Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
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2025-08-28 13:04 UTC · Community Announcements · MvdLaar
Hello everyone!Woah, it's been a hot minute since we posted an update for Pine - but only because we've been working so hard for the last few years on our latest game, which is OUT TODAY! It's called The Knightling and we're very proud of it.To celebrate, we're bundling up Pine and The Knightling in the first ever Twirlbound Collection bundle, with a nice discount stacked to make sure you don't have to miss out on any of our games.What is The Knightling?The Knightling is an open world action-adventure game in which you play as an aspiring knight in search of their missing knight, Sir Lionstone
2021-02-05 17:29 UTC · Community Announcements · Twirlbound
Hi there! We're super proud to announce that the gorgeous Pine Original Soundtrack is coming to vinyl - and pre-orders are live right now! The amazing composers and our dear friends Alex, Leonhard and Jonathan from Tumult Kollektiv have partnered up with Black Screen Records to bring Pine to vinyl after carefully mixing the lush soundtrack of Albamare. The soundtrack comes in TWO versions: A limited edition 140g colored vinyl edition An audiophile 180g black vinyl edition Both versions are available to pre-order for only €28! Not only do you get a beautiful vinyl with awesome cover art by Olli
2020-09-24 18:06 UTC · Community Announcements · Twirlbound
Dear players, Time for an update! The main focus is the inclusion of Japanese and Simplified Chinese language support, welcoming lots of new players from the Asian continent! But as always, we’ve done many fixes to make the Pine experience better. To celebrate, Pine is a whopping 40% OFF from today (10am PDT, 24th of September) throughout the weekend! Additions Added Japanese language support Added Simplified Chinese language support Changes and Tweaks Tweaked hold interact UI for better visibility Font update for all asian languages for much improved readability Fixes Fixed ‘A Chilling Affair
2020-06-24 10:29 UTC · Community Announcements · Twirlbound
Dear players, It’s finally time for a big patch! It’s been a while since the last update, but we’ve been working hard on improving Pine in some major areas. We listened to your feedback, revamped some systems on a deep, technical level and upgraded the engine Pine was built in. All of this took a bit longer than expected, but hopefully it was worth the wait! The update is big in filesize too, but the game’s disk size has shrinked a whopping 700mb (from 3.3GB to 2.6GB on disk)! Some update highlights: Performance gains and big stutter reductions from garbage collection through upgrading Pine’s
2019-12-19 19:18 UTC · Community Announcements · Twirlbound
Hi all! Just in time for Christmas, the Pine Original Soundtrack is now purchaseable on Steam! You can also save up on it already by purchasing the Pine Deluxe Edition, which includes the pack of 29 original songs from the game and 2 bonus tracks, downloadable in both .wav and .mp3. {STEAM_CLAN_IMAGE}/34738441/5a9555e23c516dbcfb044cc820d32c3b605a0627.png We've also patched the game to reflect some remastered and updated songs, now even more lush and consistent than before. Other patch notes include: Music tracks and mixing updated to reflect remastered soundtrack Fixed the cave achievement not
2019-11-15 14:00 UTC · Community Announcements · Twirlbound
Hi all! Finally it's time for a new patch, and it's a good one! Here are some highlights and the actual patch notes too. Highlights We pushed the ultrawide / all resolution support to the main branch now! After some minor bugs and feedback we are confident that it should work for everyone now. We hope you enjoy! {STEAM_CLAN_IMAGE}/34738441/99c70567808cd34dff684bc15231e437fce13c1d.png We've done lots of small optimizations to reduce stuttering and improve framerate, but moreover, we've finally pulled apart the graphic settings so that you can tweak things to your liking. We've seen massive perf
2019-10-23 10:41 UTC · Community Announcements · CharlieJade
Fixes Fixed achievements - “Carpenter” and “Potion Master” Fixed dismounting of Alpafants which would cause players to get stuck occasionally Fixed occasions in which “Scouting Lens” would cause the player to get stuck Fixed hole in “New Home” cave that was impossible to get out of Fixed a bad spawn point in “Old Home” post “The Pact” quest Fixed “Sprint” tutorial hanging post Marla dialogue in “The Ceremony” quest Fixed various floating props in the open-world Fixed race lever in Ancient Stables not displaying unless very close on lower graphics settings Changes Changed various platforming se
