Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:11 UTC.
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2026-09-09 21:54 UTC · Community Announcements · majicDave
Hi everyone, For the past few months, I haven’t been working on Sapiens, and the time has come to talk about that. Sapiens development is now on hold temporarily. I will return some time next year. I still very much intend to release 1.0, and then continue to add to Sapiens for the rest of my life. You’ve all seen the roadmap, we know what is planned in the game, and none of that has changed. The game is not abandoned, it’s a solid early access title. It just has a very long development timeframe. OK, but why the pause? For context, I have been working on Sapiens as my main full time project f
2025-10-07 00:07 UTC · Community Announcements · majicDave
Greetings!I have been making great progress over the past few weeks on conflict.The first step was to add a banish command. This is long requested, and was necessary for conflict, to be able to tidy up any elderly stragglers if you take over an AI tribe for example. So this now works, you can banish your own sapiens, and you can attempt to banish sapiens from other tribes too. You can now also recruit from ai tribes, and other tribes in multiplayer too.And it's not just a simple "always succeeds" situation anymore. When you recruit or banish (except when banishing your own sapiens, which alway
2025-09-14 20:00 UTC · Community Announcements · majicDave
New in 0.6.1.2: Pregnant, elderly and children sapiens now move away from sapiens belonging to hostile or unmet tribes Fixes bug where restricted building materials wouldn't be saved if you placed a building without issuing the build order Fixes bug where the 'build more' button on the radial menu didn't copy the correct building materials Fixes bug where in-progress placed/built objects lost their custom names when the final place/build action was completed Fixes bug where you didn't recieve a notification when new tribes were spotted Fixes bug where the garlic sapling was missing the collisi
2025-08-31 20:45 UTC · Community Announcements · majicDave
It's been a slow few months of development, with a number of sicknesses slowing things down, and some big tasks requiring the update of a lot of assets. But we finally have an update! I had planned to work on more features first, but this contains a fix for the graphics driver related crash which needed to be addressed quickly. So we're getting foundation blocks and 1x1 floors a little early, and more content and gameplay features are not too far away. New in 0.6.1: Adds foundation blocks as a new option for building New textures for mud brick and stone block walls, floors, roofs and paths Add
2025-04-15 21:45 UTC · Community Announcements · majicDave
This update adds seven different breeds of fish! It also brings new detailed textures and shaders, improves all animal models and behaviors, adds a range of colors for alpacas and woolskins, and contains a number of bug fixes and balancing tweaks. Fish can only be caught via spears at the moment, which can be thrown from the water. Fish hunting and canoes in general still need some more work, and angling will be added within the next couple of updates. However fish are already a nice addition and a valuable food source. In other news, Majic Jungle has an employee now, it's finally not just me!
2024-11-19 20:38 UTC · Community Announcements · majicDave
Hi everyone! A new update that has just gone out, which adds two major new features: Canoes, and point and click mode. Canoes are simply hollowed out logs, which provide a small amount of storage space, room for one sapien, and very fast transport over water. As well as making it quicker to retrieve distant resources, they also make it possible to trade with more distant tribes. Point and click mode is a whole new separate camera/control option, where instead of a first person 3D view, you can have a visible cursor always, and click on objects easily. This is a highly requested feature, is now
2024-08-24 20:50 UTC · Community Announcements · majicDave
{STEAM_CLAN_IMAGE}/34816065/823a5ee248ca2b7bd35e9dfaa5575443c6703317.jpg With the release of the Sapiens 0.5 multiplayer update, a lot of the previous roadmap is now complete. Your feedback has helped to lead the direction of the game, and I have a few new features I want to add, so it’s time for a complete new roadmap! This roadmap covers all of the features I intend to add before the 1.0 release. There are many more features I’d like to add beyond that too, but this is a good set of launch features that can be achieved in a reasonable timeframe. VR is the only removal from the original roadm
2024-08-08 22:24 UTC · Community Announcements · majicDave
