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2020-10-01 10:02 UTC · Community Announcements · Clock Drive Games
Hi all, Warlander is in process of being removed from the sales on the Steam store. So this is your last chance to obtain a copy! Owners will be able to download and play the game after the removal, and the store and community page will remain operational as well. May the Forest watch over you, CDG Team
2020-03-02 13:40 UTC · Community Announcements · Clock Drive Games
Hello everyone, As we promised, update 1.1.0 is here. Here is the list of changes: - Fixing bug where permanently unlocked abilities were lost upon quitting the game - Adding option to invert Y-Axis, both on controller and mouse - Controller support - we add full controller support for Warlander - Removed 60 FPS limit - the new limit is 120 - Minor fixes Once again, thank you for your feedback and patience as we do our best to improve Warlander. CDG Team
2020-02-28 15:54 UTC · Community Announcements · Clock Drive Games
Hi everyone, With Warlander's launch, some of you pointed out several issues that were interfering with the game experience. We are working to resolve them, and we believe that the update will be ready and released on Monday. Here is the list of changes for version 1.01 - Fixing bug where permaabilities were lost upon quitting the game - Adding option to invert Y-Axis, both on controller and mouse - Controller support - we add full controller support for Warlander - Removed 60 FPS limit - the new limit is 120 - Minor fixes Thank you all for your feedback! We hope that the blessing of the Fores
2020-02-26 17:02 UTC · Community Announcements · Clock Drive Games
Rejoice, fellow combatants! Warlander is live - you can buy it on Steam for 15USD/EUR. With wise words of Hattori Hanzo, we'll leave you to carve your own glory in the world of Warlander. "Revenge is never a straight line. It's a forest, and like a forest it's easy to lose your way, to get lost, to forget where you came in." May you never get lost on the path of vengeance. CDG Team
2020-02-25 17:00 UTC · Community Announcements · Clock Drive Games
Hello everyone! After years of handling broken armor, swords without batteries and extra arms, legs or heads, we are almost there. Only a day stands before you and the path of destruction and slicing of Techno Order’s soldiers and champions. The Forest is almost awake and with it, the Old God is ready to bestow blessings upon the players of Warlander. Your journey through the world will be hard and long and enemies will be stronger and more dangerous as you progress. Fear not, however! Your enemies may have numbers, but their technology is inferior to the powers of nature. Energy swords may cu
2020-02-13 16:17 UTC · Community Announcements · badtaste
Brave warriors, The awakening of the Forest is not complete without the Old God speaking to its worshipers and enemies alike. Last night, in dreams of friends and foes, a cryptic and foreshadowing message appeared. Its importance may elude Druids and Technos for now, but for you, the message is clear: Warlander will be released on February 26. Carve your own path in a procedurally generated world, full of dangers and opportunities alike. Aim precisely and slice through the flesh of your enemies in a unique take on stamina-based combat. Become stronger and more skillful, either by chopping your
2020-02-06 21:10 UTC · Community Announcements · Clock Drive Games
Hello everybody! Following the months of silence, the Forest comes back to life – slowly, but surely. Our team spent this time working hard to finish the development of Warlander. Swords were crafted, trees were planted, enemies were trained and many other amazing things were built and rebuilt left and right. After all the toil under the keen eyes of our Druid and Techno masters, we are proud to say that the game is nearly there. We are proud to say that all this hard work paid in another way: there will be no Early Access for Warlander – the game will be released in its completed form, as a f
2019-12-25 11:36 UTC · Community Announcements · Clock Drive Games
Hello everyone, CDG team wish you all Merry Christmas and we hope you'll spend the holidays in a cozy atmosphere, surrounded by friendly faces and cheerful characters. Just like our little friend in the picture below: {STEAM_CLAN_IMAGE}/34775406/d90f7d529f43f80a1cb88f76f60046452c5de66f.gif Warlander is in its final phase of development, so expect more news about the game (and the release) in the first half of January. Cheers! CDG Team
2019-10-31 14:54 UTC · Community Announcements · Clock Drive Games