2019-10-17 20:52 UTC · Community Announcements · CharlieJade
Fixes Fixed losing ideas from Open-World chests when reloading shortly after gathering them. Players that had the issue will receive the ideas retroactively after loading their save. Fixed "The Word of Mouth" quest where "Meet Wes at the village's affinity board" objective that will not complete the quest. Fixed the exploit with “Hop Brew” that allowed players to exit the Ancient Stables and become stuck in unloaded Open-World. Fixed “The Last Vault” quest when players would become blocked when reloading between unlocking the Vault and entering it. The future update will focus mainly various t
2019-10-15 12:00 UTC · Community Announcements · Twirlbound
Fixes Fixed “The Council” getting stuck if you’ve previously solved the puzzle. Fixed “Solid Measures” quest where a world state would cause infinite reloads Fixed Scouting Lens “deploy” tutorial not staying in the “Dune’s Observatory” Fixed Melee and Ranged glossary images being swapped Fixed Waddletooth “Dig piles” to be only triggered by Waddletooths Fixed Vault Notes being interactable earlier than they are supposed to in “The First Vault” quest Fixed one of Aedwin’s voice lines playing with the wrong dialogue Added a fix that prevents the raid horn sound from being played during cinematic
2019-10-12 13:31 UTC · Community Announcements · Twirlbound
Hey all! Happy to say the first Pine patch is out, focusing on some blocking quest progress, wider controller support and some unclarities in the first few quests. Fixes Fixed infinite loading when launching the game with Windows set to use the Turkish language. Improved quest helper text during the quest “The Human Wake”. Fixed broken controller prompts when using a controller other than Xbox Fixed being blocked in first mural cave when reloading while needing to find Amam in “The Ceremony” quest Fixed getting stuck during the objective “Investigate the Abandoned Watchtower” if the player has
2019-10-10 13:41 UTC · Community Announcements · Twirlbound
It's finally out! We can't wait for you all to explore the world of Albamare. Let us know what you think! For any feedback and reports, please join our Discord and come hang out!
2019-10-06 09:40 UTC · Community Announcements · Twirlbound
Hey all! We haven't done any actual development blog updates in a while, but as we're nearing release in less than a week, we're excited to focus on some awesome features that we've been building. This time, we check out the combat music - we added an adaptive system of layers that checks what species you're fighting and how many, to then dynamically change the combat music to the situation! Each species has their own theme that we blend the combat music with. The themes (and styles) can also be heard in their villages. A long time ago already we posted one of those themes on YouTube: March of
2019-09-15 17:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Jay Castello)
Open world ecological simulation Pine drops you in the shoes* of a human who lives among intelligent animals, and asks you to carve out your own niche. You ll have to figure out how to navigate the world, craft what you need, and generally survive. And also not get stepped on by a bipedal mammoth. Take a look at the launch trailer below. *He’s actually barefoot, which is surely a recipe for splinters and stubbed toes. (more…)
2019-09-12 13:28 UTC · Community Announcements · Twirlbound
Hi everyone, We're incredibly thrilled to announce that Pine is launching on OCTOBER 10th 2019 for the price of $24.99 or regional equivalent! Check out this brand new trailer: The 7 of us cannot wait to finally give it to everyone! What do you think? Progress! Every day we’re getting happier with how the game is turning out! We’ve updated all of our setdressing and lighting recently, check out some new screenshots: {STEAM_CLAN_IMAGE}/34738441/09885ef4f4577bc47cd0ebd794736ebc48683407.jpg {STEAM_CLAN_IMAGE}/34738441/2466d942e74020415c2995a7426b498b5d56e132.png {STEAM_CLAN_IMAGE}/34738441/5da25e
2019-08-21 22:09 UTC · Community Announcements · Twirlbound
Hey all! Gamescom 2019 For the past few days we've already been showcasing Pine at Gamescom 2019 in Cologne! It's a blast - we're getting lots of good feedback and seeing lots of improvements for the last few weeks. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34738441/aece1906c4d777d26eb86f657137f5a794008535.jpg Come say hi to us and play Pine in Hall 10.2 at the Indie Arena Booth - there's a bunch of quests playable, or you can just roam around in the world. Discord We've heard a lot of people asking about our Discord server and where to find it - we'd be very happy to
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