. I've put my all into this game, I didn't abandon it and even chose to completely rebuild the game midway through development. I feel like I can say that as a developer, I held up my end of the deal. Let's now take a look at the entire journey that Dead Monarchy took up to this point. The very first prototype, a mockup of what could be, didn't have any art assets though. {STEAM_CLAN_IMAGE}/35032881/9d6519107e384e42b36ac3677241f0e5e41d97af.jpg Build
Full appinfo as delivered by Steam PICS, changenumber 37439940. Also at /api/app/1037940/raw.
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