Tidal Tribe is a relaxing god game that gives you the power to shape the terrain. Raise and lower the land to protect your villages from waves and floods, all while using that very same water to build lakes and rivers, turning the desert land into a lively forest of trees and bushes.
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Price
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2026-09-11 21:38 UTC
$14.99
$14.99
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Description
Updated
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public
5272007
2020-07-09 23:03 UTC
Depots
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1043431
519.04 MB
500.78 MB
482876520320404830
1043432
418.32 MB
417.52 MB
906965615372967624
DLC 1155400
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
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Updated
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5272007
public
2020-07-09 23:03 UTC
1 hour ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:32 UTC.
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2020-04-17 17:07 UTC · Community Announcements · PowPit
Sorry it took me so long, but there's finally a new update! You can now activate the Land of Gods mode in free games. In this mode certain events and conditions will make your people worship one of their many gods. Which in turn will make them have special attributes and do specific actions. Like, are your villages constantly flooded? Well, now your people might start following the god of water. Which has the advantage that their homes will no longer downgrade if they're flooded! Although... your people might also start summoning random geysirs. Or maybe their home is placed on a shady hill an
2019-09-27 22:57 UTC · Community Announcements · PowPit
Next to the normal Town Planner mode in free games, there is now also a "Creative" version. In this mode you get the following additional abilities: - Place decorations (including the new lampposts) as well as the newly added walls - Upgrade/downgrade homes - Start wars at the click of a button - As well as a button to increase the population by 10% {STEAM_CLAN_IMAGE}/34769782/d925dfe03ffe4aeb931a0957db60a75f5a42f3c2.jpg And as always, if you wanna hang out with other players and talk about the game, feel free to join the Discord server: https://discordapp.com/invite/SvNW8bx
2019-09-22 01:03 UTC · Community Announcements · PowPit
The new island mode is there! Create beautiful atolls, connect your regions with sand bridges or try building a Netherlands style fig farm below sea level. Or, you know, just fire up the Town Planner mode and see how many earthquakes your islands can survive... All you gotta do to create such a world is start a free game and check the "Island Mode" box under "Terrain". Using the "Hills Factor" you can also adjust the amount of islands. And speaking of hills: the altitude of buildings does not matter in this mode. Oh, and just as a reminder for those who may not be aware of it yet: if you wanna
2019-09-13 22:00 UTC · Community Announcements · PowPit
For those who want an additional challenge: turn up the new natural disaster slider (under Free Game > Simulation) and show your people what a powerful god you truly are! Fight wildfires, flood volcanoes or rebuild dykes after an earthquake: these dozen different disasters will certainly keep you busy. Edit: In Town Planner mode you can now also spawn natural disasters yourself.
2019-09-06 21:05 UTC · Community Announcements · PowPit
If you own the game, you can now download the Tidal Tribe soundtrack for free: https://store.steampowered.com/app/1155400/Tidal_Tribe__Soundtrack It contains 92 tracks with a total length of 5 hours. Oh, and in case you haven't seen it yet: the latest updates to the game finally added a day-night cycle (which is now the default setting in free games) as well as the possibility to customize the ethnicities (under the Free Game > Settings tab). The next update is most probably gonna be a natural disasters special for free games, where volcanoes, earthquakes, geysirs, etc are gonna give you a bit
2019-08-23 17:31 UTC · Community Announcements · PowPit
The latest update adds the Free-Game-Special "Town Planner": in this mode you can freely place homes and factories. Oh, and in case you want to destroy a village again: you can also place down a little volcano that'll take care of that... (Tip: a volcano's range and activity depend on its altitude. It can be destroyed again by being flooded.) In free games you now also have the possibility to add town names to the map. And finally there's a new "ethnicity intermixing" slider, which decides how intermixed/seperated the ethnicities are when placed on the map. https://steamcdn-a.akamaihd.net/stea
2019-08-17 01:57 UTC · Community Announcements · PowPit
