Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:14 UTC.
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2020-01-28 07:37 UTC · Community Announcements · SPECIAL FORCE VR INFINITY WAR
Dear SFIW Users! Apologize for any inconvenience have caused during the last few days since Update 7. Many of you went through the motion control changing from joysticks to the pad so we fixed WMR (windows mixed reality) issue and uploaded a new build. Please give it a shot and for those of you still having the same or similar issue, feel free to let us know. Thanks.
2020-01-23 03:06 UTC · Community Announcements · SPECIAL FORCE VR INFINITY WAR
Hey Guys, Here we're back with the latest update 7 again! See below and let us know if you've got something to share with us :) 1. Game Play 1) Added a new map for 8 PVP Harbor (for death match and team death match mode) https://i.imgur.com/piKdesS.jpg?1 2) Added critical shot Critical shot is to increase enemy's incoming damage by different body part When headshot, the probability of critical shot is 70% When body shot (elsewhere than head), the probability of critical shot is 30% https://i.imgur.com/zrdvz40.jpg?1 3) Added weapon attribute for multiple kinds of weapons Decreased the probabili
2020-01-08 15:30 UTC · Community Announcements · SPECIAL FORCE VR INFINITY WAR
Happy new year guys!! We're back with the latest update 6. Please see below and hope you enjoy what we've added! 1. Game Play 1) Added 4 PVP maps for death match and ranking mode Death Street / Desert Camp / Heavy Rain / Satellite Center 2) Renewed demolition mode rule One C4 provided to one offensive team member only C4 kept in slot attached to body by controlling sub hand's grip button Drop and get C4 by controlling sub hand's grip button Attach C4 at the demolition point by controlling sub hand's grip button Activate C4 when attached to demolition point by entering numbers appearing on wind
2019-12-10 08:34 UTC · Community Announcements · SPECIAL FORCE VR
Hello all! There is an in-game play video including recent updates. Please watch the below YouTube video created by Cheru and feel free to comment on me! Major updates can be checked in the video. Hope you guys enjoy watching it! Thank you. Cheers,
2019-11-29 01:41 UTC · Community Announcements · SPECIAL FORCE VR INFINITY WAR
**ADIEU 2019 EVENT** Win Free STEAM Card!!! NOVEMBER 28 @ 10:00 ~ DECEMBER 10 @ 10:00 (PST) To celebrate pre-winter holiday season, here you can win free STEAM card!! - best reviewers will be announced and awarded $50 or $100 each randomly - longest time player will be announced and awarded $500 All you have to do is... 1. Purchase Special Force VR: Infinity War (SFIW) 2. Add 'friend' 3. Play the game 4. Write a review on Special Force VR: Infinity War, Steam Community Activity or Facebook 5. Return and play again as much as you want GOOD LUCK & WE HOPE TO BE LOVED BY MANY :) Please note that
2019-11-06 12:47 UTC · Community Announcements · SPECIAL FORCE VR INFINITY WAR
Hey guys! Here we’re back with the latest update 5. Let’s see what we’ve got and hope you enjoy our new addition. 1. Game Play 1) Added a function of movement speed per weapon Speed can be adjusted by type of weapon (main, sub, proximity, grenade, etc.) 2) Added a function of voting system in map Map can be voted and selected on the ballot after game play 3) Added a function of AI cover up AI can take covers in the battle 4) Added a function of weapon drop-off Defeated player drops his weapon when killed 5) Added a function of weapon pick-up Player can pick up the weapons being dropped by the
2019-10-22 07:53 UTC · Community Announcements · SPECIAL FORCE VR
Hello all, I would like to inform you that the mislabeled price is fixed and now everyone can purchase our game with the original price. Thank you again for your patience and understanding. Best regards, ———————————————————————————— There is a mislabeled price. The original price is $24.99 USD, but currently it shows $149.99 USD. We are currently contacting Valve to return it to the original price. Once the issue is resolved, I will post another urgent announcement immediately. I sincerely apologize for any inconvenience caused. Thank you for your understanding and patience in advance. If you
2019-10-11 06:23 UTC · Community Announcements · SPECIAL FORCE VR INFINITY WAR
Hi All! Here is a small hotfix on the latest update. Two revisions have been made as follows: 1) Odd angles found on gun control caused by M590 hand grip shape have been revised. 2) Sound and Haptic effects while de/attaching SWAT shield have been added. Hope it helps all and any feedback or comments would be highly appreciated. Remain at your disposal and thank you for the support!