New in 0.5.0.79: - Fixes bug where you couldn't enable mods in previously created worlds - Fixes crashing bugs when using translation mods, enabling storage sharing, and a couple of other rare crashes
2024-08-07 21:49 UTC · Community Announcements · majicDave
Hi everyone! Multiplayer is off to a great start in Sapiens, it’s amazing seeing the impressive builds and screenshots being posted around the community, and I really appreciate all of the feedback, reviews and kind words of support. This update focuses on improvements for when you are working together, with a new “Share Storage” setting which allows you to share the same settings and send/receive orders. It also makes it easier to see when you have restrictions on your storage areas and sleds, and fixes the issue causing many mods to fail to work. From here, I’ll be releasing on the unstable
2024-07-19 06:04 UTC · Community Announcements · majicDave
Multiplayer In multiplayer, you each control a tribe, and can work cooperatively, sharing and connecting your villages to create trading hubs, shared accommodation, and large scale building projects. Play in persistent dedicated servers, host a LAN game, or invite a Steam friend to join. Set up and play Sapiens privately with your friends, or join public servers and explore villages built by hundreds of other players. {STEAM_CLAN_IMAGE}/34816065/abca13a84bb82b43e128fbae1608b79173941266.gif AI Tribes and Trading Now all of those thousands of tribes that you can choose from when you start the ga
2024-05-02 01:48 UTC · Community Announcements · majicDave
Hi everyone! This is just a quick announcement to let you know that the Sapiens 0.5 update is now open to everyone for testing on the unstable branch. I am aiming for the 18th of July for the full release. Multiplayer is of course the biggest new feature in 0.5, and though there is a lot of tidying up left to do, it’s already working really well. We have a handful of persistent dedicated servers being run by the community already, with more coming online all the time, so if multiplayer Sapiens interests you, and you’re willing to help test it before it’s stable, then now’s a great time to jump
2024-04-07 22:35 UTC · Community Announcements · majicDave
Hi everyone! I’ve been making great progress on the next big update, and have some news to share, Sapiens 0.5 will come with full multiplayer support! Sapiens 0.5 will be available to everyone in 2-3 weeks time, on the unstable branch, with the full stable release coming in July. We’ve been running a private test with members of the community playing together on a persistent dedicated server for the past few weeks. Initially things were a little rough, with a number of bugs and performance issues to iron out. But despite this, it was clear early on that multiplayer was amazing. I still enjoy j
2023-12-18 00:06 UTC · Community Announcements · majicDave
Thanks everyone for all of your support throughout 2023! The 0.5 update is progressing nicely, and over these past couple of weeks I’ve made a lot of progress on multiplayer and AI tribes. But with the update just about to enter the first testing phase, it’s still going to be another few weeks before it’s ready. So while you’re waiting, and with over 70 mods available, now is a great time to try out a few! If you haven’t installed any mods before, Sir Lich’s new Christmas 2023 mod is a great place to start, to add a purely visual festive vibe. Vanilla Tweaks makes it easy to configure a wide r
2023-11-13 23:10 UTC · Community Announcements · majicDave
Hi Sapiens fans! I've been working hard on the big 0.5 update, and it is getting closer to being ready for testing. There are still a few more weeks of development left to go, but it's definitely time to share some details about what's coming. So what's new? Firstly, AI Tribes! Now in 0.5, when you are picking a tribe to lead, the other tribes around will actually be there in the game. They'll have their own villages, and you can send some of your sapiens over to meet them. {STEAM_CLAN_IMAGE}/34816065/c05ea296382e066ccd45ab1ff29906e0d921a257.jpg Once you have met an AI tribe, you can then trad
2023-06-08 21:13 UTC · Community Announcements · majicDave
With this update your tribes will now function much more efficiently, and if they still don't quite do what you want, you now have a lot more control by prioritizing orders. New in 0.4.2: AI and fixes: - You can now prioritize any order at any time. Sapiens will tend to choose prioritized orders to complete first. - You can then deprioritize orders again to restore them to the default prioritization level - Different plan types are now prioritized differently by default, so idle sapiens are much more likely to choose a recruit or hunt order than a store order. - The outputs of prioritized orde
Full appinfo as delivered by Steam PICS, changenumber 38761928. Also at /api/app/1060230/raw.
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