Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:14 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-05-13 17:31 UTC · Community Announcements · Deventide
New Features: - Complete Reworked Game Soundtrack: All soundtracks have been completely reworked, remixed & mastered - Complete new Evolution Soundtrack - Major Balancing Rework: More initial Attackspeed and more Enemy Spawns - New unspent skillpoint UI displaying the amount of unspent skillpoints Balancing: - Increased initial attackspeed by +50% - Increased initial enemy spawn rate Bugfixes: - Fixed a bug that caused enemy absorb skill to not increase your attackspeed Join the community! Want to report a bug or talk with fellow players about the game and the new features? You are invited to
2022-01-14 13:23 UTC · Community Announcements · Deventide
Balancing: Rebalanced and decreased enemie spawn rates, this should make the overall game experience more enjoyable and less frustrating and give a higher change to reach the endgame mode Bugfixes: Fixed the week countdown timer Join the community on discord and get involved! We wish you a lot of fun with this new patch!
2021-08-23 16:28 UTC · Community Announcements · Deventide
New Features New Module: Chaos Shot {STEAM_CLAN_IMAGE}/34850485/bc5ffbfd3695a910a7325df59b01a37d34f6e0d1.png New Module "Chaos Shot" has been added. This module will infuse your weapons with a massive blast of energy, but will you manage to tame those powers? {STEAM_CLAN_IMAGE}/34850485/4f17ba1af3b8f7593c375a7465e7331764edc3dd.gif {STEAM_CLAN_IMAGE}/34850485/079447518b076ba1d3dcf407555ad7fa04f8c08b.gif New SFX Reworked sound effects for space ship collision and space ship hit Bullet shooting sound effects have been added to improve player feedback Bugfixes: Fixed a bug which caused increased p
2021-08-06 15:48 UTC · Community Announcements · Deventide
Each friday at 10 pm CET the highscores are reset and you are rewarded for your previous placement. This is an opportunity to meet with fellow players and battle for the new top score! Take up the challenge and join the new weekly highscore!
2021-07-30 06:14 UTC · Community Announcements · Deventide
Each friday at 10 pm CET the highscores are reset and you are rewarded for your previous placement. This is an opportunity to meet with fellow players and battle for the new top score! Take up the challenge and join the new weekly highscore!
2021-07-16 16:13 UTC · Community Announcements · Deventide
Each friday at 10 pm CET the highscores are reset and you are rewarded for your previous placement. This is an opportunity to meet with fellow players and battle for the new top score! Take up the challenge and join the new weekly highscore!
2021-06-20 13:34 UTC · Community Announcements · Deventide
Here are the patch notes for the patch 1.1.0.3 bringing updated skill descriptions for better readability and balancing changes to you. Balancing: Increased initial attack speed by 20% Increased module drop chance from bosses to 100% (was 60%) Evolution System: Reworked the descriptions for the master skills in the evolution system We wish you a lot of fun in the new week!
2021-05-20 20:47 UTC · Community Announcements · Deventide
Join the official Igniting Spark Games Discord Community to connect with other players and stay up to date with our announcements for Cookie Invaders and upcoming titles. {STEAM_CLAN_IMAGE}/34850485/05ff2c8f5c5396ee970e2adc7a2c37c2f5834ef5.png Join the Discord Community!
2021-05-20 20:26 UTC · Community Announcements · Deventide
Here are the patch notes for the maintenance patch 1.1.0.2: Balancing: Rebalanced enemy spawn at levels 26 - 30 Bugfixes: Fixed a bug at the weekly countdown Misc: Added Discord link We wish you a lot of fun in the new week!
2021-04-16 13:38 UTC · Community Announcements · si0n
Here are the patch notes for the patch 1.1.0.1 adressing balancing changes for higher levels as well as bugfixes. Balancing: Tier 9 enemies (Flying Cookie, Cookie Jar) do now spawn already after level 26 with a very low spawn rate. This should make the difficulty progression more steady. Tier 9 enemy spawn rate after level 28 has been decreased slightly. This should even out the difficulty jump towards endgame. Bugfixes: The spawn patterns for the Banana Boss has been adjusted to prevent bananas spawning directly on the spaceship position. The season countdown has now been fixed to display the
2021-03-21 16:16 UTC · Community Announcements · si0n
We have recorded a gameplay session where we give a closer look into the Cookie Invaders gameplay and comment on basic mechanics and tactics. We wish you a lot of fun with our run! See you in the highscores!
2021-03-18 20:56 UTC · Community Announcements · si0n
We are excited to bring Cookie Invaders with Patch 1.1.0.0 to the next level. This is what the newest addition to Cookie Invaders will bring to you: New Features Added the Transformator which can be accessed in the evolution screen. You can now spend your conversion points to craft new modules, convert existing modules into new ones or to re-roll the stats on your current module. {STEAM_CLAN_IMAGE}/34850485/8f070abf5ad4e3c1a4d9eca4f6463b6ac30ecebc.gif Conversion points are now obtained each 10 levels. This means you can now use them directly at level 10 to reshape your evolution tree. This bri
2021-02-23 13:25 UTC · Community Announcements · si0n
Here are patch notes for the patch 1.0.2.1 addressing balancing on high levels. Balancing: Changes to the enemy spawn algorithm for the level range of 26 - 30. This should now result in overall less high-tier enemies beeing spawned at those levels and smoothen out the tansition to the endgame. Tech: Updates to the new rendering system. We wish you a lot of fun with the new update.
2021-02-11 18:14 UTC · Community Announcements · si0n
We have been working for a long time on this update and are happy to release a huge update for cookie invaders. This is what Patch 1.0.2.0. will bring to you: New Features Cookie Invaders has now full controller support for all common controller models. Simply connect your controller and move the left stick/ dpad to switch to controller input. Added a new module which grants you the unique ability "burst". {STEAM_CLAN_IMAGE}/34850485/dcf28c8eb3062035979c989747bb4c623788e88e.gif Your projectiles now burst on enemy contact which also deals damage to surrounding enemies. As all of those module ab
2021-01-22 16:35 UTC · Community Announcements · si0n
Here are the patch notes for Season 1 Week 9. Balancing: Jar has now decreased hit points as well as less bullet spawns on death Flying Cookie has now slower aiming missles Misc: Item tooltips now stay opened after a new item has been picked up Increased item spawn rate on bosses to 60% (was 40%) to make item drops more consistent troughout the runs We wish you a lot of fun in Season 1 Week 9.
Full appinfo as delivered by Steam PICS, changenumber 34844731. Also at /api/app/1051060/raw.
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