2026-09-07 13:00 UTC · Community Announcements · PRAZ
ORION Q&A 2026I've been gathering your questions for the last few weeks across DM, Discord, Forums, Email & more. Today I want to answer as many questions as I possibly can for the 2026 edition of the ORION Q&A. >> VIDEO CLIPS All of the following media was taken from a single gameplay match on the in-development version of ORION: Prelude. This was a Solo Offline game with Teammate Bots enabled on Medium Difficulty.001What makes this development different? Didn't you promise a lot for Guardians of Orion??This development is unique. I'm not asking the existing fanbase for anything and I'm not i
2026-08-31 13:00 UTC · Community Announcements · PRAZ
⚠️An Important Update⚠️I have good news to share: I've achieved near parity with the original ORION: Prelude. Achievements stay exactly as they are, the content you know is carrying forward and it's all getting polished up. >> The First Preview will be focused on Survival. Where this started:Back on June 1, 2026 I shared a methodology update on Discord ahead of the public reveal and my goal of reaching parity with the original ORION: Prelude. At the time, it was problem after problem and it was burning enormous amounts of time for very little return. So I put it on ice and refocused on my thre
2026-08-25 13:00 UTC · Community Announcements · PRAZ
26 YEAR ANNIVERSARYOn August 25th, 2000, a mod called INCOMING was announced to the internet with a promise:[ Jetpacks + Dinosaurs & Vehicles ]Twenty six years later those are still the three pillars that keep ORION anchored.INCOMING(Announced Aug 25, 2000)Pre-production started in 1998. This included initial designs, concept art, the story, the universe, the characters; everything that came before actual development or a single line of code. Then the recruiting. On August 25th, 2000, we went public on Valve's GoldSRC engine, the tech behind the original Half-Life. Two things from that era I s
2026-08-19 14:00 UTC · Community Announcements · PRAZ
ACHIEVEMENTS 2.0I am going to be thinking about ACHIEVEMENTS soon enough and I wanted to start a discussion here to see what players are thinking to consider as additional perspectives. There are a few paths forward with the way I see it...#1. Modernize ExistingKeeping all 251 achievements intact, but rewriting any that may need to be modernized, fixed or repurposed based on new game content. ːsteamthumbsupː PRO(S): = Retains the essence of what was already there and cleans up any anomalies or issues that were previously present. ːsteamthumbsdownː CON(S):= Players who may have unlocked any ach
2026-08-17 13:00 UTC · Community Announcements · PRAZ
THIRD PERSON 2.0When I first decided to return to ORION: Prelude one of my first notes was "FPS Only". First-Person was always the bread and butter for this game and Third Person was slated to just be revamped for Spectator usage; not gameplay.HOWEVER, before removing it I wanted to try and revamp the Third Person Module and see where I could get it...Good news:= It's a lot better and I wanted to share a bit more on some of the new systems.NEW SYSTEMS / REVAMPSBrand New CameraProcedural Head TrackingProcedural LeaningRevamped Melee SystemRevamped Recoil AnimationRevamped Core Movement (WASD)Re
2026-08-10 13:00 UTC · Community Announcements · PRAZ
ORION: Prelude ReturnsOne question that came up recently was a high-level philosophical question and I thought this would be a great answer to share at large..."Why update ORION: Prelude instead of a new game?" New stuff IS in development but it is still likely years away. I touched on this a bit with the 25th Anniversary update last year: While working on that update I was going through a lot of old files to revisit those 25 years through all the data, files and archives. Even though the last time ORION: Prelude was updated was in 2015 (over a decade ago) I started to look at it under a new
2026-08-05 13:10 UTC · Community Announcements · PRAZ
FPS 2.0The new version of ORION: Prelude in development has undergone some major updates and improvements. One of the first areas revisited was the Core FPS Module.The original systems had a solid bedrock in terms of structure but I wanted to dive in and revisit many aspects. This allowed me to add a variety of new systems that helped modernize important elements and I wanted to share some of that with you all. FRAMING (Composition)A new composition for the FPS Module has the game feeling radically different. Things feel tight, reactive and the world scale has been adjusted as a result.This is
2026-08-03 13:20 UTC · Community Announcements · PRAZ
PROJECT DIRECTIONWith active development now announced for ORION: Prelude, I think it’s important to give a gauge as to what to expect and where things are headed.This will be a slower build up over time rather than one sudden and immediate drop. If you’re into following development journeys and behind-the-scenes this could be fun for you^^THE PILLARSWhen I decided to come back to ORION: Prelude there were a few core pillars that I was focused on in particular:Foundation = FPS, TPS, Vehicles, Combat, AI. The stuff everything else sits on. Co-op= Large-Scale Action / Adventure. Systemic Control
