Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:12 UTC.
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2026-05-06 12:14 UTC · Community Announcements · Sertorius
I'm happy to announce the full release of my new game, Never Second in Rome!While it has many things in common with A Legionary's Life, there are also a lot of big differences.In Never Second in Rome, you start as a freshly appointed centurion in Caesar's army, skilled and well-equipped from the beginning, though of course there's plenty of room for further growth.In addition to the main character, you control the unit under his command and several individuals within it.Battles are fought both at formation level and at individual level. The two aspects strongly influence each other.While Never
2025-10-04 10:02 UTC · Community Announcements · Sertorius
Patched Unity's CVE-2025-59489. I have also updated the free demo.
2025-02-12 16:19 UTC · Community Announcements · Sertorius
I'm thrilled to announce that Never Second in Rome is entering Early Access on February 18 at 17:00 CET (08:00 PST). The initial version will contain 10 fully playable chapters extending from the beginning of Caesar's Gallic campaign to the siege of Alesia. The free demo will remain available even after the official release, so that you can try the game before you buy it. However, I have been making a lot of small changes and tweaks since the last demo version (0.5.1) was published. I'm going to release an up-to-date build on the day Early Access launches. I expect Never Second in Rome to stay
2024-09-25 15:29 UTC · Community Announcements · Sertorius
I almost didn't notice that today is the fifth anniversary of the release of a Legionary's Life. It is gratifying to see that this game is still being played and remembered by so many people after such a long time. And may I just say, without your constant support during these five years I would never have been able to work on a new game, the recently announced Never Second in Rome. Thank you for making it possible!
2024-09-03 16:49 UTC · Community Announcements · Sertorius
After well over four years of development, the time is ripe to unveil my next game: Never Second in Rome. As guessed by some of you, it is set during Caesar's campaigns. {STEAM_CLAN_IMAGE}/34825582/b29a19f1fc7f04613a2d3b2e7c935984b0bb2747.png If you have played A Legionary's Life, you will find familiar concepts, but there are also many big differences. They are too many to mention here, but here are some of the most important: In A Legionary's Life you are a conscripted ordinary citizen at the beginning of the game. In Never Second in Rome you will start off as a freshly promoted centurion. Y
2020-09-14 08:19 UTC · Community Announcements · Sertorius
It is almost a year since the game came out of early access and was released in its first complete form. I want to thank once again all of you players who have spent words of support and appreciation here on Steam and elsewhere. Today's update offers a description for each enemy type, a few little improvements that should help new players get their bearings faster and a couple of minor balance adjustments. Changes I have added a brief description to over 40 enemy types. The description can be seen in the details screen of each enemy, below the name. It should provide more background informatio
2020-06-15 09:18 UTC · Community Announcements · Sertorius
The main reason for today's update is to fix a couple of bugs that have been reported recently. While very difficult to stumble upon, they had the potential to be fairly annoying. I have also taken the opportunity to apply a few minor balance tweaks. Fixes Fixed a bug that could prevent ambushes from triggering at the appropriate time. Fixed a bug that could make a fight freeze at its conclusion. Flori2412 sent me a couple of corrections to his German translation, which I thankfully applied. Changes The hand-to-hand fights against phalangites now last 24 rounds instead of 20. The difficulty of
2020-04-15 12:14 UTC · Community Announcements · Sertorius
Here's what's new in today's small update: The first change requires a little explanation: as the majority of you already know, when fighters use the Recover action and have not been attacked since their last turn, the action succeeds automatically with no roll involved. As usual, it is true for both player and AI controlled characters. This is already explained in both the action tooltip and the combat manual, but I decided to make it more noticeable. From now on, whenever a character benefits from an automatically successful Recover action, the message will be "Succeeded! (Undisturbed)" inst
2020-03-25 10:02 UTC · Community Announcements · Sertorius
Over the course of the last months flori2412 has been working on a fan-made, entirely volunteer German translation of A Legionary's Life. Now this considerable amount of work (the text is nearly as long as an average novel) is completed, and his translation is available to everyone with newly-released version 1.3.5. You can set the language in the main menu: the control is in the top-right corner of the screen. Despite the fact that it is a fan-made translation, the attention to details and the care that emerged while talking with Flori are nothing short of professional work. This is a difficu
2020-02-24 09:18 UTC · Community Announcements · Sertorius
There are several important news regarding the combat system. Visible chance of full success for Feints and Shield Attacks Actions like Feints and Shield attacks have always had two indicators: the first represents the primary, mostly Skill based check, and the second represents the chance to overcome the opponent's resistance (based on Awareness for all Feints, but also on Quickness for Quick Feints). A full success requires the attacker to pass both checks. When they saw two circles showing a chance of success of about 70%, some players assumed that the overall chance was about the same, but
2020-02-10 10:29 UTC · Community Announcements · Sertorius
I had to fix a glitch affecting the Health bar and wanted to add a very small feature that was quite straightforward to implement, then I decided I might as well try tweaking a few parameters. Workouts are initially 50% more likely to improve your Attributes. The odds will drop a little faster than before the farther you get from the initial value. Overall, the progression curve is significantly more favorable to the player and I think it also makes more sense than before. Similarly, your mental Attributes will improve more often when you successfully complete a foraging mission or show good l
2019-12-11 10:18 UTC · Community Announcements · Sertorius
Today's update is very small, but important. Besides a minor accessory improvement to the engine, I have made a few tweaks that will affect the balance of the earlier phases of the game. Your Sword, Shield and Javelin Skills will start at 29, 29 and 26 respectively, instead of 29/29/29. However, now after the first main battle you get a 5-point bonus to all your Skills instead of 3, and 4 points after the second. This is to reflect the fact that his first real combat experience and his first pitched battle should deeply affect your legionary's confidence and reliability in a fight. To accomoda
2019-11-26 13:31 UTC · Community Announcements · Sertorius
I haven't done it in a while, so before talking about this patch, I'd like to thank all of you who have shown support and appreciation; unconventional indie games such as this can only exist thanks to your constant encouragement. As for today's update: Added full localization support. Well, the game had already been developed with potential localization in mind, but some less urgent aspects were postponed. A certain fellow legionary whose life you can save in Hispania should be a little more resilient. During the third main battle, there is now an opportunity to change your equipment after the
2019-10-21 08:44 UTC · Community Announcements · Sertorius
Several changes are related to foraging missions, including a couple of rare but nasty bugs. I have also extended the tooltips of Feints and Shield attacks to avoid misunderstandings about the effective chance of success of actions that have two indicators: the actual chance is the combined chance of both indicators. In short, if the "H" indicator of a Feint shows a chance of 70% and the "C" indicator shows 40, the combined chance of success is 28%. You might pass the first "H" check and fail the second, in which case the action is Resisted, producing a reduced effect. From several reviews and
2019-10-08 07:50 UTC · Community Announcements · Sertorius
List of changes in version 1.1.4 When characters fail to Recover twice in a row, their chance to succeed is increased by 16% for each further consecutive attempt. The increase is 8% if the character is Fatigued and 4% if Tired. Exhausted character do not benefit from this bonus. Like every rule, this applies to both the player and the AI controlled characters. Success is still guaranteed for characters who have not been attacked for a whole round. The AI should Respite more often, especially when it is more fatigued than its opponent(s). During the third battle, your Fatigue is partially reduc
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/1058430/raw.
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