Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:34 UTC.
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2023-01-26 17:08 UTC · Community Announcements · sbrodie
Thanks to everyone that has played and supported We Are The Caretakers since our 1.0 launch went live! Launch went quite smoothly, but this update addresses a few of the minor issues reported by players. Check out the full set of updates below. We always appreciate positive reviews on our store page to help new players, so thanks to everyone that has posted or updated their reviews since after launch! Full Change List: Fixed story mission screen not able to be interacted with if the Tech Tree was open prior to pressing Begin Mission. Received official Steam Deck review. The game is playable wi
2023-01-06 17:40 UTC · Community Announcements · sbrodie
After 4.5 years in development and 1.5 years in Early Access on Steam, We Are The Caretakers has exited Early Access and released to 1.0!!! Our team has worked hard alongside the player community to improve the game and finish the amazing strategy narrative campaign we always wanted to create. The final version build has gone live (1.1.1.0) and with it unlocks the final 4th Era, end game, new scoring system, and more! {STEAM_CLAN_IMAGE}/34787474/162781414f7936bfd825aba120cc54b8a0dc97d7.png We can't wait for you to play the final version! There is a 10% launch discount for the first week. 10% o
2023-01-06 15:17 UTC · Rock, Paper, Shotgun
After a year and a half, strategy RPG We Are The Caretakers leaves early access today. Caretakers will receive a new patch at launch, adding in the fourth Era of the campaign. This closes out the game’s story with five more missions, an end-game, and other final improvements. If you haven’t checked in with Caretakers since its launch in 2021, a lot has changed through its 10+ patches. Read more
2023-01-03 16:00 UTC · Community Announcements · sbrodie
After 4.5 years in development and 1.5 years in Early Access on Steam, We Are The Caretakers is ready to launch to 1.0 this Friday, January 6th! Our team has worked hard alongside the player community to slowly improve the game and finish the amazing strategy narrative campaign we always wanted to create. {STEAM_CLAN_IMAGE}/34787474/b2a7c8c9e293e55984d06b0fe3d664db1cd36e17.gif We can't wait for you to play the final version! To help us get ready for launch we encourage you to download the game, wishlist it, and spread the word to friends you think would like the game. If you have the Early Acc
2022-12-23 19:00 UTC · Community Announcements · heartshapedgames
Patch 1.0.3.0 for We Are The Caretakers is now live with a host of balance changes, improvements, and polish! Change List: Added functionality for "Animal Sanctuary" technology. At the end of each Era, if you have this tech unlocked, there is a chance to gain +1 Raun Power directly tied to your Reputation. (ex: if you have 60 reputation, you have a 60% chance to gain +1 Raun Power). Added transmission feedback message to show when this Raun Power is earned. Changed debris wall spawners in era 2 missions to reduce changes of units being stuck when spawning from towns nearby. Added portrait and
2022-11-22 18:43 UTC · Community Announcements · sbrodie
After a long period of design and tech work on the game, I'm pleased to share we've released a major update that includes 2 months of all new content, fixes, updates, and final launch prep. That's right, after 4 and half years and nearly 2 years of improvements in Early Access, we're really close to releasing the final game, and this update sets the stage!! If all goes well with our final dev work, We're releasing the 1.0 version of We Are The Caretakers in early January! We'll be announcing the specific date just as soon as we're officially through certification on all platforms, so look out
2022-08-01 15:49 UTC · Community Announcements · heartshapedgames
We've just released version 0.77 for We Are The Caretakers, bringing a host of new improvements and bug fixes across the game. Here's the full list of changes! Features Added a new transition sequence between Eras that includes the Era name, current year, and narrative description for the events that will take place. Music themes now change in the HQ during the Era transition instead of later. Fixed poacher units being able to initiate another attack sequence on a Raun they just wounded in the field. Town info text now includes Bonus tribute in the total amount. Town info text now changes to r
2022-07-08 14:20 UTC · Community Announcements · heartshapedgames
We're excited to release a new "Mega Fix" update that addresses an incredible 40+ new features and bugs. We played through the Early Access campaign as a team and addressed as many items both small and large to improve the overall campaign experience. We hope you like it -- see the detailed change list below, and look out for more updates this month! Character slots now display unit ability icons and colors instead of character traits. This helps identify at a glance what character's strengths are (Damaging, Will Damaging, Healing, Stunning, etc), and supports unit building. Added a new view t
2022-06-06 17:34 UTC · Community Announcements · heartshapedgames
Hey everyone, we're back with a significant new game update that overhauls the visual look of the game and updates the artwork for the environments and battle scenes! We've also got a number of new sound effects, bug fixes, and polish improvements. Check out all of the changes below. If you're enjoying the game and updates, please consider giving us a positive review on our store page, it makes a huge difference! Major Changes New post-processing effects that improve contrast, saturation, and brightness of the game in the RTS field and battle scenes. New per-character highlights help units pop
2022-04-16 00:09 UTC · Community Announcements · heartshapedgames
We're pleased to share our latest update to We Are The Caretakers, featuring a refresh of the encounter "Threat System" and the threat UI. This change helps clarify when threat changes, what the threat level impacts, and what will change as threat raises or lowers. We think it will be much clearer what is going on, and reveal a new layer of strategy in encounters. {STEAM_CLAN_IMAGE}/34787474/f9d3f7a917f7a2358e6cf5a453cfcd2d41d23153.png Change list: Threat Ring UI has been replaced by a threat bar, that includes markers for important changes such as the threat level, or when enemies will flee.