Salutations to all! Our team at Clock Drive Games is hard at work on this blessed day - from fine-tuning the combat and AI of enemies to creating stunning arenas where you can slice and dice and drawing 2D visuals that will help guide you on your path of vengeance. But! We took some time off from our busy schedule to enjoy the spooky festivities with you. After all, even the Clans celebrate All Hallows Eve as a form of ancestral worship… Pretty village, pretty flames eh? At least the fires dispel the night’s cold and you can toast a marshmallow on ‘em! An important rule - be wary of the scream
2019-10-17 13:58 UTC · Community Announcements · Clock Drive Games
Greetings all! Ever since the announcement of Warlander's genre shift from an action-adventure to a roguelike game, people from our community have been posing a question - what impact has this had on the game’s story? We will explore this topic in this blog post and offer all the answers that we can, without wandering into the spoiler territory, of course. The original story for Warlander was developed while we envisioned the game as an action-adventure. Stories in these types of games are often linear, featuring plot twists with deep emotional impacts, character and relationship development -
2019-10-10 13:49 UTC · Community Announcements · Clock Drive Games
Greetings to all, It’s time to dive into the most common areas of the game on your road of vengeance. Today we talk about the arenas of Warlander where Bruce will spill the blood of his enemies but might also have the opportunity to do different things that may help him bring down the Techno Order. There are several different types of arenas, each representing different areas of the Warlander’s world. In each of them, a certain number of enemies will spawn and your mission is to kill them all. How are you going to do it? It’s completely up to you. The game offers you several ways to deal with
2019-10-03 17:35 UTC · Community Announcements · Clock Drive Games
Greetings to all! After the important announcement last week (if you missed it, go here to read it first!) we wanted to honor our agreement with the community and inform you about the game’s development. We’ll take this opportunity to show you one of the aspects of the game being (re)made for the current version of Warlander. This time we’ll talk a little bit about the map which you use to traverse the game’s world. Keep in mind that all of this is still a work in progress, so your feedback is quite welcome! When you start the game, you’ll see a procedurally generated map of the world with the
2019-09-26 13:59 UTC · Community Announcements · Clock Drive Games
Greetings all! We talked a lot about Warlander in the past months and presented you with the most important aspect of the game - combat and its features. We also showed you the Shrine of Seers as one of the many environments of the game (you can check the other environments in the video here). Now, we need to talk about the future of Warlander - where it is now and where it will be in the months to come... Warlander was initially conceived as an ambitious project. When the original concept was presented, the whole team was quite eager to jump into it and be a part of something as great as this
2019-08-22 14:22 UTC · Community Announcements · Ennalyth
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34775406/64a033dc1e2c7150dcd414c3de2475a07aeb03dd.jpg Greetings to all! July has seen a number of videos and streams covering Warlander's Pre-Alpha Demo. We've covered the influencers in the previous blog post - you can find it here: While the influencers did an excellent job covering the Demo, we wanted to provide you with a video that explains Warlander's mechanics and abilities in greater detail. So, without further ado - enjoy the video! https://www.youtube.com/watch?v=-L7x0FfRC6o Oh and - don't forget to wishlist us on Ste
2019-08-09 09:39 UTC · Community Announcements · Ennalyth
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34775406/c58fb35d5bb66e5b6133067b019b26d743d11097.png This blog post reveals some lore behind the Pre-Alpha Demo’s location - the Shrine of Seers… In July, we have released Warlander’s Pre-Alpha Demo to influencers. The primary point of the Demo was to test the public opinion on new changes to Warlander’s combat. But, we decided to add just a sprinkle of narrative to the Demo, mostly to add some context to Bruce’s exploration of the level and not to make it into a pointless arena-to-arena slog. To our surprise and satisfaction,
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