Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:24 UTC.
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2026-04-28 19:41 UTC · Community Announcements · Cody Penn
{STEAM_CLAN_IMAGE}/34910439/df32a1fbca9b705943c7efd09be9b5326f5acddc.gif Hello again! On May 1st it'll be the 7th Anniversary of Jump Off The Bridge on Steam. I've decided to post this update a couple of days early since I'll be going hiking and then camping for the rest of the weekend. In this update, I've added three new levels, and one new achievement. One of the levels "Potential," is unfinished. The others could use some work as well. Earlier back in February I talked a bit about artistic liberty and freedom. I've always felt some invisible standard that I set myself, and ofttimes it chan
2026-04-07 15:38 UTC · Community Announcements · Cody Penn
Hello again, Someone reached out to me regarding a bug that would crash the game on the Old Rust Boss level. It was related to the warning object that would spawn to telegraph the falling crates. There were instances where the crate would be destroyed before reaching the ground, thusly causing the warning object to try to reference a nonexistent instance, causing a crash. I've fixed and patched it. Until next time, -Cody Upcoming Preview: {STEAM_CLAN_IMAGE}/34910439/6c4156334bb674bfcec38d4b53cc9d69bce6f3e1.gif V1.2.6.5 Changelog Fixed game crashing bug relating to warning objects telegraphing
2026-04-01 17:00 UTC · Community Announcements · Cody Penn
Steam Cloud has been added. Saves should upload and download from cloud, so all your progress jotbing should be saved no matter what computer you login from. Lemme know if there's any problems with it. Thanks! -Cody {STEAM_CLAN_IMAGE}/34910439/88c5284e34fe5e34353023a4f68c62521c7cd802.png
2026-03-02 18:41 UTC · Community Announcements · Cody Penn
Hello again, nice to see you, I've fixed a couple of bugs regarding the saving and loading of options for players. A friend of mine also found a very ancient bug on the Hungry Troll level, which I've fixed. I've also added the level previews for the last three levels that were added last update. Take care, Cody Penn Upcoming Preview: {STEAM_CLAN_IMAGE}/34910439/c793532938f2f3538f372821d225d06323101f14.gif V1.2.6.4 Changelog Fixed bug on "Hungry Troll" where player would be softlocked if they restarted the level within half a second after entering the cave. Fixed bug of Particle Level not savin
2026-02-07 01:54 UTC · Community Announcements · Cody Penn
Hello again, Today I turn 30 years of age. I wanted to take some time to celebrate my birthday by making an update. I decided no matter what I had I'd upload it anyways. So today I have three more levels, and have added the original 1.0 version of the game into an arcade cabinet in the city. Beating this level gives the player 10 bucks, which they can now use to buy keys (costs 100) from the Bear that's moved in above the pizza place. The keys allow players to unlock whatever level they'd like. It's in a bit of a primitive state, but it works. Over the years I've had a lot of friends tell me t
2025-05-01 05:06 UTC · Community Announcements · Cody Penn
{STEAM_CLAN_IMAGE}/34910439/13455aa236900e0fe8c156c754b8969e53518092.gif Hello again, it is the anniversary for the game. It has now been six years since I've released Jump Off The Bridge. When I started this years ago, I didn't expect I'd still be working on this game even now. Perhaps I am much more stubborn than I ever gave myself credit to be - to some a curse, others a boon I suppose. I'm almost 30 years old now, which feels weird to say, since I don't feel 30. I'm enjoying myself when I can, as I hope you are. This update is silly, because I decided to let a joke fall out of my head and
2024-12-25 17:51 UTC · Community Announcements · Cody Penn
V1.2.6.1 Hotfix Changelog Bugs Fixed Fixed: Game would crash on Level 1 with controller plugged in. (It was an error with the textboxes) Fixed: Level Editor explanation would refresh everytime you restarted a level in the level editor. (Now it will stay closed when pressing F1.) Fixed: Game would crash in Level Editor if you tried to move a Cop that has been selected. I've removed the Cop for now, I need to program separate objects for the Level Editor that don't move out of selection-range when in Edit-Mode. Fixed: "New" now on "Burden Of Living" level. Fixed: Gamepad would have inverted vert
2024-12-25 05:41 UTC · Community Announcements · Cody Penn
{STEAM_CLAN_IMAGE}/34910439/8fe02a04ac5a450660ca69e2ec5c923b416ca363.png After two and a half years of struggling to release something, I gave myself a new goal: "Whatever I get done by Christmas, I'll release it." Rather than the lofty expectations, or the insidious perfectionism, I aimed to simply just have fun, and to let my heart roam. I had to overcome some things first, some of which you'll face in the update. I expect this update will have many bugs, many loose ends and threads, some in different shades of finish or polish. Regardless it is important for me break the curse of this long
