Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:26 UTC.
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2023-12-20 17:30 UTC · Community Announcements · T Allen Studios
We're excited to share that an official strategy guide for the first chapter of the game is now available for free to all players. The Manual can now be seen under Additional Content from the game's library page. The 38 page PDF provides a nearly step by step walkthrough along with all new artwork by Jon; including level maps and diagrams for puzzle solutions. We hope you enjoy this new extra! Credits to Jon for creating the guide and to Anomaly the Author and Alma for their respective outlines. Here are some snippets from the guide: {STEAM_CLAN_IMAGE}/34734842/a381ca7217c5d96b9fb80eff70cec425
2023-12-11 07:52 UTC · Community Announcements · T Allen Studios
Today's hotfix is to fix a bug that was introduced with our last update causing the mirror version of Varren to not be killable outside of the Emperor's Palace in the Prefecture portion of the game. Apologies to those of you who experienced this issue, we hope you're able to continue the rest of the game now! ~ Tyler and Jon
2023-11-26 05:36 UTC · Community Announcements · T Allen Studios
Major Fixes and Polishing This patch addresses some game breaking bugs and also tries to improve many various parts of the game. Key highlights include fixing a game breaking issue where the lever in the Ducky boss fight couldn't be interacted with, and polishing/updating the Cousin Varren boss fight as we know that's probably the most troublesome boss of the game. You can see the full changelog below: Bug Fixes Fixed issue where the lever in the Ducky boss fight couldn't be interacted with. Cousin Varren landing in the center of the fight area and getting stuck there out of the players reach
2023-10-08 01:55 UTC · Community Announcements · T Allen Studios
New Optional Missions In the Prefecture you can now interact with the Mission Board in front of the Provisional Government Office to take on optional missions for monetary reward. Currently we have added three missions in which the player will return to a completed level of the Prefecture where new areas have been made accessible. Two of these missions are in the first fold and one is in the second fold. The new missions feature new areas, NPCs, voice acting, mechanics, and cutscenes. The monetary reward for these missions can be spent however you like on the Prefecture's various consumables,
2023-09-08 09:52 UTC · Community Announcements · T Allen Studios
Today's patch includes the following fixes: The 10th extra not unlocking has been fixed. If you've already beaten the game it should be unlocked now. Fixed missing collisions on obstacles in the slaughter house boss area. Fixed Michael vanishing into/under a table during part of one of the final boss cutscenes. Thanks all for the continued support and we hope you all continue to enjoy the game! ~ Tyler and Jon
2023-09-06 06:57 UTC · Community Announcements · T Allen Studios
Today's patch includes an important fix for incorrect health values after loading saves along with some other improvements. Full changelog below: Issue where health value was incorrect sometimes after loading saves (especially from the death screen) should now be fixed. The Kawashi boss fight in the 2nd level of the Prefecture now has music and ambient lighting matching the boss intro and transformation cutscenes. A new save point has been added to the Vorington Pantheon to allow saving right before the Thomas Vorington boss fight. Some collision improvements to the second floor of the Cousin
2023-08-29 18:32 UTC · Community Announcements · T Allen Studios
Todays patch includes one important fix to the hotel exterior enemies along with another minor change to the main menu: The first enemies after getting the axe will now stay downed in their 'seizing' state for a prolonged amount of time to encourage the player to continue past them. They were immediately getting back up to attack the player which was not intended but a side effect of changes we made to our 'base enemy' that all individual enemies inherit behavior from. We have modified the credits when accessed from the main menu to play faster. The end game credits were not affected by this c
2023-08-28 05:55 UTC · Community Announcements · T Allen Studios
Todays patch includes the following changes and fixes: Added credits button to the main menu options page as a shortcut to see who all came together to make the game without having to beat the game first. Fixed Michael voice line repeating when loading in the Cathedral after talking to the balloon. After defeating the day 3 Prefecture boss enemies are disabled now upon returning to talk to Hope before returning to the surface. It should no longer possible to get into the tank before the day 3 Prefecture boss introduction cutscene. Fixed the final day 3 Hope conversation after the boss fight ha
