Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:58 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-01-27 10:13 UTC · Community Announcements · X_________X
A large update has just been uploaded that revisits Deathbloom: Chapter 1 and cleans up a lot of things! Optimization: FPS increase of 50%-75% on larger scenes Optimization: FPS increase of 20%-30% on smaller scenes Optimization: Fixed issue with debug log causing lag Update: Boss battle now has a health bar and title Update: Player will be warned before leaving for the next level Update: Text improvements to important doors and cabinets Update: Looping music issue fixed on several scenes Update: 'New Area' UI is now larger and easier to read Settings: Invert Mouse is now an option Misc: Host
2021-08-24 21:00 UTC · Community Announcements · X_________X
Inspired by classic survival horror. Bachman Manor sprawls into a maze of corridors, bedrooms, foyers, and more. Filled with puzzles, traps, and hidden passageways that explore the secrets of its dark history and occupants. Classic Survival Horror Check and mark your map while exploring the vast Bachman Manor and surrounding estate. Look for items, keys, and solve cryptic riddles to advance through its dark halls. Arm yourself with anything you can find to stay alive, from modern weapons to medieval ones. Search for supplies, secrets areas, and letters to increase your chances of survival. Num
2020-10-29 16:20 UTC · Community Announcements · X_________X
Steam Achievements have been added to Deathbloom: Chapter 1 (a small Halloween update) {STEAM_CLAN_IMAGE}/34986996/62d70dc19380c361a03e07de78719bc7a12d0f51.png
2020-02-24 14:27 UTC · Community Announcements · X_________X
In anticipation of Deathbloom: Chapter 2 releasing soon I've made a few updates around audio and minor details in the level designs. Nothing too major but wanted these to be updated as I've had some player feedback on them! All the best, VL
2019-10-07 04:25 UTC · Community Announcements · X_________X
A new update is now available for Deathbloom: Chapter 1, the focus is now primarily on Chapter 2 (well into production with influence from player feedback and ideas). The key features of this update: Enhanced Map: Explore the world with more confidence A "Last Known Position" marker has been added to all rooms on every level to help navigate the expansive Bachman Manor Estate. More notes and "Map Updates" have also been added so the player can focus more on the game and less on figuring out where they are. Enhanced Enemies: The residents of the house have more 'personality' The Health and Dama
2019-07-21 09:29 UTC · Community Announcements · X_________X
Hello all, Some more updates has been added to Deathbloom: Chapter 1 Gameplay New level added: Christina's Nightmare Removed Motion Blur Headbob movement decreased on walking and running Boss Fight: Escape timer is lower More AutoSaves added More “Map Updated” prompts Updated controls in "View Controls" option Cleaner weapon switching with SFX Overall increase in FPS (Frames Per Second) Optimization Exceptionally high texture resolutions lowered Better LODs on GameObjects Less bulky Particle Systems Scenes "cleaned" of unused GameObjects Technical Better Door Triggers Animation issues fixed on
2019-05-28 01:40 UTC · Community Announcements · X_________X
Hello all, A big round of updates has been added to Deathbloom: Chapter 1 Gameplay More map notes to help guide the player More hidden supplies to encourage exploration More in-game prompts to explain the mechanics of the game More cryptic letters revealing the story of Bachman Manor Revised SFX and more audio tracks New weapon added (in a secret place) Technical Fixed early game save/load bugs Better Ai navigation and collisions in confined spaces Modified LOD on objects and fixed abnormalities Simplified text on lengthy letters As always, I am available through deathbloomgame@gmail.com - Vin
2019-05-21 16:36 UTC · Community Announcements · X_________X
Hello all, A few folks have been noticing small bugs and typos (too much late night writing) so the latest update fixes those and also adds more navigation through letters and candles to help those who have been getting a bit lost in the manor. Thank you for submitting your comments and questions, I will continue with updates until Deathbloom is as polished as it can be! As always, I am available through deathbloomgame@gmail.com - Vincent Lade
Full appinfo as delivered by Steam PICS, changenumber 37441117. Also at /api/app/1058560/raw.
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