Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:05 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-11-08 23:58 UTC · Community Announcements · pomshinegames
To access the beta, right click Free Company in your library, select "Properties...", select the "BETAS" tab and opt into the beta branch. Combat ReworkReworked NPC damage reactions and responses to physics forcesEnemies fall over less easily and get up faster. Knockdown chance after being staggered is now based on remaining HP and impact force instead of 100%Adjusted weapon hold anglesContentAdded ballistas to defensive positions in several existing maps. They must be manually cranked and are fired with the trigger buttonAdded new map: Hidden CampBug fixesPerformance improvementsFor transpare
2022-03-04 20:19 UTC · Community Announcements · pomshinegames
Gameplay Added a new weapon: Flail Deduced drag and improved weapon responsiveness Major performance improvements Audio Added NPC voices and ragdoll sounds Added voice volume setting Increased footstep volume
2021-10-26 08:20 UTC · Community Announcements · pomshinegames
Changes Additional fix for inconsistent weapon damage detection for Quest users
2021-10-07 23:15 UTC · Community Announcements · pomshinegames
Changes Possible fix for inconsistent weapon damage detection for Quest users Increased grip strength by ~30%, reducing weapon drag
2021-09-24 16:19 UTC · Community Announcements · pomshinegames
Highlights Physics/Combat Completely remade the player movement system, allowing for sprinting and physics-based jumping/ climbing Significant improvements to the interaction system. Grab positioning is much more reliable and problems with miss-aligned grab points have been fixed Weapons now have a greater sense of weight and drag. Added the new option "Weapon Physics" in settings, allowing switching between "Default" (new physics) and "Arcade" (old physics) New hand physics Bow has been remade to be fully physics-based. Held arrows now have collision Doors are now physics-based Many adjustmen
2021-09-22 23:05 UTC · Community Announcements · pomshinegames
One more beta update. Changes are coming to the main branch on Friday, September 24th. Major Changed held weapon alignment. Weapons are now held with a "handshake" grip and are tilted more forward than before. This can be adjusted with the "Grip Offset" setting. Strengthened hand rotation speed, making lighter weapons much more snappy and less floaty Fixed smooth turning jitter. Greatly increased smooth turning speeds. Minor Lighting and post processing changes. Game is now slightly brighter overall. Additional lighting changes to be coming shortly to brighten up nights and indoors. Enemies no
2021-09-16 01:01 UTC · Community Announcements · pomshinegames
Last beta update before releasing on the main branch. To access the beta, right click Free Company in your library, select "Properties...", select the "BETAS" tab and opt into the beta branch. Gameplay Holstered weapons are now always be grabbed by the handle Made it less likely to accidentally damage friendly NPCs Made it easier to remove axes and the spiked mace from flesh Disabled snap and smooth turning when commanding units Slightly increased NPC blocking frequency Increased pose damage done by player Fixes Fixed AI Armies charging too early, causing them to trickle in instead of as a gro
2021-08-17 17:47 UTC · Community Announcements · pomshinegames
The latest update is now available on the beta branch. To access the beta, right click Free Company in your library, select "Properties...", select the "BETAS" tab and opt into the beta branch. Physics/Combat Completely remade the player movement system, allowing for sprinting and physics-based jumping/ climbing Significant improvements to the interaction system. Grab positioning is much more reliable and problems with miss-aligned grab points have been fixed Weapons now have a greater sense of weight and drag. Added the new option "Weapon Physics" in settings, allowing switching between "Defa
2021-06-21 20:14 UTC · Community Announcements · pomshinegames
Just a quick update on the state of the physics rework. The major hurdles have been cleared and I'm expecting the update to be hitting the beta branch in less than a month. Below is a list of changes you can expect: Points marked with an asterisk are still in development* Completely remade the player movement system, allowing for sprinting and physics-based jumping/ climbing Significant improvements to the interaction system. Grab positioning is much more reliable and problems with miss-aligned grab points have been fixed Weapons now have a greater sense of weight and drag. An option will be a
2021-02-11 20:34 UTC · Community Announcements · pomshinegames
Below is an overview of what can be expected in future updates, in order of priority. Physics-Based Player Movement A fully physics-based player locomotion system in currently in development that will allow for expanded movement options, including jumping, climbing/hanging, and properly responding to other physics objects. Work on this is about 50% done. Interaction Improvements The locomotion changes will also come with a combat redesign. Weapon gripping will be more intuitive and will swing with an appropriate sense of weight. Enemies will respond to being hit and grabbed more appropriately.
2020-11-28 21:52 UTC · Community Announcements · pomshinegames
Sandbox Added build options for placing walls and other structures Added a new spawn window UI Added flight mode Added new options for spawned units Added unit spawners Added patrol path editor Bug fixes
2020-10-30 00:38 UTC · Community Announcements · pomshinegames
Fixed jittery smooth locomotion caused by the update
2020-10-29 16:28 UTC · Community Announcements · pomshinegames
Changes Replaced all fonts and UI elements Stabbed enemies how have force properly applied to them based on hand position Revamped teleport locomotion Fixed arrows hovering when hitting distant targets
2020-10-22 19:26 UTC · Community Announcements · pomshinegames
Sandbox Workshop support for sandbox maps In-game workshop browser In-game item submission in sandbox mode Added 17 new character skins Bug fixes Main game Replaced all polearm animations, including 13 new attacks Major adjustments to how hand positioning is calculated when holding a weapon. This should resolve weapon holding feeling a bit "off", as it was causing a disconnect between your real and in-game hands. Friendly and enemy teams in missions will now pick a random set of skins based on 7 factions (3 friendly, 4 enemy) Minor bug fixes New character models appear in tavern and other recr
2020-06-25 17:46 UTC · Community Announcements · pomshinegames
Sandbox mode is in! More features and workshop support on the way. Changes: Added sandbox mode, renamed original sandbox to Free Battle Improved functionality when a skeleton is not bound. This was the cause of weapon damage and stabbing issues some were experiencing. Hand positions will still not work correctly without a bound skeleton. If you are using an unsupported HMD it is strongly recommended you create a custom binding to set up a skeleton along with other bindings. Increased npc push-back radius when attacking the player Fixed npcs defending from nothing after player dies Fixed floati
Full appinfo as delivered by Steam PICS, changenumber 34844750. Also at /api/app/1051850/raw.
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