2019-10-08 14:01 UTC · Community Announcements · SPECIAL FORCE VR
Hello guys! We are adding more interesting new map, character, and weapons. New Map The new map called "Coast Guard" for fast battles in collapsed buildings and passages. https://i.imgur.com/5SikhFi.jpg New Weapons Added a pump action function Added a shotgun related to a pump action that requires additional action after triggering https://i.imgur.com/yPYuqY7.jpg https://i.imgur.com/hZ6Bnsd.jpg New Character Added a character identity skill Character skills that use separate interactive equipment instead of passive https://i.imgur.com/puF0nhR.jpg Please give it a try, and any feedback would be
2019-09-23 14:54 UTC · Community Announcements · SPECIAL FORCE VR
Hello all, Please check the below information to use the newly changed weapon control! 1. Subdivided weapon control into specific parts and more realistic and technical action will be delivered. https://i.imgur.com/1IS3yJ3.png 2. Refined the modelling and magazine and bolt can be controlled separately. All magazines and bolts are at separate controls. A partial automatic option is available for novice players. Faster weapon control option is available for experienced players. https://i.imgur.com/U3qmmfM.png 3. Magazine loaded with or without ammunition can be distinguished as well as the numbe
2019-09-21 05:01 UTC · Community Announcements · SPECIAL FORCE VR
Hello all! Here is an official 3rd update as I mentioned last week! 1. Game Play 1) Added a function of manual weapon control - Overall manual weapon control - Added functions like magazine assembly & disassembly, bolt or slide moving back and forward, etc. - Added technical reload function and bolt action (We will upload detailed guideline of manual weapon control) 2) Added an option of manual/auto weapon control - Provided an option to choose manual or auto weapon control 3) Detailed segmentation modeling of weapon control - Detailed modeling of each weapon’s chamber and bolt - Added modelin
2019-09-11 10:08 UTC · Community Announcements · SPECIAL FORCE VR
Hello all! There will be another update on the next week! The two major elements of the update will be: 1) Tactical Reload Tactical reload with two hands will be available from this update. Of course, the previous reload system, auto-reload, will be also available. 2) Windows Mixed Reality Support without SteamVR I will post more specific information for this upcoming update soon! Please keep your eye on our hard work! Cheers,
2019-08-27 11:28 UTC · Community Announcements · SPECIAL FORCE VR
Hello all, Here is a small hotfix. Changes Fixed the issue that users press a running button TWICE to run if users use the MoveByPress Fixed the issue that haptic and sound output are not properly working If a primary hand is left and a secondary hand is attached Thank you and we will keep polishing and upgrading our game! I would be so happy to hear your feedback and comments. Cheers,
2019-08-23 16:20 UTC · Community Announcements · SPECIAL FORCE VR INFINITY WAR
Hello Everyone, We have been working hard on fixing bugs and improving performance. Please check the below updated information. We hope this update will have a more stable experience of gameplay! 1) Game Play Added a setting function of initial access option We added UI for optional function selection and flow for initial game access Added camera rotation function of Vive Controller Added a function of basic camera rotation of Vive Controller. Relevant information is applied in the lobby guide panel. Improved weapon use feedback Adjusted weapon use vibration feedback sink and strength Improved
2019-08-14 13:41 UTC · Community Announcements · SPECIAL FORCE VR INFINITY WAR
Hello guys! SPECIAL FORCE VR: INFINITY WAR supports the matchmaking between the same version of builds because of the stability of gameplay. Users who do not update will not have any issues on a single play, but there may have difficulty in matchmaking. We recommend to update the build! Thank you for your understanding and support. Cheers,
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/1049130/raw.
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