Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:15 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2022-03-02 16:17 UTC · Community Announcements · yeswecamp_DEV
This update adds a new 3d radar for smaller fighters that helps pilots find their targets easier, it can show the location of enemy ships, fighters, and the space station in all three dimensions! Pilots will also notice new countermeasures against homing missiles and a new fire suppression system for the Light Fighter, that regenerates some hull HP without having to land and repair the fighter. Different fighters now have different amounts of flares and homing missiles depending on their role in the space battle. {STEAM_CLAN_IMAGE}/35134298/a6e40e10435c23de9d43af68ad10f1ced3c38add.jpg The UI o
2021-12-23 17:53 UTC · Community Announcements · yeswecamp_DEV
This update adds a brand-new Captain's Chair to the middle of the capital ship bridge. Only usable by that ship's captain, it offers a quick overview over the battle, allows direct firing of advanced weapons like torpedoes, can be used to relay information to the ships helm and turret stations, which are displayed to human operators and instantly followed by robots manning the stations, so make sure you assign a B1 robot to a station if you want your commands to be followed! {STEAM_CLAN_IMAGE}/35134298/a4020a77459503a4a1abc1aea494de76810f4cb1.jpg The Captain's Chair also includes a new navigat
2021-11-17 12:25 UTC · GamingOnLinux
Deep Space Battle Simulator, a game where two opposing sides battle it out in space with their capital ships has now left Early Access on Steam. Read the full article here: https://www.gamingonlinux.com/2021/11/take-down-the-enemy-capital-ship-in-deep-space-battle-sim-out-now
2021-11-12 16:41 UTC · Community Announcements · yeswecamp_DEV
This smaller update takes some of the firepower of the smaller fighters away, and increases the damage of the capital ship turrets, to shift more power to the capital ships while keeping fighters viable. The damage of the Heavy Fighters rockets got decreased as well, while the bomber only got a slight reduction of bomb damage, which is compensated by reducing the bombers speed and mobility, making teamplay more important since he needs escort fighters, or the team has to destroy enemy fighter defenses prior to making bombing runs. The engine overclock was also rarely used to resulting in rando
2021-11-09 15:23 UTC · Community Announcements · yeswecamp_DEV
This update is the first one after the game's full release from Early Access, and features the most requested improvements, as well as a new optional win condition! {STEAM_CLAN_IMAGE}/35134298/e11d35874a2f79309b87a31e8ff3176879fabb88.png Players can now choose to allow "self-destruction" as a new win condition in the server host menu, this will add a terminal to each bridge that requires all three keycards to initiate a 60-second countdown, if the countdown does not get cancelled by the crew, the whole capital ship will self-destruct. To help defenders with defending their bridge, a second bri
2021-11-05 16:03 UTC · Community Announcements · yeswecamp_DEV
With this update, the game gets fully released after 20 months of Early Access, with over 45 major updates, over 12,000 unique players, and an awesome community with nearly a thousand members on discord the game now is in a state where it can be made available to a wider audience. Over the last 3 years, Deep Space Battle Simulator got developed by me alone, aiming to provide a unique playing experience combining space combat with large and smaller ships, and fully explorable interiors, allowing teams of up to 8-16 players to fight against other players or the continuously developed enemy AI, o
2021-11-02 17:01 UTC · Community Announcements · yeswecamp_DEV
With the game leaving Steam Early Access this Friday, this update aims to improve and polish the overall experience players, especially newer ones have in this game. There are new UI elements added to smaller fighters, tracking enemy fighters and AI interceptors that are currently off-screen to make tracking them easier, and new improvements to the tutorial missions will make some objectives less confusing for newer players. Another turret option was also added, the new "Homing Missile Launcher" turret will automatically fire a homing missile at nearby fighters or AI interceptors every 10 seco
2021-10-26 15:49 UTC · Community Announcements · yeswecamp_DEV
This update improves the visual appearance of the game, adds a new yearly Halloween event and the third mission in preparation for its full release from Early Access on November 5th! {STEAM_CLAN_IMAGE}/35134298/17008a3349a00001a1f71e15e4c5c88a687a6012.png The visual update consists of a new skybox with a more vibrant blue galaxy background, upgrades to the frigate, smaller fighter, and capital ship textures and particles, and making areas like bridge windows emit more light resulting in a brighter atmosphere. There are also big improvements to the frigate and capital ship UI, presenting import
