Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:08 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-10-07 10:34 UTC · Community Announcements · Red Cabin Games
Hi Scavengers!An unexpected update with a new weapon! Unity recently discovered a security vulnerability (CVE-2025-59489) so I was just going to fix that but realized I had a weapon ready from 3 years ago. It was time to drop it!Patch 1.2Fixed Unity Security Vulnerability.Added Proximity Mines weapon module (short range ammo weapon).Stopped Overweight Achievement from triggering when viewing large ships on the leaderboard.Added a little notification and link in the menu to the Sequel coming out next year!I'm so happy to still see people on the Daily Leaderboard!See you in the sequel!/Jonas - R
2023-12-20 11:31 UTC · Community Announcements · Red Cabin Games
Hey Scavengers! Space Scavenger 2 has been in development since 2022 and I wanted to share that it's up on the Steam store with a brand new Announcement Trailer! What's new in the sequel? Split screen co-op More diverse builds Crafting and Upgrading modules Ship-wide upgrades Boss fights More in-depth meta progression {STEAM_CLAN_IMAGE}/34873610/2f070aac69e606425ee73d0a7bbaaabc1de76b63.png I hope you check it out and add it to your wishlist! I expect to share a demo in 2024 and early access in 2025! WISHLIST SPACE SCAVENGER 2: GALACTIC GAUNTLET! Happy holidays, I'll see you next year!
2021-11-22 00:22 UTC · Community Announcements · Red Cabin Games
Creative mode added! Build whatever ship you want in creative mode and take it out to battle enemies! New stuff Modes Creative Mode Freely build any* ship you can think of! Modules Harpoon - Energy weapon Torpedoes - Ammo weapon Enemies Slimer in Toxic world {STEAM_CLAN_IMAGE}/34873610/cb46f243b8bdfb903b452991567b750282fc010e.png Other changes Shop item descriptions are now visible before buying Weapon descriptions show what type of ammo they use Crystals for upgrades are now earned from ship value + crystal score Increased prices of the skins to match the new crystal gain rate Improved & incr
2021-08-22 14:20 UTC · Community Announcements · Red Cabin Games
Fixed a few bugs Hangar ships are now deleted properly when deleted by the user Achievement "In A Hurry" now triggers correctly Achievement "Light Speed" now triggers correctly Thank you for reporting issues, we try and fix them as soon as possible! It's encouraging that these are the worst we've seen so far :) {STEAM_CLAN_IMAGE}/34873610/7d250152d25685cf092b4077a396681006ca1978.gif Jonas & Jacob Red Cabin Games
2021-08-20 13:00 UTC · Community Announcements · Red Cabin Games
New Stuff A new sector! There is now a final fourth sector after the fire sector! 3 planet types 5 new enemies {STEAM_CLAN_IMAGE}/34873610/308cc309afaf5629b63eccb26e79616740c1223e.gif New modules Scavenger Drone - Unique Quantum Shield - Unique Shurikens - Ammo weapon Grenade Launcher - Ammo Weapon New shields to replace the previous shield - Now with angles! New ship model skins Cube Discs Cabin Arc Cables {STEAM_CLAN_IMAGE}/34873610/3e5168f19d92db52d0d4f1da9968d50f42233ed9.gif Hangar play mode Hangar changes, old ships will be lost. Sorry. :( For now, the Hangar play mode is simply the same
2021-07-16 23:54 UTC · Community Announcements · Red Cabin Games
We've seen the issue with the black screen after loading a bit too much and I think we found a fix for it, so here's a quick update to sort that out. Also made another easy fix change re-adding Anti-aliasing and some visual improvements in build mode. tl;dr Fix for Black screen after loading (if you still see it after this, please let us know) Anti-aliasing turned on again Re-added some nice post-processing effects in build mode that we lost along the way Thanks for being awesome and understanding during our Early Access! Really looking forward to sharing the big 1.0 update with everyone next
2021-06-12 20:34 UTC · Community Announcements · Red Cabin Games
Hello Scavengers! {STEAM_CLAN_IMAGE}/34873610/b1e0bc3388c5203d505a1087e8485a13017ceacb.gif One year ago today we released the first Early Access version. The initial plan was to work on the game for 3-9 months in early access, but the impressive response from you and the discussions and suggestions in our Discord Channel has inspired us to continue working for a little longer. Adding more new stuff than we initially imagined! We are not ready to reveal our planned release date just yet, but it will be later in the summer. We also have a Nintendo Switch version ready to release at the same time
