2022-12-21 18:49 UTC · Community Announcements · QAG_Michelle
We're so excited to announce that Sail Forth is OUT NOW on Steam! Master semi-realistic sailing physics to chart unknown waters in a heartfelt journey to save the world! Put the wind to your back and cast out into a vast ocean spanning dozens of eccentric regions. Discover countless isles bursting with their own flora, fauna, friendly folk, and fearsome foes. Playfully pursue a pod of curious dolphins, admire the beauty of the sun sinking into an icy horizon, or run down a clutch of cowardly criminals only to accept their apologies to the tune of wild cannonry. Will you answer the call of High
2022-06-23 21:06 UTC · Community Announcements · QAG_Michelle
Hi everyone, We're SO excited to announce that our cute donut puzzle game Freshly Frosted is out now!! We've put so much love into this game and we hope you enjoy your time playing it. https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/35031246/710c68ce47c55e071f80bd93b4b1ebee04d428b8.gif If you have the time, we'd love it if you review Freshly Frosted on Steam! We're a small team and every review helps us. https://store.steampowered.com/app/1070790/Freshly_Frosted
2021-09-07 22:32 UTC · Community Announcements · QAG_Michelle
Are you ready to bend your brain? This collection of puzzlers that play with physics will have you wishing you paid more attention in your science classes. Mess with momentum, grapple with gravity, and imagine the impossible with these great games, all for 20% off! https://store.steampowered.com/bundle/22248/Mind_Bending_Physics_Puzzlers/ Gun Rocket is a 2D physics puzzler that is not for the feint of heart or the stiff of fingers. In search of adventure, you have been caught by holes in space and time. Can you escape? Crayon Physics Deluxe is a 2D physics puzzle / sandbox game, in which you g
2021-08-20 21:24 UTC · Community Announcements · QAG_Michelle
KUR is available right now for everyone to play. Thanks to everyone who has followed all our development updates, showcase appearances, streams, and demo events - KUR is out now and ready for all of you to play. We've got a long list of things we'd love for you all to experience across all 23 levels, a huge arsenal of weapons, and the hordes of robotic flesh-wearing enemies. https://steamuserimages-a.akamaihd.net/ugc/1706288137437804250/94B6FF1EE566EE376CACD95155DA2FD2B8A6978C/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false We've released KUR as an Early Access
2020-09-11 10:55 UTC · GamingOnLinux
Platformers come in all shapes and sizes. Some are about hacking and slashing, some are about precision and some like Deleveled take almost everything away from you. Read the full article here: https://www.gamingonlinux.com/2020/09/deleveled-is-a-clever-platformer-with-no-jump-button-where-you-use-bouncing-momentum
2020-06-19 05:50 UTC · Community Announcements · Kyle
Interested in seeing what developing a game is like? Don't know where to start for making a game? Questions about programming in general? Or maybe you're just bored at work and need someone to talk to. No matter the reason, come join Kyle as he spends part of his work day showing you what it's like working on Deleveled. Plus, there will be an adorable puppy that drops in from time to time.
2020-06-18 00:47 UTC · Community Announcements · jpnance
We've swept up the cutting-room floor and found twenty-five levels that, well, they won't actually be in Deleveled... but, for one reason or another, we still like them anyway! We've got everything from mechanics we implemented but didn't end up using to fully realized challenges that just didn't quite make the cut. Join us as we play through them all and share our thoughts about this whole giant development process! https://steamcommunity.com/broadcast/watch/76561198035857271
2020-06-11 19:36 UTC · Community Announcements · jpnance
The team at ToasterFuel is hosting a chat session to talk about puzzles in games and how you don’t need a bunch of extra stuff to make a good puzzle game
2020-06-11 19:32 UTC · Community Announcements · jpnance
Join the team at ToasterFuel for a special stream during the Summer Games Festival! Ask questions, chat with the developers, and see how the levels in Deleveled really work!
2019-09-05 00:53 UTC · Community Announcements · jpnance
Wow! What can we even say? PAX was absolutely amazing for us and we're so, so grateful that we were able to be a part of this year's PAX 10. A huge thanks to the more-than-500 (!) of you who came over and played our demo, as well as to everyone who just heard out our pitch or took a card! Everybody was so incredibly nice and it was a ton of fun talking with all of you! Our big announcement for PAX was that Deleveled will now also be coming out on Xbox One and PlayStation 4, in addition to Steam and Switch. The added publicity we knew would come from our PAX 10 selection motivated us to take an
2019-08-13 17:32 UTC · Community Announcements · jpnance
"The last mile" is a phrase used in a variety of contexts but, generally, it refers to the final connection made between product and user. A grid of power lines in a city isn't very useful unless it's actually wired up to apartments and houses. A well considered set of bus stops doesn't have much value unless people who want to use the bus will be able to get to them. For the Deleveled team, the alpha build we've taken to shows for feedback is great but it's not much of a video game you feel like you should pay for if it doesn't have some menus and a soundtrack. So, over the last month, we've
2019-07-11 18:15 UTC · Community Announcements · jpnance
If there's anything I've learned about writing monthly video game updates, it's that there always ends up being a lede at risk of being buried. So, as usual, let there be no mistake as to what the big news of the day is: DELEVELED WILL BE FEATURED IN THIS YEAR'S PAX 10 LINEUP. As you might guess from the uppercase letters, we're REALLY excited about this. PAX 10 is a showcase of ten hand-picked indie games at PAX West. We applied on a lark a couple of months ago and were absolutely over the moon to learn that we'd been selected by the judges. It certainly doesn't hurt that, for us, PAX West is
2019-06-10 17:25 UTC · Community Announcements · jpnance
Every month is a busy month nowadays but May felt particularly jam-packed for us. Kyle started out the Deleveled road show by taking our demo to the iFEST Indie Game Showcase where he got a ton of good feedback from real players. We followed that up a week later by working a table at PocketGamer Connects Seattle, which is much more of an industry trade show. There, we participated in a game-pitch event and ended up placing second, earning us a nice chunk of gift certificate to use for advertising later on. (That means our advertising budget is now officially more than $0! Our publisher is very
2019-05-07 00:19 UTC · Community Announcements · jpnance
I'm not going to bury the lede here. Last week, we made the decision to officially team up with Ty Taylor and the Quantum Astrophysicists Guild to bring Deleveled to the Nintendo Switch eShop when it releases later this year. To say the least, this is incredibly exciting news for us. We don't have much else to share on that front right now but we're shooting to show up simultaneously on Steam and Switch so you'll get to pick up our puzzle-platformer on your preferred platform. (Also, I sometimes overdo it with alliteration.) Since our most recent update, Kyle and I have been working hard to ma
2019-04-09 23:41 UTC · Community Announcements · jpnance
As we continue chipping away at everything on our Deleveled wishlist, I wanted to let everybody in on a little bit of what Kyle and I both have on our near-future plates. We're expecting to have a very limited beta near the end of the month, so we want to be sure to have our game in a state that at least resembles what it would look like at launch. For Kyle's part, this largely means continuing to iterate on game mechanic twists that we think could be fun. Not everything will end up making it to the final game but it's important that we try a bunch of stuff to find out what works and what does
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