2023-08-25 07:12 UTC · Community Announcements · T Allen Studios
New Difficulty Menu We're very excited to share a new difficulty options sub menu. We wanted to address some feedback around the games difficulty in a customizable way that can please both players who requested changes as well as those who like the difficulty as it stands. We have done this with 5 new options along with the introduction of difficulty presets. The Options Enemy Health - A modifier to increase the health of enemies. Enemy Damage - A modifier to increase enemy damage output. Enemy Speed - A modifier to increase the speed of enemies. Lament Take Health - Provides the option to mak
2023-08-23 21:43 UTC · Community Announcements · T Allen Studios
Todays patch includes the following fixes: Twisted Ducky puzzle progress should now be saved once you have successfully raised the giant Ducky's head and/or opened his mouth. The button overlap issue that could occur with certain resolutions when using computers in the Twisted 4th Floor should be fixed. Fixed wall gap that was found in the slaughter house in the 5th level of the Prefecture. Thanks all for the continued support! Please continue to let us know how you're enjoying the game so far! ~ Tyler and Jon
2023-08-22 07:45 UTC · Community Announcements · T Allen Studios
The following fixes have been made since patch notes #9 came out. Some have been fixed already for a few days but most are from todays updates: Fixed Prefecture level 3 sequence. Hope and Autumn cutscene that was playing early now occurs only after defeating the level 3 boss and then returning back to the starting area. Before the level was ending prematurely directly after beating the boss. Added a save point to the third Prefecture level. Prefecture level 2 boss Varren should no longer be able to attack while transitioning to his floating state. When returning to the Grand Wizard's Sanctum (
2023-08-17 16:02 UTC · Community Announcements · T Allen Studios
We were able to work with many very talented musicians on a large collection of tracks that are either in the game or derived/inspired by it, and now we're very excited to share that all of these 7 soundtracks are now available here on Steam! The albums and individual tracks span genres as well as languages. Genres include instrumental, electronic, pop (including French pop, K-pop, and J-pop), reggaeton, and dark trap. Languages span English, Spanish, French, Korean, Japanese, Chinese, and more. Here's a preview of what you can expect. Some of the albums also come with additional extras. Inclu
2023-08-16 06:57 UTC · Community Announcements · T Allen Studios
The following fixes have been included in today's update: Fixed Hope and targets reappearing upon re-entering or loading the 1st ward area on day 1 of the Prefecture. Fixed repeated Horizon voice line when using shrine in slaughter house on day 5 of the Prefecture. Fixed being able to see player arms during Horizon departs cutscene (Twisted 4th Floor). Removed static sound from tipped over wheel chair in Twisted 1st Floor. Fixed player having to use interaction button to be able to move after the Kara cutscene upon emerging from the Twisted Sewers. Fixed airplane departure cutscene being cut o
2023-08-14 23:43 UTC · Community Announcements · T Allen Studios
Quick hotfix to address the issue where loading a save after dying can spawn the player with zero health. Additional fixes / full list below: Loading a save after dying should no longer have a chance to spawn the player with zero health. Fixed Prefecture 4th level repeated voice lines during Abalon dialog. Fixed/removed ledge requiring jumping to get to button on side of furnaces in Twisted Ducky's level. Made plunger easier to interact with on Edison 4th floor. We are working on more of the known issues currently and should have another patch out soon! Thanks as always for your patience and w
2023-08-12 07:10 UTC · Community Announcements · T Allen Studios
Along with a few fixes this patch includes a major optional change to increase difficulty and the need for consumable items. Full list below: MAJOR: Health now persists when new areas/levels start as well as when loading saved games. This change is active by default, BUT there is now a 'Health Resets' option in the options menu for opting out of this change. If 'Health Resets' is turned on your health will be refilled upon changing areas and loading saves. Charge shot now takes slightly more stamina but does double the normal lament arms damage to make a noticeable difference (before was set t
Full appinfo as delivered by Steam PICS, changenumber 37439940. Also at /api/app/1052230/raw.
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