2021-05-06 00:00 UTC · Community Announcements · Red Cabin Games
Hello again, another small little patch to fix one major bug and some other small balance changes Bugfix Fixed a rare bug where Toads would sometimes get stuck in their explode animation if stunned from two different sources. Balancing Booster prices were a bit all over the place. They should now be more reasonable Adjusted some skin "blueprint" visuals to make it easier to see your selection in build mode Maces are fun, but maybe a bit too strong... Made some small adjustments to several stats Mace - Shorter range and a little less damage. Still strong I hope, but they were maybe a bit too mu
2021-04-28 20:33 UTC · Community Announcements · Red Cabin Games
Hi there, just a quick update to fix a small issue and adjust to some feedback from the last update! Adjustments Reduced edge line brightness very slightly Adjusted cargo slot transparency Bug Fix Iron Gauntlet now properly shows up in the menu and on the death screen {STEAM_CLAN_IMAGE}/34873610/692cb6938a45296e862a66f87f765c0c18c10559.png /Jonas & Jacob Red Cabin Games
2021-04-24 23:41 UTC · Community Announcements · Red Cabin Games
Yes that’s almost 1.0! We were saving some of this stuff for when we were leaving Early Access, but it looks like our 1.0 release will need a little bit more time and we didn’t want to sit on all of these changes for too long so here you go! {STEAM_CLAN_IMAGE}/34873610/1770e7f6a3cbdc67a108dfaa371c72cfa9c60bcd.png There are too many changes to go over them all, here are the highlights! New stuff New Modules Unique - Ion drive Unique - Iron gauntlet Unique - Recycle station Weapon - Electric Mace Weapon - Hailstorm Weapon - Mace Weapon - Spear Utility - BlockOther Enemy - Toxic Toad Planet - Poi
2021-03-08 23:16 UTC · Community Announcements · Red Cabin Games
Bug fixes Removed a couple of unfinished modules that were accidentally activated in the first shops :) Fixed bug where loading a ship with boomerang in cargo would behave strangely Please let us know if you find any more of these strange behaviours with loading games, there are so many combinations it's very difficult for us to catch all of them. Thanks! /Jonas Red Cabin Games
2021-03-06 23:48 UTC · Community Announcements · Red Cabin Games
New stuff Auto save system - You can now continue from the start of the level where you left off after abandoning run and exiting the game. Screen pulsates a bit on very low health New game mode unlocks are now shown after exiting to menu or retrying the run Added a brightness setting {STEAM_CLAN_IMAGE}/34873610/9755a5b8a1fcc1925090e9b334db7ba00641984a.png Balancing Mining drones prioritize crystal asteroids better Enemies will no longer spawn too close to the player spawn Separated shop items a bit more Swarm mode will now tell you to head back to the planet when low on oxygen Modules Snow ca
2021-02-13 15:56 UTC · Community Announcements · Red Cabin Games
Bug fixes A few weapons were missing sound effects after the last update Fixed issue where the pause menu buttons would lose focus and quit to menu instead of resuming the game. Also made some behind the scenes adjustments to Hangar ship save files. There should be no noticable change. Happy to see so many people enjoying the updates! Jonas and Jacob Red Cabin Games
2021-02-12 23:39 UTC · Community Announcements · Red Cabin Games
New stuff Armored boosters removed Boosters now have variants with extra slots New Module - Spiked Armor New Module - Ion Cannon New Module - Sentry Turret New Module - Battery New Module - Ammo Crate New Sound effects for some enemies and cargo interaction Balancing There’s been quite a lot of crystal inflation during early access. We’ve tried tuning this a bit by adjusting a lot of values. Crystal related Reduced the average amount of body drops. Reduced chance of double crystals on Moons Reduced chance of crystals in asteroids Adjusted prices of a few modules Rerolling the shop now costs 1-
2021-02-06 22:51 UTC · Community Announcements · Red Cabin Games
Bug Fix Fixed a bug with the Soul Stealer that was causing the warp portal to not spawn on a certain type of level. Apologies for the problem with today's daily and any other runs you've had cut short by this. Thanks again for the bug reports and screenshots that helped us track it down! Enjoy this quick fix while we prepare the next update for a little bit longer! :) Jonas and Jacob Red Cabin Games
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