2024-05-02 02:53 UTC · Community Announcements · Cody Penn
{STEAM_CLAN_IMAGE}/34910439/f559a10f0fc4aaeef3eea44354db3763c15d7091.gif It's been five years since I released the game onto Steam. A lot has changed. The game has changed, and I myself have changed. It has been some time since I've released an update, but I've been chiseling away at it. Some days I want to give up, and quit, but I think that's natural. Sometimes I'm anxious about the time I've taken, but every time I sit down to do something, I learn a little more, and take a couple more steps. I'm happy I made it here, wherever this place is. I don't know how long it will take until I releas
2023-05-01 18:53 UTC · Community Announcements · Cody Penn
Hello! It has been almost a year since Jump Off The Bridge has been updated, for everyone still here, thank you for your support. This past year I've learned a lot of important lessons, some difficult, some enjoyable, some sad, some happy. But in all I'm proud I was given the opportunity to learn them. If there's anything I want to impart with my game, it is that you don't fail until you give up - that every mistake is a learning opportunity, a potential stepping stone to something you never expected. I'm going to keep trudging along, I hope you will as well. Until then, good luck, and keep up
2022-05-24 00:26 UTC · Community Announcements · Cody Penn
Hello everyone! It's been a couple of months! It has been too long since the last content update. I spent a great amount of time trying to work on improving my focus, and while some of it succeeded (exercising, more time outside, adjusting diet, cutting out sugar, adjusting times, scheduling activities, adding vitamins, rearranging my room), some of it failed and made me much more scatterbrained (cutting out caffeine, no fruit diet). Now that I recognize the power of coffee in my ability to focus, I've been making some headway. In update V2.5 I've added two new levels: {STEAM_CLAN_IMAGE}/34910
2022-02-09 23:57 UTC · Community Announcements · Cody Penn
Hello everyone! It took more than a week, but the Clay Pots Level has been added to the game. I've also added a "Beat the Level without breaking a single pot" achievement, which is incredibly difficult. I'll endeavor to make some more extremely difficult achievements for the hardcore completionists soon! Next up will be Romance-themed Levels, some Patreon Backlog stuff, and more work on the Hardmode Commission. The Clay Pots Level {STEAM_CLAN_IMAGE}/34910439/117ff6531e53cdee3a290626864daf5daac2fabc.png In-Progress Mac Version (This is a nightmare) Romance Themed Levels Hardmode Commission Larg
2022-02-01 03:37 UTC · Community Announcements · Cody Penn
Hello everyone! It has been a couple of months! I ran into a bunch of bugs with the latest Betas of GMS2, so I decided to hold off until those had been patched before I exported a new executable. Since everything seems to be stable, I'm releasing an update with a new level: The Polar Bear Level (and an Achievement). This update also includes quite a bit of work on the Gamepad and Keyboard binding controls. The menus should work better overall, allow more intricate binding, and I've fixed the D-Pad movement. Now by default both the Joystick and the D-Pad work for movement, so you can use them i
2021-11-30 17:15 UTC · Community Announcements · Cody Penn
Bug Fix Hello again! The checkpoint system was working incorrectly. I have repaired it. If you have had this glitch, once you start the game, you should now be at the final boomerang level. After beating that level, deliver the nicotine patch to the thug, and jump off the bridge. Upon jumping off the bridge, you will receive the "Beat Easymode V1.0 Achievement". After receiving that achievement, all the rest of the levels will be unlocked for you. Thank You Thank you to Tobias, 樣逸, and 神山識, for bringing this to my attention. I apologize for the extra suffering I have caused you. Contact Me It
2021-11-21 08:30 UTC · Community Announcements · Cody Penn
Introduction Hello again everyone! I'm changing my philosophy. I've spent too long working on this update, and entered a self-defeating cycle of "took more-time need more-content." My scope for V2.1 was far too grand, and so I'm cutting my losses, and am changing my philosophy. Every time I finish a level, I'm going to update the game. Sorry for the incredibly long wait, hopefully you enjoy what I have in store! All the levels that are a work-in-progress have been denoted accordingly. Life News With the help of my family, my patrons, and your support, I'm now renting an office space. We've spe
Full appinfo as delivered by Steam PICS, changenumber 37441117. Also at /api/app/1057780/raw.
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