Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:12 UTC.
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2022-12-07 16:22 UTC · Community Announcements · CodeManu
Introducing SpriteMancer an all-in-one tool to create and animate effects! What is SpriteMancer? SpriteMancer is the product I've been working for a long time now. It's the combination of all my previous apps into one, and much more! SpriteMancer includes: Particle Editor, Dynamic Image Animation, Fluids Simulation, 3D Support, Node Graph, and more to come. What's going to happen to Juice FX now? All the apps mentioned before will still be supported and expanded with new features, despite SpriteMancer including the functionality there are certain things that can only be done in the original ap
2022-09-16 12:15 UTC · Community Announcements · CodeManu
Hey all! I've recently released Juice FX v2.0(beta) but being such a huge change in UI and workflow, I understand that some people might still prefer Juice FX v1.x, and I will continue giving support to it. I'd still suggest you to try v2.0(beta) for the new cool stuff like the node graph and easier layer management. CHANGES SINCE v1.3.1.1 - Added .gif support. - Vastly improved "Fade Out - Break" effect performance. - Fixed a bug that would crash the app when introducing a value manually and canceling the dialog. - Updated engine.
2022-08-31 05:42 UTC · Community Announcements · CodeManu
The new Juice FX v2.0 beta is now available! {STEAM_CLAN_IMAGE}/34686307/938164c611310ded1119b406dd2535de02a7c96b.png Steps to activate the beta version - Right click 'Juice FX' on your library - Click 'Properties' - Go to 'Betas' - Select "v2.0.0.0" from the dropdown list. - The app will start updating to the new version. What's new in Juice FX v2.0? If this caught you by surprise, the v2.0 update is a full rewrite of Juice FX from scratch, and brings lots of new features and improvements. The major points being: New UI/UX. Layer support with infinite(ish) images. NodeGraph system with lots o
2021-12-31 16:10 UTC · Community Announcements · CodeManu
Hey everybody! First of all, I want to say that I hope you all have a beautiful 2022! I know 2021 has been rough for a lot of us, but 2022 is gonna be great. I swear! Before finishing this year, and after me not being able to finish the update I've been working on this whole year, I want to show you a tease of what's coming for Pixel FX Designer and Juice FX in the near future (hopefully January, If 2022 behaves). I've been working on different modules and a base foundation for the tools, this means that Pixel FX Designer & Juice FX (and the other apps in the future) will share the same core l
2021-12-21 20:46 UTC · Community Announcements · CodeManu
Just a small patch that fixes some minor bugs and a major one that made some project unable to be loaded and crashed the app when moving layers. It's nothing major, but a big overhaul of Pixel FX Designer and Juice FX is coming in the near future.
2021-10-15 20:05 UTC · Community Announcements · CodeManu
This is a small update that adds a new "Shines" section to the effects tab. This can be used to highlight pickable items, menu buttons, and probably you are thinking of more creatives ways to use it than me. :) NEW - Added "Shines" section in "Effects" tab. Shines can be used to highlight sprites. - Added "Shine" preset. - Added "Border Shine" preset. CHANGES - Rearranged "Effects" tab.
2021-06-09 16:56 UTC · Community Announcements · CodeManu
NOTABLE MENTIONS Canvas size can now be changed to any value. Alpha Fix: This is the last of the three tools to get the alpha fix. No more alpha loss or color shift to black! Disolve Burst: Make your animation appear/disappear with a fire rim, create an electric aura, combine with effect and create a stone breaking transition. NEW PRESETS Land Electric Vanish Electricity (not available on Demo version) NEW ADDITIONS Chromatic Aberration Sin City FX Sepia FX Black & White FX Invert FX R/G/B Channel FX CHANGES Re-Arranged the layout for easier access and use. Image naming when using "Save Frames
2020-11-22 11:46 UTC · Community Announcements · CodeManu
Hello everybody! I've finally ported Juice FX to the new version of GMS v2.3, despite working on JuiceFX v1.3, I was reluctant to port it just because there was a lot of incompatible code with the new 2.3 syntaxis that would delay the update further and because I wanted to focus on solving the save/load issue. Funny thing is, I've ported it, and as soon as the port was finished, the save/load issue seems to be gone, which makes me think that it's been a GMS related bug all the time. I uploaded this version into a hidden "unstable" branch for Discord users to test it out, and it seems to be wor
2019-12-20 16:07 UTC · Community Announcements · CodeManu
Juice FX v1.2.0 Changelog New layer tab which can be used to change layer properties. (Position, scale, angle, etc). Images can now be pasted from clipboard. New offset slider added for animated sprites. New option to revert layer to its original state. New timed slider for layer opacity. New opacity option for Break effect. Minor bugfixes.
2019-06-18 08:47 UTC · Community Announcements · CodeManu
BUGFIXES Layers 2-8 can now properly be used along with animated sprites. Sprite animation time is now layer independant. New checkbox for allowing sprite animations, getting rid of the question box if animations aren't required. Layers now auto set to visible when loading an sprite into them.
2019-06-17 08:52 UTC · Community Announcements · CodeManu
NEW FEATURES LUA Live Scripting: You can now use LUA along with some extra functions to go even further beyond with JuiceFX. The documentation is included with the app. Easing: Some of the most common easing functions have been added to the tool and can be applied to all the timed effects. The layers can now be rotated using the Wheel Mouse, and scaled using Left CTRL + Wheel Mouse. Dithering has been added in the palette section. Flips now have a time slider. 5 new presets have been added. BUGFIXES Using non-opaque sprites will no longer affect the render result. The crash that happened when
2019-04-24 15:48 UTC · Community Announcements · CodeManu
NEW FEATURES · Array Export (Work in progress): Exports a .txt file containing an array of arrays. The main array contain a sub-array for each frame of the animation. The sub-array contain the 4 points of the sprite, given this format (top_left_x,top_left_y,top_right_x,top_right_y,bottom_right_x,bottom_right_y,bottom_left_x,bottom_left_y). This export should allow a custom importer to be made in any engine. · Better Waves: Now waves are divided in horizontal and vertical, allowing for more customization. · Shockwave Burst: A shockwave effect has been added to the burst section. · Flips: Make t
Full appinfo as delivered by Steam PICS, changenumber 36570126. Also at /api/app/1046770/raw.
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