Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:24 UTC.
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2020-05-26 16:32 UTC · Community Announcements · AAGH Games
We're releasing our latest Agtnan update today with new music for the Octagon Lines arena, a few new models and a bug fix or two. New background music for the Octagon Lines, giving every arena its own unique BGM. New player character model, in preparation for future player updates New cage model, because the old one looked too old. Fixed one bug on Day Rings that caused the player to not actually fall to their death when they fell off the map, and another that caused the player to get stuck on some of the gears' corners. Improved colored lighting in all arenas, giving them a more unique look.
2020-04-16 18:24 UTC · Community Announcements · AAGH Games
This is a quick update to add a new in-game menu for easily configuring your graphics, resolution and controls. Agtnan 1.41 ADDED: Improved main options screen with graphics level and resolution settings ADDED: A customizable controls menu for setting/changing keybinds
2020-03-09 18:53 UTC · Community Announcements · AAGH Games
With the progress we're making on Agtnan: Monster Shutdown Sequence, we want to share it with more and more people, so we're lowering the purchase price - permanently! This is a one-time event, so don't look for future price drops. However, don't expect it go back up, either - this is where it'll stay going forward (barring event sales and seasonal discounts). What better time to jump on in and try to survive the Shutdown?
2020-02-14 05:48 UTC · Community Announcements · AAGH Games
Today we’re releasing the first new map for Agtnan: Monster Shutdown Sequence. Called Pyramid Patterns, it’s a compact arena with roving pyramids, harmless dust devils, warp pipes and, of course, the ever-ravenous Night Terrors. We’ve also improved the mouse-look controls, fixed some bugs in the options menu, and re-made the level select menu to be more user-friendly and intuitive. Our next major update (exact release window TBD, but hopefully by summer) will be focused on new player customization and skills, including new bomb types and game-changing abilities. {STEAM_CLAN_IMAGE}/34652412/430
2019-12-19 19:23 UTC · Community Announcements · AAGH Games
It's time for the Steam Winter Sale and we're taking part, so if you haven't already, you can get Agtnan for 15% off for the duration of the sale. The big news, however, is that we're finally unveiling the next arena for Agtnan, and it's called Pyramid Patterns. {STEAM_CLAN_IMAGE}/34652412/8e2d5469e8647a9dbda5395f2d336c139ac7fe7a.jpg This new arena will include: A pair of roaming pyramid-shaped monoliths A network of warp tubes buried beneath the surface Intrusive dust storms that can hide the terrors hunting you Hidden areas to find and unlock Appearing to be an open-air arena, any smart robo
2019-10-24 18:23 UTC · Community Announcements · AAGH Games
We're happy to announce the Freedom of Movement patch, where we've re-written all of the player movement code to make it smoother, more reliable and more consistent across the board. It's a quick fix that should go a long way to making the game enjoyable for everyone in the long term. Changelist: ADD: New bomb dispensers have been added to Octagon Lines, for those times you need to rain explosions down on the Night Terrors FIX: Rewrote all of the movement scripts to work more consistently across a wider range of hardware and framerates FIX: Improved the timing sync for the conveyor belts in Po
2019-09-13 09:02 UTC · Community Announcements · AAGH Games
We've pushed out another small update, addressing some quality of life issues. We unclogged a bomb spawner on DayRings, tidied up all of the spawn timers, added a new timer, and also give you the option to make the new timer go away. ADDED: New countdown timer before matches to let players know how long before the first Night Terror spawns ADDED: Toggle for text-based alerts and notifications, including DANGER and SAFE flashes and spawning notifications, if you want less text clogging the screen. FIXED: Fixed the blue (giant) bomb spawner on DayRing. The Night Terrors thought they’d plugged it
2019-08-08 04:51 UTC · Community Announcements · AAGH Games
We've just posted an update that fixes a few small bugs and inconsistencies, including the stat page timer not showing hours and achievements being unreliable. FIX: Timer on the stat page now reads Hours:Minutes:Seconds instead of just Minutes:Seconds when the player exceeds 60 minutes played FIX: Creds now always properly count towards unlocking achievements. FIX: Achievements for buying upgrades now reliably unlock as intended
2019-08-05 06:32 UTC · Community Announcements · AAGH Games
Agtnan is now available! We're excited to see how it's received, but it's also time for us to dig back in and continue work on the new arenas we currently have in development. Every future update (arenas, game modes, features, etc) will be added at no additional cost - no DLC or microtransactions ever. If you find anything that needs worked on, fixed, or just have some feedback for us, post it in Agtan's discussion page here on Steam. Known Bug The play clock on the stats page doesn't show hours, only minutes and seconds. It'll be fixed in the first patch.
2019-07-03 13:16 UTC · Community Announcements · AAGH Games
We're putting the finishing touches on Agtnan as we prepare to launch it on Steam as an Early Access title. Yes, after some internal discussions, we've decided to officially designate Agtnan: Monster Shutdown Sequence as an Early Access game. We're looking to have the community help grow and sculpt Agtnan as it evolves over the next few months, leading up the the full release before we transition to working full-time on the free story expansion. The exact release date for Agtnan: Monster Shutdown Sequence to Early Access has not been announced yet, so look out for that in the near future.
2019-04-12 19:54 UTC · Community Announcements · AAGH Games
It took longer than intended to prepare, but now you can download the single-level demo of Agtnan: Monster Shutdown Sequence and play the DarkBlocks map. Give it a shot, and BE SURE TO WATCH THE TUTORIAL. Agtnan is a tricky beast, so don't let your haste be downfall. https://www.youtube.com/watch?v=fCaMreu1j-Q
2019-03-23 03:21 UTC · Community Announcements · AAGH Games
Hello everyone, and thank you for your interest in Agtnan: Monster Shutdown Sequence. We at AAGH Games are hard at work finishing up Agtnan for its projected summer release, but at the same time, we're also wrapping up the finishing touches on a demo for the game. Our goal is to have the one arena demo ready by the end of March, with eyes on the end of next week. The demo will include one map, called Dark Blocks, featuring the normal game mode. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34652412/0a5df8ffc4736069661fbf1ef144917145648133.png Look for the demo to be ready
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