Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:10 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-03-12 19:08 UTC · Community Announcements · OminuxGames
Sorry for the radio silence, I've been going through a divorce and it's quite stressful. Anyway, here's a new patch that really fills out the core gameplay and sets the stages for end-game goals (aimed for next patch) Overview NPC colonists (villagers) can now spawn in dungeons and as stowaways. Villagers are regular colonists, except they don't work and you can't control them. If you kill them and return their head to your core, you can keep them forever. Added random events, such as stowaway, solar flare, and core o2 malfunction. Added many new types of slimes. Noticeable performance improve
2024-06-28 22:20 UTC · Community Announcements · OminuxGames
0.3.1 - The Sounds of the Void Added so many sounds. Warping is now performed in real-time in the void. Greatly improved the Job Matrix, use it for all your job needs. Increased starting colonist cap to 7. Added a free-time need, and many free-time objects. {STEAM_CLAN_IMAGE}/35195263/8c9c984de33876975563787b321f261a96b95277.png Changes - Warp travel time is no longer instant. Instead, you enter a warp field where your crew can enjoy some much needed down-time. - Warpdrive must now be charged before you can travel. - Solar Panels and Radar Dishes do not work in the void - Nomads (pirates, spac
2024-03-13 16:13 UTC · Community Announcements · OminuxGames
Added pirates and mutiny {STEAM_CLAN_IMAGE}/35195263/37da57be3d6b5c4021611f7939bde20631ff570c.png You can now change many gameplay settings when starting a new game, including: permadeath, colonist speed, and damage multipliers. You can also change these settings at any time while playing the game (from the escape menu) {STEAM_CLAN_IMAGE}/35195263/35e2add61950ccccea65d169cb09337c088e970c.png Added a Job Matrix, so that you can view and assign jobs to all colonists at the same time. {STEAM_CLAN_IMAGE}/35195263/2ae0729d0416dc37ec04891b3e9818995eddfae3.png Added Handguns. Weapons are now visually
2024-01-24 19:48 UTC · Community Announcements · OminuxGames
Many objectives in the tutorial now have a video showing you exactly what to do. Airlocks in derelict stations are now locked, and must be breached with a security guard. Heads, in Jar and Corpses can now be stored wherever items are stored. Added a new Prison Ship dungeon, and drug rework (more details below). Many many many dungeon objects are now purchasable and placeable as "decorations", so that anything you find can be replicated in your own base. Also fixed many bugs {STEAM_CLAN_IMAGE}/35195263/e0b3b9c8562430864a0a6d9d080f681a6dba01e6.png Changes Added videos to many spots in the tutori
2023-12-18 02:49 UTC · Community Announcements · OminuxGames
Quick hotfix Fixes Fixed a bug where colonists wouldn't craft at machines when they should have Fixed a bug where colonists would attempt to craft at machines when they should not have Colonists will no longer "see" themselves puke Added a log message when items explode from heat Have a nice holiday! Continue to submit bug reports and we'll fix em! - Tyler
2023-12-15 16:16 UTC · Community Announcements · OminuxGames
When colonist morale is low, they now have a chance to "snap". Added a tutorial. Kat is back! Water now decays into dirty water, and dirty water emits germs. Added the flammable item attribute (this is a big deal, so be careful). Improved lockdown behavior so that colonists now return to base much quicker. Changes Colonists now have a chance to "snap" when their morale is low. This chance increases the lower that their morale is. When colonists snap, they acquire a random perk, such as graffti artist. Every extra snap increases the chance that the colonists will get an extra bad perk, such as
2023-11-29 20:46 UTC · Community Announcements · OminuxGames
This is just a small polish patch. Good performance improvements in this one. We also added a radar dish, chainable explosives, searching items by name, new star systems, and more. Chainable Explosives {STEAM_CLAN_IMAGE}/35195263/e4a447fb167bcf55117dfc444dc8fd0276e37c72.gif Searching For Items {STEAM_CLAN_IMAGE}/35195263/f158dcc3ba7c629d03294a30ead5ba6e99ea33f1.gif Job Descriptions in tooltip {STEAM_CLAN_IMAGE}/35195263/318d7ff98cfaa54b6fb37d35f15f3f0a3abec8fe.gif Changes Reduced many instances of "stuttering". 3x speed is now more playable. Colonists will now talk with many lifeforms (but the
2023-11-10 15:59 UTC · Community Announcements · OminuxGames
