Darkest Depths is a fast-paced, first-person shooter that features RPG elements and mind-blowing movement within a dungeon that becomes more and more dangerous as you traverse deeper. Randomized guns, upgrades, and levels make each play-through fresh and innovative.
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Regional prices
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 21:52 UTC
$9.99
$9.99
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
5564099
2020-09-18 16:44 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
228986
windows
from app 228980 · shared install
228987
windows
from app 228980 · shared install
228990
windows
from app 228980 · shared install
1041131
windows
762.05 MB
647.52 MB
4726227168554817143
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
5564099
public
2020-09-18 16:44 UTC
6 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:52 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2020-09-18 16:47 UTC · Community Announcements · Demsum
Added a dot crosshair. Necromancers corrupted hand attack now spawns area denial orbs at 50% chance instead of every time. More environmental details added to level 1. Lighting tweaks - more dark, less flares. Started adding environmental lighting at the room level. Fixed Main Menu buttons directing to the new main menu in the pause and death screens. Added Quit button to death and pause screens. Please keep in mind that this is a complete rebuild and currently in alpha. Every single thing is being built up piece by piece from the ground up.
2020-09-06 19:21 UTC · Community Announcements · Demsum
Added video options. You can now select the frame rate that you want to cap at. Added a Vsync option which fixes the horrendous screen tearing that I personally have been experiencing. As well as some of the artifacting issues that I've seen. Re-did the main menu. I broke some things so the main screen will need some love in the near future. Adjusted the Brute's environmental collision.
2020-09-04 22:39 UTC · Community Announcements · Demsum
Tweaked enemy eyes brightness. Tweaked Yellow growth brightness. More environment lighting tweaks. Replaced the base floor tile texture. Brutes have more health. Fixed the Seer not taking explosive damage. Tweaked lens flare. Reduced motion blur. Adjusted rocket explosion effects to match the explosion radius differences. Added a new rocket to the random rocket launcher rolls. Adjusted rocket projectile size to match the explosion radius differences. Increased damage for rockets that only explode on hit. Cluster and bounce rockets stay the same. Added Seeking cluster variant to rocket launcher
2020-09-03 21:19 UTC · Community Announcements · Demsum
.16 Added special enemy number 2 the Brute. Any one who played the game before the rebuild will know of them as the rock slinging big guys. They are completely remodeled and reworked to be much much more aggressive. No more rock throwing they now live up to their name. Updated most enemy textures. More lighting value tweaks. Slightly reduced Shield Rusher shield size....Again.
2020-09-02 22:17 UTC · Community Announcements · Demsum
Reduced time to "Charge the plates" and "Hold the bridge" Fixed explosion FX size for the cluster rocket. Added more environment detail to level 1. Added some environment detail to level 2. Enemies are no longer contained to their rooms in level 2. Slightly reduced the size of the shield for the Rusher shield variant. Difficulty adds 1 damage per difficulty levels from enemy attacks. Fixed an unobtainable upgrade chest in a room on level 1. Tweaked light exposure to make it less jarring. Ammo crates no longer spawn upgrades.
2020-08-30 00:34 UTC · Community Announcements · Demsum
I made a mistake in thinking that local back ups was the way to go. Long story short a bad power supply caused me to lose four hard drives at once and basically my entire game. Every single piece of the game has been remade with the exception of some models, enemies most specifically. Guns are now randomized on pick up and on start. There are five in this release. I have eight total but the other three aren't ready yet. Guns use ammo and you can only hold two. You can get a new gun at the end of each room. There's a bug currently with weapon saves which unfortunately forced me to disable them.
2020-02-28 01:10 UTC · Community Announcements · Demsum
Darkest Depths started as a passion project. I set out to make the game that I wanted to play. At times it hit that mark and at others it failed dramatically. I honestly didn't really have a goal or direction other than random levels and fun gunplay. It has been a huge part of my life through college and leading into me getting my first professional developer job. It definitely ate a huge chunk of my GPA but it was worth it. As of now I no longer have all day every day to invest into the game but I do finally have a vision. I've been so busy learning full stack development that I haven't had t
2019-11-08 20:57 UTC · Community Announcements · Demsum
Leaderboards have been added to New Game mode and Survival. Survival game mode has been added. It was going to launch with a changing arena and new areas opening up over time. I unfortunately found some exploits. Normally I'd be fine letting people play with my mistakes. With leaderboards coming out though I didn't want to give anyone an advantage that other people couldn't have later. Fixed the broken combo system. It's more clear now and it also now has a countdown timer. Fixed damage over time effects. Backend optimizations. Bombardier Minis are now pretty much finished. They can no longer
2019-11-04 14:47 UTC · Community Announcements · Demsum
Bombardier Minis now spawn in clusters. Not all Graveheart Wizards spawn enemies. Added a new elite enemy type. You'll recognize them when you see them. Bouncing bombs from mini Seers lifetime has been randomized. This should prevent a ton of explosions at once. After testing I'm not ready to make them no longer bounce just yet. I know that people hate these guys but I like what they do and they are mostly limited to specific sections. Hounds are much more aggressive. Fixed the Razerback alt fire. I broke it when I adjusted the bullets to not allow enemies to stand on them in the air. Reduced
2019-11-01 14:16 UTC · Community Announcements · Demsum
The entire game now uses a completely new spawning system. This should be more obvious where enemies will be spawning to prevent getting spawned on and killed. It also takes enemy spawning away from the center of a room. With that, the instant room spawns should now always be spawned before entering their room. Changed Gravemother's explosion trigger radius to make them slightly more forgiving. Now there's a chance that causing them to explode by proximity won't actually hit you. Fixed Controller Interact button. Hounds now have eyes. Nests no longer lock doors.
2019-10-30 18:21 UTC · Community Announcements · Demsum
Fixed an issue with doors locking you out of a room if you hit a Hound while outside of the room. Hounds will not lock doors until I completely fix the issue. There is an issue with controller interact button X on an XBOX controller not opening doors or chests. It was caused by changes I needed to make to fix an issue that some one had last night. It will be fixed tonight.
2019-10-29 22:09 UTC · Community Announcements · Demsum
Added a new enemy type. The Gravehounds lock doors, rush the player and leap constantly. They have no ranged attack and they cannot strafe but they have high health and damage. Added a new enemy type Bombardier Minis. These little guys strafe around, up and down and rain bombs on unsuspecting adventurers within the Depths. They don't drop upgrades but have potential to drop a lot of coins. These enemies are the first real element of the Valanian's weapons of war crafting that's currently in the game. More on this later when I start adding lore to find. The boss Bombardier is now animated. It a
2019-10-27 14:59 UTC · Community Announcements · Demsum
Reverted air move speed to the previous speed. Seeker Rocket launcher's primary fire no longer seeks and instead goes straight and is much faster. The alt fire Rocket Storm still shoots seeker missiles. Doors now take an input with the interact button to open instead of automatically. Damage upgrades/downgrades dropped by enemies now have a green core. Meat Bombs now explode when hitting the environment instead of bouncing. Added more secrets. Added treasure chests to about half of the rooms and I'll add more later. Right now they give a random amount of gold. There's two types of chests small
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/1041130/raw.