2021-09-23 15:13 UTC · Community Announcements · yeswecamp_DEV
This update adds the second mission, allowing players to play as a fighter pilot, fight in a huge battle and infiltrate an enemy ship and take control over a frigate. This adds some offline content for more experienced players and mainly aims to introduce newer players to the core mechanics of the game. The third mission will be released soon! The game now has been in Steam Early Access for around 18 months and has seen lots of updates bringing new features and improvements. The core mechanics are now completely functional and with the new missions completely added, the new player experience g
2021-08-26 14:28 UTC · Community Announcements · yeswecamp_DEV
This update introduces the first of three new missions to the game, that will serve as some single-player content as well as a learning experience for newer players. This first one is called "First Steps" and replaces the old (and outdated) tutorial and guides the player through some basic aspects of the game in small steps combined with some action sequences. {STEAM_CLAN_IMAGE}/35134298/5e0be2b9ee76e99381961a35282af500ce32cc6c.jpg Two additional missions will be released soon, complementing the single-player content with more difficult missions where the player has more freedom than in the tu
2021-06-25 16:22 UTC · Community Announcements · yeswecamp_DEV
This update adds lots of new content, starting with a widely requested AI crew update, you will now be able to assign your B1 droids to the energy control station, the capital ships helm, and the turret stations where they will assess the current battle situation and take action accordingly, maneuvering your capital ship to safety or a more aggressive position, managing the energy distribution to protect heavily damaged parts or increase firepower to finish the opponents' ship and focus their weak points with the turrets. {STEAM_CLAN_IMAGE}/35134298/3946e57195ca927c315a6bcabef6d83c94d7f135.gif
2021-04-23 20:00 UTC · Community Announcements · yeswecamp_DEV
This update adds a completely reworked space station, it now spawns a lot closer to the capital ships and features 2 hangars that are always open as well as a brand new interior. Inside you can find fighter purchasing stations similar to the ones on the capital ships, and a capture point that allows your team to gain twice as many resource points while controlling it. To play on a map with the new space station, make sure to select the "Station" battle size! {STEAM_CLAN_IMAGE}/35134298/6dd1b6ef010a27a0563bc7ba77ede5e1dc9b12c9.png {STEAM_CLAN_IMAGE}/35134298/cd1a5a5bfb7cc2d18fef239196c903e418ea
2021-03-11 15:44 UTC · Community Announcements · yeswecamp_DEV
This update improves the frigates in multiple ways, there are new windows on the bridge and in the hangar area, which got some visual improvements along with the vent area. There is also now first-person flying for the frigates, which works similar to the flying systems of the smaller fighters, and a short-range turbolaser that the pilot can use, which deals quite a lot of damage but overheats very quickly. {STEAM_CLAN_IMAGE}/35134298/3fbb938e7dc07e5c53616ad823975b171acdfe3c.gif {STEAM_CLAN_IMAGE}/35134298/b8c373c3212721f15a09072808b361c51bff7aad.jpg {STEAM_CLAN_IMAGE}/35134298/696c300b725d438
2021-01-30 23:15 UTC · Community Announcements · yeswecamp_DEV
This update aims to improve fighter versus fighter combat. Before, fighters would be nearly impossible to hit due to slight differences between the location of the fighter on your screen, and the position of the same fighter on the server, especially at faster speeds. This issue should be greatly improved with this update, making dogfights a much less frustrating experience. Additionally, you will now get a little target helper on your screen after aiming at an enemy fighter that shows you where to shoot based on your laser's speed and the enemy fighter's current velocity. It also shows you th
2020-12-17 16:59 UTC · Community Announcements · yeswecamp_DEV
This update introduces the first version of the new XP/level system, for every 500 XP you gain for playing the game, your level will increase. How much XP you gain after a round depends on the game mode, AI difficulty, and if you managed to win it. {STEAM_CLAN_IMAGE}/35134298/ce1de534567863e064b8727cbbcdf863a8fc5436.jpg There are also new character skins you can unlock by leveling up, you can equip them in the class selection screen. The new ship skins can be unlocked similar to the character skins, you can equip them as a free upgrade in the ship customization phase. You can also see your cur
Full appinfo as delivered by Steam PICS, changenumber 37439940. Also at /api/app/1055610/raw.
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