Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:18 UTC.
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2021-02-14 14:06 UTC · Community Announcements · Folling
Good {daytime} to you fellow reader! After the initial positive feedback and a lot more improvements on Graphite since the first presentation of it in our recent video, we've reached a point where Graphite has become usable! Incredible I know, what an achievement :P That being said, to showcase our progress in something that non-programmers can appreciate a little more we will be streaming the development of small games on Twitch once a week on Sunday 4PM GMT. With "small games" we mean stuff like Flappy Bird, 2048, Tetris, Minesweeper, Chess, etc. If that sounds interesting to you, or you jus
2021-01-20 00:09 UTC · Community Announcements · Folling
Hello everyone! Merry Happy New Easter to you all! Let's hope this year doesn't suck as much as the last one did, aye? Ikarus is becoming two years old today. Exactly 24 months ago, on the 19th of January 2019, we started development on the first version of Ikarus. To celebrate that we've created a video that showcases the history of Ikarus, as well as our general intentions with it. More importantly and interesting to most of you however, we also showcase what we've worked on these past few months, and why progress had stagnated so much. I won't give away what it is here - go and watch the vi
2020-08-24 21:19 UTC · Community Announcements · Folling
Hey all - bet you forgot we existed! But would you believe it, we actually still work on this. In fact we've worked so hard on this that we've gone full circle and have now managed to get Ikarus to a new stage, that is the same stage as before, just with new things. Lovely! However, we need your help, for we are not ready yet to release the new version to the public. There's still a lot missing. We've rewritten large parts of the codebase. And when I mean large I mean all of it. Did I mention that we're very time efficient? Given that everything is so new it has to be handled with care and nee
2020-04-01 09:47 UTC · Community Announcements · Folling
Hello fellow quarantees! I feel like we haven't been transparent enough with our development process - until now we only really posted regularly in the Discord server to showcase our progress. However, not everyone uses Discord and that's fine! In addition to that we only really ever spoke about the current situation, never about what is planned apart from that one shoddy roadmap I had created a while back. To battle these issues, we have created a public Trello board. If you're unfamiliar with Trello - it's a platform where you can publicly host a kind of 2-dimensional TODO list. I've added a
2020-03-29 09:29 UTC · Community Announcements · Folling
Hey everyone! I hope you're all holding up well during these dire teams. Keep safe, stay home, and wash your hands - you know the drill! Not much has changed for us, we still sit at home and code 6 hours a day - however, now you can accompany us during coding on Twitch! It's a pretty loose schedule for now, and I only announce it on our Discord in a special channel. Feel free to join me with some chill music on our channel. Folling - Dev and Community Manager
2020-02-18 19:24 UTC · Community Announcements · 「FADED」
Hey there! This is a small patch which fixes the rather unintuitive reordering of attributes. Everything should be back to normal now! :) Stay tuned, FADED
2020-02-18 00:56 UTC · Community Announcements · Folling
Hey there! We've fixed a small issue that caused Ikarus to crash when deleting attribute folders. See you soon! Folling - Dev And Community Manager
2020-02-13 21:06 UTC · Community Announcements · Folling
I've made one typo in the current release, literally just one word misspelled, and it could permanently damage your project if you start it. Please restart Steam, before launching it the next time. If you have been affected by this issue, which you will know because your project will have 1. crashed 2. failed to start Message me personally on Discord (Folling#9999) or send me an email (contact@folling.de) and I will fix the project up for you - however, some of the data will be unrecoverable. I made a joke about this happening a few minutes before this issues was reported, I should stop jinxin
2020-02-13 18:39 UTC · Community Announcements · Folling
greetings.jpg Here we go again, this time with a release that drastically improves the text-editor functionality, and the overall look by Ikarus by providing icons! Important Note We had a bug in the previous release, where colours would be duplicated with each new launch. This has been fixed, but in the process, all colour-values (just colour ones, everything else is intact) have been reset. I apologise for the inconvenience. For anyone who didn't like the text-based tutorial, we now have a short video (8m56s) version, which you can check out here! The full patch-notes for this release can be
2020-02-04 17:55 UTC · Community Announcements · Folling
We noticed that some people were having issues running Ikarus on Linux. After some investigation we found a small but non-trivial issue that we overlooked in our initial release, which has since been fixed. We've tested Ikarus on various distributions, and it seems to be running better than ever. However: If you still experience any issues on Linux, please let us know in this thread, or ping us on Discord. More content updates are coming within the next few days, so stay tuned! See you around, FADED - DevOps
2020-02-03 21:24 UTC · Community Announcements · Folling
Bonavis everyone! After the help of our community, and many more hours of testing and refining, the new Ikarus version is finally here! If you were wondering why we jumped from version 1.5 to 2.0: With hindsight we considered the release major enought o warrant incrementing the first number - how exciting! Please make sure to read the notice and take a look at the helpful resources when you first open the app, unless you want to figure things out by yourself or are an experienced user. You can find the full patchnotes for this release here. As with everything else, this release was supported a
2020-01-23 18:31 UTC · Community Announcements · Folling
> Hello World! As announced some while back, we're now hosting a preview branch! If you'd like to help us more directly with new releases, be sure to check them out - note though, that this stage of the progress isn't necessarily usable. In fact, for now the preview branch cannot be used for your old data, and is unable to save data as well, it really only exists for us to get some assistance from the community with Quality Assurance! To use this, you need to opt in for the preview branch: right click ikarus in steam -> properties -> betas -> select beta -> preview - Since this is before the f
2020-01-16 21:39 UTC · Community Announcements · Folling
Hello everyone, pardon the long wait! We have been quite busy getting things up to speed and improving Ikarus using the feedback we've gotten from you. The next version is not quite done yet, however it's close enough for us to give a showcase of what it will be like. Check the video out here The video is exceptionally long, and you don't have to watch it all, there are timesteps in the description, so you can freely jump to the parts that interesting you. The actual preview is around 16 minutes long. With that being said, it covers the new features for v1.5-beta, previews what we have gotten
2019-10-22 15:11 UTC · Community Announcements · Folling
Hello Worldbuilders, Gamemasters, Roleplayers, and Writers, It has been a long time since the last release - but we're finally here. After months of working on Ikarus, we're finally ready to present v1.4 beta to you! There are a lot of changes, but I'll group them together. Let me start out however that most changes aren't new features. In fact there's only three new features really - and some other features aren't implemented yet. This release was a mix of a UI-rewrite and a lot of preparation and conceptual conceiving to prepare us for the next few stages. We're still in early access - pleas
2019-10-13 18:00 UTC · Community Announcements · Folling
We'll be having a stream on twitch, starting in a minute - if you have any questions, or just want to have a chat with other Ikarus users or the developers, feel free to join: https://www.twitch.tv/classicfolling!
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/1039110/raw.
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