Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
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2020-10-19 15:49 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Lauren Morton)
Amazon’s bang bang ’em up FPS Crucible has certainly been through—well a crucible, I suppose, though it hasn’t emerged stronger and reformed. After a messy launch and retreating back to closed beta, Amazon Game Studios announced that the game wouldn’t be making a return. As a last hurrah, Crucible has given players the ability to host private matches now that the matchmaking queue is shut off. You have until November 9th to enjoy some last shootouts with your pals, after which Crucible will be gone for good. (more…)
2020-10-15 17:41 UTC · Community Announcements · anomal_e
With today’s release—the final update for Crucible—we’ve added the ability for players to create their own private matches and spectate them. The regular matchmaking queue will remain active through our final playtest tomorrow (Friday, October 16). The playtest will run from 11:00 a.m. – 5:00 p.m Pacific. To help send Crucible off in high fashion, we’ve unlocked all skins, voice lines, emotes, etc. for all players. When our Friday playtest is over, we’ll be switching off the regular queue, and matches will be available only through custom games. This will remain the case through noon Pacific T
2020-10-10 10:04 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Natalie Clayton)
So long, Crucible. Amazon’s free-to-play shooter hasn’t had the easiest ride, greeted by a release so underwhelming developers Relentless Studios chose to take it back to the shop for a bit of a tune-up. Three months later, the devs have decided that Crucible may just be beyond salvaging. Development on the beleaguered shooter has ceased, with servers set to shut off over the next few weeks. (more…)
2020-10-10 08:40 UTC · Eurogamer
Amazon has cancelled Crucible, its free-to-download multiplayer action game. Crucible launched in May 2020 with little fanfare, and player numbers dwindled soon after. In early June Amazon "retired" two of its three modes. Then, later that month, Amazon "un-released" the game, bringing Crucible into closed beta in a bid to save a project years in the making. In a post on the game's website, developer Relentless Studios said "ultimately we didn't see a healthy, sustainable future ahead of Crucible". Read more
2020-10-09 23:34 UTC · Community Announcements · anomal_e
Essence hunters, In July we moved Crucible into closed beta. We made a list of features we felt would enhance the player experience, which we shared publicly on our roadmap, and with the exception of custom games (which we expect to ship in the coming days), we completed them all. With those features shipped, our next step was to evaluate the feedback we’ve heard from you, paired with the data we’ve collected, to determine our path forward. That evaluation led us to a difficult decision: we’ll be discontinuing development on Crucible. We very much appreciate the way that our fans have rallied
2020-10-05 19:07 UTC · Community Announcements · anomal_e
Hunters & Gameplay General Changes: In-game damage floaters are now enabled for all players by default. Floaters can be disabled by navigating to Settings > Gameplay in the menus . Updated the location where damage floaters will display on the screen when damaging creatures. Bug fixes: Fixed a bug causing Ajonah’s Jamming Shroud to display damage floaters on detonation. Fixed a bug causing damage floaters to display when damaging inter-actable plants. Fixed a bug that prevented close-up shots from correctly registering as headshots. Fixed a bug causing the invulnerability status to not display
2020-09-24 18:26 UTC · Community Announcements · anomal_e
A lot has changed in the world of Crucible—in this week's build more than ever. Whether you played two weeks ago or haven't looked at the game since May, there's tons to check out. In addition to the performance improvements we've continually made since launch, we've almost entirely revamped Heart of the Hives. Read the full release notes here to see a full list of updates in just our most recent release, and join us for Friday's playtest from 11 a.m. to 5 p.m. Pacific time!
2020-09-23 20:33 UTC · Community Announcements · anomal_e
Developer’s note: Today’s update is a big one for us! It’s packed with a lot of work described on our initial roadmap from June (which you can see here]). We can’t wait to hear what you think of the changes! We’ll be playtesting this Friday from 11 a.m. – 5 p.m. Pacific Time, so come join us and try out the new-and-improved Heart of the Hives experience. Thanks for being part of the community! Spotlight Heart of the Hives Improvements Developer’s note: Back in June we announced that we’ll be doubling down on Heart of the Hives and making it the premiere Crucible experience. This allowed us to
2020-09-10 17:29 UTC · Community Announcements · anomal_e
Hunters & Gameplay General Changes: Updated interaction visual effects (VFX) on all characters. Positioned the interaction VFX to display for all characters, as they were previously hidden from view when playing as certain characters. Added new VFX for picking up Essence. The bottom edge of the screen will now display a blue glow effect to provide a more clear indication that Essence was successfully gathered. Bug fixes: Fixed a bug that caused UI elements to occasionally not display and sound effects (SFX) to not play for Ajonah and Drakahl. Ajonah Changes: Squid Mine : Mines now target pract
2020-08-27 00:35 UTC · Community Announcements · anomal_e
Every Friday, we gather closed beta participants (that's you!) from 11am-5pm Pacific to group up (or go solo if that's your deal) and play some matches. Join us--we'll be in-game and on Discord!
2020-08-27 00:29 UTC · Community Announcements · anomal_e
Hunters & Gameplay General Changes: Damage indicators (outgoing hit markers) now scale in size based on the amount of damage dealt by the attack. This should help players understand how impactful their attacks are. Improved the reliability of melee combat. This should improve the feel and hit registration of melee attacks, especially in higher latency environments. Reticles for Shakirri and Drakahl will now animate on melee attacks that successfully connect. Ajonah Changes: Jamming Shroud : Jamming Shroud visual effects (VFX) have been updated to better distinguish between ally and enemy shrou
2020-08-12 18:11 UTC · Community Announcements · anomal_e
Spotlight • The Lurker has been updated with territorial behaviors to create a more threatening and engaging encounter: o Movement: Forward movement is faster. Movement and turning is locked during attack. o Attack: When in range, the lurker telegraphs their next attack by shooting a targeting beam at the player. The beam has a max range of 20m, increased from the previous attack max range of 15m. The lurker is locked into place during their attack animation, allowing players to take partial or no damage at all if they move to avoid the attack. After attacking, the lurker resets before a
2020-08-04 20:03 UTC · Community Announcements · anomal_e
Spotlight Mini-Map v1.0 Our initial implementation of a mini-map is in! The mini-map lives in the upper left corner of your heads-up display (HUD) and gives players critical gameplay information. You can, of course, still use the larger map to ping locations and see the state of things in more detail. This first version of the mini-map shows: • Your location and facing direction • Ally locations • The location of enemies detected by you or your teammates • Hives, hive telegraphs, and hive hearts • Incoming objectives • Active objectives • Pings Developer's note: As part of this change and beca
2020-07-30 21:00 UTC · Community Announcements · anomal_e
Last week we mentioned that we were planning to push a new release out the door this week and welcome our first wave of new beta testers. Unfortunately, due to a few critical bugs we recently identified, we’re postponing the release and the invites until next week. We know that’s not exciting news, but these bugs impacted core gameplay and we need time to thoroughly test out our fixes for them before pushing the release live. The upside of the situation is that the registration cut-off for the first wave of invitations is being extended to Sunday, August 2, at 11:59 p.m. Pacific. We’ll be runn
2020-07-22 18:29 UTC · Community Announcements · anomal_e
Hello, Essence hunters, Welcome to another Crucible developer update. We have a medley of topics this week, so let’s jump right in. Release cadence Since launch, and up until a few weeks ago, our goal was to put out a new release each week. This approach allowed us to quickly address the issues we saw at launch, but it came at the cost of reduced internal efficiency. Our goal moving forward will be to put out new release every two weeks. This is more sustainable for the team, and it gives us some extra time to make sure we’re putting out quality releases—which is important considering there
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