Here a list of the recent changes: - You can now hover faster by double tapping forward (works only in a Free Game though). - You can read the letter that's inside an NPC's letterbox. Just press Left Shift (or whatever your sprint key is) at a letterbox while in collect mode. (and remember, Nature people don't have letterboxes, so no stalking those!) - There's a new Free Game special: Monoculture Towns. In this mode every village/region specializes on a single item that they'll craft. So make sure you build huge plantations of the required plant around them! The kids will then take care of del
2019-08-01 22:31 UTC · Community Announcements · PowPit
I've added a special mode to the Free Game: Mountain of Zen. Select this preset and you'll spawn in a little, mountainous world with no waves. Only a fountain in the center. Oh, and the altitude of buildings does not matter. Just relax by guiding a happy little stream through your mountain village, building little paths for your people and turning everything into a flourishing garden. Perfect for those short, relaxing sessions after a hard day of work! :D And those who like building paths as much as I do. Because well designed paths are kind of necessary with that many mountains and rivers^^ h
2019-07-29 23:55 UTC · Community Announcements · PowPit
Changelog of the latest update: - Added the chaos mode to Free Games: you can now activate the chaos mode (the button is under the score) to spice things up a bit! Below you'll find a detailed description of what changes this causes. Generally you'll experience more features (factories, wars, pollution, fires,...) in a shorter period of time / independant from society stats and all that complicated stuff. - The tile chisel brush is now available from the get-go in Free Games (previously it had to be unlocked in the Story mode). Just head over to the settings tab under the Free Game menu and cl
2019-07-19 20:55 UTC · Community Announcements · PowPit
"Tidal Tribe - Tutorial (Timelapse) - Your first lakes" on youtube I thought I'd upload a quick timelapse / tutorial / howto video to demonstrate my approach to shaping the terrain in Tidal Tribe. Just to give you a little inspiration on how to start. Because from what I've seen, a lot of people are making their life a lot harder than it is^^ As a general rule of thumb you want to build a channel towards the back, then build like a little irrigation system that lets the water flow through the terrain, back to the sea. It also saves time if you concentrate on quantity first and on quality later
2019-07-18 11:54 UTC · Community Announcements · PowPit
I can't believe it, but after 5 years of work Tidal Tribe is now actually available on Steam. I poured a lot of sweat and heart into this game. I don't know if it'll be successful enough to continue my gamedev career, but I hope that at least some of you will enjoy it :) Have a good time with it. If it brightens up your day, it was at least not in vain :) Oh, and of course, if you have bugs to report or just wanna talk about the game, feel free to join the Discord server: https://discord.gg/SvNW8bx
2019-07-18 10:46 UTC · Community Announcements · PowPit
Just a quick little general advice, since I've seen several people do this now (even though the tutorial advises you against it :D ) Building a wall right where the wave hits (to "catch" the water that's flowing back) may seem like an easy approach at first, but it's actually a pretty bad approach and you're making your life much much harder than it is that way^^ The best strategy (as of right now, maybe someone finds a better one) is to guide the water to the back of the map, then build a little reservoir there to catch it (or lead it to the side) and let it flow back to the sea. For example
2019-07-04 12:32 UTC · Community Announcements · PowPit
Update on July 11: Beta's now over! The beta has started today, so if you want a key: just head over to the Discord server and ask for one! (well, at least while stocks last :P ) https://discordapp.com/invite/SvNW8bx Apart from that I have nothing big to report. Except that it looks like I will actually be able to release the game on July 18. Which is probably quite big news, considering that it might be the first time ever I'm able to meet a deadline, lol.
2019-05-29 09:58 UTC · Community Announcements · PowPit
Tidal Tribe got a new trailer and finally has a release date! It will be available on July 18, 2019 (with a 10% launch discount). So if you feel like building some sandcastles at the beach but don't wanna go out into that hot, burning sun: I've got you covered! Oh, and there's now also a Discord server that you can join if you wanna stay up to date, get future beta access, etc. Apparently that's where all the hip people hang out nowadays. (I start feeling old...) https://discord.gg/SvNW8bx
Full appinfo as delivered by Steam PICS, changenumber 34844539. Also at /api/app/1043430/raw.