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Hello, The title says it all really. We've added in Steam cards and badges for those who enjoy collecting them! Thanks, Ignatius
Miner's Mettle is a artillery-based real-time strategy game. Control a fleet of artillery-trains on an isolated and lawless mining planet. You'll need accurate shooting and tactical prowess to return safely with precious resources!
| App ID | 1058800 |
|---|---|
| App type | Game |
| Developer | Singular Scheme |
| Publisher | Singular Scheme |
| Release date | 2021-11-03 18:39 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/1058800 |
| Last store refresh | 3 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Pentum.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:26 UTC | $24.99 | $24.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 8313625 | 2022-03-04 13:01 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228988 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 1058802 | windows · 64 | 22.52 GB | 21.99 GB | 1939006821021182207 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 8313625 | public | 2022-03-04 13:01 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:26 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Hello, The title says it all really. We've added in Steam cards and badges for those who enjoy collecting them! Thanks, Ignatius
A couple of requested features in today’s patch including the much requested patrol feature. Patrol (Default Hotkey: C)- Trains patrolling will repeat a route between their starting location and a location set by you. This can be between two facilities, empty stretches of track, mining platforms, or any other location you choose. You can use patrolling trains’ devices and aim and shoot with them without removing patrolling behavior. Trains can load and unload minerals automatically if they can, as well as repair, if possible, while still in patrol behavior. Only changing speeds, directions, or
Some fixes this week, the headline being that AI movement continues to improve and we’re very close now to it being free of any glaring issues: Fixed issues with AI trains getting stuck on certain maps (6, 9, 17, 19) Fixed a crash sometimes when trains enter intersections from the tail end Fixed an issue regarding destroyed facilities’ shields coming back after loading a save file Fixed a crash issue for M18 save files
We’ve been working on a bunch of improvements and fixes for the past few weeks. Improvements to our audio, ability/device fixes, a fix for AI trains yo-yoing, a myriad of save/load fixes, difficulty smoothing and more: Improved the SFX in many areas, including some devices getting their unique SFX implemented Slightly eased the difficulty of Mission 11 and 19 based on player feedback Fixed issues with AI trains yo-yoing Fixes issues with using the salvage devices on Zed and Iron Strike Fixed the Jammer device not working properly Fixed an issue with using an Artillery Station on Mission 4 not
A happy new year to everyone! This patch contains a multitude of new VFX for the various devices you can use. This includes VFX for the device’s projectiles, VFX for when they impact or explode, and VFX for any buff/debuff effects on a train. Added in unique VFX for many devices Fixed an issue where the player’s trains might sometimes “yo-yo” at a Y section in the track. We’re still working on fixing the issue for the enemy trains Fixed an issue with Horde where the enemy spawns would all come from the same spot always Fixed an issue where sandstorm VFX would clip through the camera sometimes
Likely our last patch for what’s been a very interesting and eventful year, Patch 49 is a small one has a few fixes and QoL additions that will improve your experience: Aiming with a train from under a shield will now turn red, indicating to the player to not fire (another WkSD request!) Added a small new feature where the camera snaps to its default height and angle. The hotkey is “N”. We may add it on the UI as well Mission 6 difficulty smoothing was overwritten previously and has now been re-added; fewer trains are built by the AI at the beginning Fixed an issue where Platinum platforms wou
A few bugs have come to our attention post 1.1 and we’re working through fixing them. Here’s a list of what’s changed in today’s patch: Fixed an issue where auto-repair would trigger first before auto-unload, we wanted it the other way around since you might need those same resources to pay for the repairs in the first place Color corrected the new facility renders on the research screen Fixed an issue with trains’ health segments turning black after unloading minerals Fixed a cinematic in mission 2 where a train would be invisible Fixed an issue where AI trains would try and heal their damage
Patch 1.1 is here! We may have been gone for a month, but we put that time to good use and put the game on a major diet. We’re pleased to say that we’ve more than halved our install size and the game should come in under 23GB now! There are many other fixes and features to be found in 1.1. Check them out! Reduced install size – As mentioned above, we’re well under our initial target of 30GB so very happy with this one! Improved Pathfinding – Improved pathfinding for player trains when right clicking in Satellite View Improved Horde Mode – Horde mode gets a major revamp with customizable variab
EDIT - We need another day to further test out our new patch so unfortunately we'll be delaying it for a day. The good news is that the install size has essentially halved, so expect to shave off a total of approx. 24GB of the install size! Hello everyone! It's been a blur of a month since Miner's Mettle left Early Access and launched version 1.0! We had been dropping regular, twice a week updates in November, but have slowed down a bit in the past week or so. The reason for this is we've been working on update 1.1, which is our largest update yet and required a few weeks in the oven before la
We had a really annoying bug with repeating dialogue in Mission 7, happy to say it's been squashed now. We've also removed certain things from appearing in cut scenes, such as aiming reticules, ability VFX, etc.
Some UI improvements on this patch, continuing our Quality of Life changes as requested by you, the players. Also a few bug fixes, and finetuning missions 3 and 6 for pacing and difficulty. Mining Platform Icons – We’ve added in two new passive icons. One, the Node Value, displays the amount of minerals a node contains. The other, Storage, displays how many minerals are currently being stored. This should help players not only understand the relationship between Nodes, Storage and Trains, but also know the exact numbers at any given point Facility Health Icon – Similar to the above but pertain
Some more fixes heading your way! Fixed an issue with skipping conversations sometimes breaking mission flow Fixed an issue with pathfinding when right click moving with a docked unit Fixed an issue where a crash would occur if an AI train crossed into a specific tunnel in M20 Fixed an issue with Zed Repair Garages not giving an energy boost to units as the upgrade describes Fixed an issue with Kylian Shield Generators giving permanent invincibility to any unit under their shield bubbles Updated facility research descriptions to be more concise and accurate
Thanks to Thrillwizard for submitting a bug report yesterday. Got his issue fixed and a few other improvements in today’s patch. Fixed mission flow breakage in M13 and M22 Fixed an issue with Kylian Radar Towers not getting the extra shielding capacity when upgraded Fixed an issue with Zed Repair Garages not being able to unload and process minerals for spending Health Bar placements have been adjusted for aesthetic reasons Made the number of facilities (of the same type) that can be built consistent – now it is 1 at Level 1, 2 at Level 2 and 3. Fixed an issue with the Glossary not unlocking c
A small patch, finishing off our bark issues and adjusting the Research screen UI. Fixed a few issues regarding barks, and it should now be in a much better state regarding sometimes stopping Adjusted the Common Upgrades tab in the Research Screen so you don’t need to scroll down anymore to see all the research options Increased the reveal area of artillery shots to keep it consistent with similar changes made to other abilities.
Another patch just in time for the weekend! Fixed an issue where the priority on barks (dialogue where units confirm actions, as an example) was not resetting. This resulted in mostly silence and non-firing barks by the end of a mission. Added in Repair Auto-cast, which is on by default but can be changed in settings. This allows damaged docked units to automatically be repaired (in HQs and Repair Garages) provided resources are available to do so. Unloading takes priority over it, so it will unload first and then repair. Artillery Emplacements are the most used facility, since their specialty
Full appinfo as delivered by Steam PICS, changenumber 38263277. Also at /api/app/1058800/raw.
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