2022-04-06 18:08 UTC · Community Announcements · heartshapedgames
Another continous improvement update, version 0.73, is up! Take a look at the exciting changes below and give the game a spin. Revamp and Polish of the Era 1 End Boss Mission All new post-combat cutscene sequencing and visual effects for polish and improved narrative clarity. Boss unit no longer spawns on top of the pod. Intro camera for boss changed and removes poor visibility. New sound effect for Boss ability "Beholder". Water Supply blocks fire hazards from burning units passively when held. Fixed bug where extinguishing a Fire Hazard would leave your unit burning until you left the territ
2022-03-30 20:38 UTC · Community Announcements · heartshapedgames
A new update is live featuring all new sound effects, bug fixes, and improvements to audio across the game. There are still a number of sound effects changes still to come, but this update gets us a lot closer to a polished audio treatment for the game! All Changes and Updates For Version .72 Early Access: Added all new sound effects for combat abilities! Big Shot, Stress, Regen Serum, Focus, Lock On, Praise, Praise All, Foresight, Meditate, Incapacitate, Treaty, Antidote, Sniper Shot, Demoralize, Power Module, Takedown. Added new sound for selecting buttons/targets with the controller. Fixed
2022-03-19 17:33 UTC · Community Announcements · heartshapedgames
Fresh off of our major v.70 release earlier this week, we've just pushed another small update full of additional bug fixes, and some all new combat sound effects. {STEAM_CLAN_IMAGE}/34787474/5c908aec1037396dd011e0532797cb8a43d73ed6.png Change List for Version v.71: Fixed soft crash in Era 2 Repair mission and other missions featuring the "Drone Specialist" enemy class. New Sound Effects added for Poison Cloud, Rally, Menace, EMP, and War Horn abilities. Expect many more new sound effects to make their way into the game in future updates (we're aware a number of abilities are missing sfx at the
2022-03-16 18:49 UTC · Community Announcements · heartshapedgames
We've just released a new update (version 0.70 Early Access) that includes a massive list of fixes and new features across the game. The team has been working to address the community's feedback while getting brand new content ready for our 1.0 launch later this year. Take a look at all of the changes below, from QoL features in combat to full controller support, and more! {STEAM_CLAN_IMAGE}/34787474/e1c63511c2194101da4af51918ebac82ae9f3b0f.png Change List Added a "Skip Round Break" feature. In the "Command Panel" in combat, there is now a button that will prevent the game from pausing between
2021-10-05 14:42 UTC · Community Announcements · heartshapedgames
Another early access update (version .55) just went live, and it focuses on improving the survival mode and laying some ground work for dynamic difficulty/settings in future updates. In addition to our in-depth story campaign, we want to have a highly-replayable version of the game that you can come back to even after you've finished the story. Our hope is to iterate on and expand the Survival Mode to be that, and we're excited to get your feedback on how we can improve it after this update. Here's the full list of changes, and we hope you'll check it out and let us know your thoughts in our S
Full appinfo as delivered by Steam PICS, changenumber 37439940. Also at /api/app/1042960/raw.
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