2026-07-27 13:10 UTC · Community Announcements · PRAZ
A NEW BEGINNINGHey everyone, after a long time away I wanted to finally share something directly: I've returned to ORION: Prelude. The project never completely left my mind and neither did the community that kept talking about it, revisiting it and asking about it years later. Over recent months I started digging back into the code, systems, assets and original concepts. What began as revisiting old work around the 25th Anniversary turned into a decision to continue expanding ORION: Prelude. DEVELOPMENT CONTINUESI want to be realistic and transparent about what this means.This is a passion pro
2025-08-25 15:52 UTC · Community Announcements · PRAZ
First and foremost, this is a very special day. The quarter century celebration for Orion, originally announced on August 25, 2000. That is absolutely wild to think about! With the first commercial release ("ORION: Prelude") starting development back in 2009 and releasing in 2012. It's been a crazy adventure so far and it's brought me a lot of experience, learnings, opportunity, perspective and I am very appreciative for that. The good, the bad, the ugly; I've certainly seen and learned a lot, all of which compounds and culminates into what I want to do next. Secondly and very importantly; Hel
2022-08-25 14:10 UTC · Community Announcements · DANKIE
HAPPY BIRTHDAY ORION! ORION as a game series turns 22 today! Originally announced on August 25, 2000 as a mod for the original Half-Life! {STEAM_CLAN_IMAGE}/3953411/028292a940a1829e6c0a2cc6641688001dafaf87.png WAR CHILD UK CHARITY EVENT To celebrate this event we've partnered up with War Child UK for their Game Action charity event. ORION is in the @WarChild_Gaming Game Action: Summer Sale on Steam from 24-31 August! 50% from every copy sold will go to @WarChildUK supporting children affected by war in Ukraine, Yemen, DRC, CAR, Iraq, and Afghanistan. Check it out here - https://bit.ly/GameActi
2022-05-04 21:43 UTC · Community Announcements · DANKIE
Happy 10 year anniversary to ORION: Prelude! Originally released via Steam on May 4, 2012. Starting with ORION: Dino Beatdown (Coop), then the free content update to ORION: Dino Horde (PVP, Customization) and ultimately back to the idea-at-large; ORION: Prelude (Open Worlds). {STEAM_CLAN_IMAGE}/3953411/14f57c540f8f24771cb7f5e3f46ffe1b79c67fb0.png {STEAM_CLAN_IMAGE}/3953411/4151449a0ba8bb82a03a2900ed6682d0ac778794.png {STEAM_CLAN_IMAGE}/3953411/209b3dc6cf05a716159780dec4114c1664d54c51.png {STEAM_CLAN_IMAGE}/3953411/4f274947432c0ccca2a9d912d9acf8a5bb11b144.png {STEAM_CLAN_IMAGE}/3953411/51cc6045
2018-08-25 23:11 UTC · Community Announcements · PRAZ
ORION as a game series turns 18 today! Originally announced on August 25, 2000 as a mod for the original Half-Life! https://i.imgur.com/at8kN6o.png GUARDIANS OF ORION - PHASE 2 We have been in development on the second phase of Guardians of Orion for some time now! We are getting very close and cannot wait to share this with you. https://i.imgur.com/Np9XPmh.png https://i.imgur.com/NnvMC18.png https://i.imgur.com/2YzDbDt.png https://i.imgur.com/n2IFazz.png This is by far our biggest and BEST release we've ever made. New engine, completely remastered content, gameplay and so much much more! We l
2018-04-08 16:41 UTC · Community Announcements · PRAZ
Already own ORION: Prelude? Upgrade to ULTIMATE! 90% Sale, Ends April 9^^ http://store.steampowered.com/app/538190/ https://i.imgur.com/j11u75Q.png ORION: Prelude (ULTIMATE EDITION) automatically unlocks ALL Skills & 210 Progression levels in addition to ALL store items including: Hats, Armors, Capes, Saber Colors, Dinosaur Skins and more! https://youtu.be/lF6U0bT0Vxo WANT MORE ORION?? Although development on Guardians of Orion wrapped sooner than we would have preferred it's still an incredible title to own and we were able to accomplish a ton of things we had wanted or were stretch goals ini
2018-04-07 12:39 UTC · Community Announcements · PRAZ
We are giving away 24 copies of Guardians of Orion (aka #GOO) away including one copy of the ELITE EDITION! https://i.imgur.com/iAggqGW.jpg ( WIN FREE GAMES! ) Register for your chance to win with #FREE #GAMES! #GIVEAWAYS! https://steamcommunity.com/groups/freeegames/discussions/0/1696043806561990261/ https://youtu.be/fuYiupQ8fhY THIS GIVEAWAY WILL END: April 8th, 2018 @8:00 pm EST #ORION is also celebrating a 90% Steam Sale, ending April 9th. This is a great time to upgrade to ORION: Preude ULTIMATE EDITION or Guardians of Orion ELITE EDITION! http://store.steampowered.com/app/493610/ http://
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