(I moved houses during the last patch, so I combined the previous patch and the current patch together into one post) The Warp Field Update is live! {STEAM_CLAN_IMAGE}/35195263/dc25785d75a7a6f1ef5377c1344d47a3c33fdfb7.png In this patch, we added construction materials, security task, gear crafting station (with shiv), and currency display in the HUD. Also added a new permission UI for controlling colonists. The arbitrary "square" base boundary has been removed, and you can now build in any direction you want. Asteroids and stations can now spawn very close to your base. Asteroids are now sligh
2023-10-25 20:06 UTC · Community Announcements · OminuxGames
Added construction materials, security task, gear crafting station (with shiv), and currency display in the HUD. Also added a new permission UI for controlling colonists. Part of the intent with these balancing changes is to make the game a bit more challenging by removing your god-like ability to always control your colonists. {STEAM_CLAN_IMAGE}/35195263/dc42cfe2fc97fcfba73ddf5237dc4e348c600baf.png The arbitrary "square" base boundary has been removed, and you can now build in any direction you want. Asteroids and stations can now spawn very close to your base. Asteroids are now slightly bigg
2023-09-01 18:38 UTC · Community Announcements · OminuxGames
- Fixed a bug where players loading an old save couldn't warp anywhere. rip
2023-08-30 14:58 UTC · Community Announcements · OminuxGames
Added galaxy map, traders, and space whales. Going forward, more "life" will continue to be added to the galaxy map. {STEAM_CLAN_IMAGE}/35195263/e50f5d05f25e6d22e8bfde847b7f78a8ed3dfe62.png In order to travel, you need "Starfuel", click on the local star in the starmap to create a "star fuel station". {STEAM_CLAN_IMAGE}/35195263/a38b3b60349836441eebd51f33a841f66ae6b806.gif Traders sell a bit of everything: {STEAM_CLAN_IMAGE}/35195263/448dbad7a3deef2680cc401be85d261533afa170.png Changes Added galaxy map. Warp around using starfuel. Hauler now starts unlocked. Construct star fuel stations at sta
2023-08-09 19:02 UTC · Community Announcements · OminuxGames
Patch 0.2.15 is live! (and has been for 2 weeks) This patch adds Jetpacks, Loadouts, The Undead Plague, and more. {STEAM_CLAN_IMAGE}/35195263/a9875fdfac1f6fe268d1b3a003791835c8aa3baf.png For full patch notes: Patch Notes Here's the devblog, on our website: Devblog Link LInk to Stream (every Friday): Stream I also recorded a video that covers similar topics (reading for nerds) Thanks! - Tyler
2023-07-27 18:01 UTC · Community Announcements · OminuxGames
Added jetpacks. Colonists and a few lifeforms can fly around the map now. Added actual diseases when Slimes, Zombies, and Cuddlers infect colonists. Crops now require light. Added starting Bioshroom crop (doesn't require light). You can now set "loadouts" for colonists. They'll automatically store whatever items you set during their free-time. {STEAM_CLAN_IMAGE}/35195263/a9875fdfac1f6fe268d1b3a003791835c8aa3baf.png Changes Added "Zombie Disease". Colonists infected are bald (so that you never trust bald people). Zombies will not instigate fights against any colonist with a zombie infection (th
2023-07-12 16:02 UTC · Community Announcements · OminuxGames
Patch 0.2.14 is live! (and has been for 2 weeks) {STEAM_CLAN_IMAGE}/35195263/22f19ac9986a32def9280f9963dfe0482b8cda07.png This patch focused on quality of life fixes, but we also added conditional crafting, pride decorations, an intro cutscene, and more {STEAM_CLAN_IMAGE}/35195263/2af0cb6ae82cf302f027b7e385b3acd35850e1cb.gif For full patch notes: Patch Notes Here's the devblog, on our website: Devblog Link LInk to Stream (every Friday): Stream I also recorded a video that covers similar topics (reading for nerds) Thanks! - Tyler
2023-06-29 18:32 UTC · Community Announcements · OminuxGames
0.2.14: A Polish Update (and Bug Fixes) Fixing bugs and quality-of-life improvements. You can now "maintain X amount" (of stock) at any crafting station. Added a "new game" cutscene. {STEAM_CLAN_IMAGE}/35195263/48eac30c832ac3846198147b25340ad9d0c69f77.gif {STEAM_CLAN_IMAGE}/35195263/37541ec3c1f7ba1926cc780efdd493ebd9b48286.gif Changes Increased starting colonist inventory size from 2 to 4 (so that farmer and early-game item transportation is less painful) Colonists will now only poop on the floor if their urinate need is under 25% (and they'll queue the Urinate state at 75%, previously they qu
Full appinfo as delivered by Steam PICS, changenumber 37950405. Also at /api/app/1062000/raw.
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