2026-09-03 11:56 UTC · Community Announcements · Miami_Mechanistry
Hello, everyone!The wait is over. The first major post-launch update for Timberborn is now available to all beaver engineers. Update 1.1 features a very healthy dose of new content and quality-of-life additions:Statistics for goods and populationNew watertight buildingsTier 4 monumentsMore faction-specific attractionsDesert plant: SucculentNew and updated mapsNew beaver workwear and more.Check out all this in action in the fresh trailer below:We salute everyone who shared their feedback during testing of the update on the experimental branch. Your crash reports voices helped shape the experien
2026-09-03 07:27 UTC · Community Announcements · Miami_Mechanistry
Hi everyone,We've just fixed a berry-flavored issue with Pillars.Fixed the Berries on Pillars all having 0% yield growth at the start of a new game.
2026-09-01 07:48 UTC · Community Announcements · Miami_Mechanistry
Hi all,A small hotfix patch is now live, fixing the Do(o)med Garden.Domed Garden can now be built on Impermeable Floor.
2026-08-31 10:20 UTC · Community Announcements · Miami_Mechanistry
Hi, everyone!We've got a few small tweaks for you today. Nothing major, really.MapsOur newest map receives a bunch of tweaks. Thank you, experimental testers.
2026-08-17 09:34 UTC · Community Announcements · Miami_Mechanistry
Hello, everyone!Today, we've got a few tweaks to the recently-tweaked Compact Water Pump, and some other helpful changes.Compact Water PumpThe Compact Water Pump is back to being 3x1, but with a slightly updated model. The 2x1 model was too compact and caused water instabilities.Changed the Compact Water Pump's specification, so Platforms and Overhangs can be placed above the intake.Bug fixesFixed a crash that occurred when you obstructed the Compact Water Pump's intake while it was working. Couldn't you have placed it correctly in the first place?Put an end to the bots' existential crisis tha
2026-08-11 06:55 UTC · Community Announcements · Miriam_Mechanistry
Hello, everyone!Just when you thought you’d seen everything we prepared for Update 1.1, here we are with Pillars, another cool - and Unconventional - map! We’ve also buffed Succulents and updated the Compact Water Pump to enable even more advanced water transportation setups. Enjoy!Patch notes 2026-08-11 (Experimental)As a reminder, here’s how to play on the experimental branch.MapsThe map we added today is not for those afraid of heights. On Pillars, your beavers need to survive the usual wasteland dangers while also figuring out how to best use the limited, fractured space on the upper level
2026-07-16 07:51 UTC · Community Announcements · Miami_Mechanistry
Hi, everyone!We hope you're enjoying yesterday's experimental additions... even if it sometimes means finding out something is unstable broken. That was the case with one of the Unstable Cores on Nomads that we've just fixed.We thank you for sharing your experimental feedback, for example on the Steam forums. It helps us a lot. Please keep it coming!Patch notes 2026-07-16 (hotfix, experimental)Bug fixesFixed the overly deadly explosion radius of one of the Unstable Cores on Nomads.
2026-07-15 07:36 UTC · Community Announcements · Miami_Mechanistry
Hello, everyone!We’ve got a summer-hot experimental update for you. Today’s patch features a new, very unique map as well as one of the most commonly requested additions: the Impermeable Tubeway! Enjoy responsibly, and remember to let us know your thoughts.Patch notes 2026-07-15 (Experimental)As a reminder, here’s how to play on the experimental branch. MapsThe features of Update 1.1 call for unconventional maps, so here’s one of our most original creations yet. On Nomads, your beavers may indeed need to migrate. As cycles change on the map, so does the water flow across this vast, arid land.N
2026-06-22 08:00 UTC · Community Announcements · Miami_Mechanistry
Hello, everyone!Update 1.1 has been live on the experimental branch for over a week now, and thanks to your feedback, we’ve identified and fixed quite a few extra issues.Misc.Added the winners of our first-ever mod contest to the in-game credits.Added the "Update 1.1" tag to the mod uploader. Bug fixesThe duplication tool no longer breaks automation settings for synchronizable buildings.It is now possible to automate Double and Triple Dynamites with the Detonator again. The Compact Mechanical Pump and the Massager can now be placed on the Impermeable Floor.A Campfire built during the day no lo
2026-06-11 10:32 UTC · Community Announcements · Miami_Mechanistry
Hello everyone!We thank you for your overwhelming response to yesterday's experimental launch of Update 1.1! Please keep the feedback coming, either in the comments below, on the forums, or on Discord.The first tweaks are now live on the experimental branch - see the patch notes below.Bug fixesArch of Progress now correctly allows placing overhangs right above its, well, arch.Updated the explanations in the Relay’s panel now that it accepts more than two inputs.Reminded the lazy beaver lumberjacks that all logs from a fallen tree must be retrieved, even if the player saves and loads the game i
2026-06-10 08:00 UTC · Community Announcements · Miami_Mechanistry
Hello, everyone!It is time to unveil the next major update for your favourite human-free, beaver-rich city builder - now live on Timberborn’s experimental branch!Update 1.1 features a very healthy dose of new content and quality-of-life additions:Statistics for goods and populationNew watertight buildingsTier 4 monumentsMore faction-specific attractionsDesert plant: SucculentUpdated mapsNew beaver workwear and more.Now, let’s get into the meaty details!Patch notes - 2026-06-10 (Update 1.1 - experimental)The new content is available to all game owners brave enough to give it a test spin on the
2026-06-05 12:55 UTC · Community Announcements · Miami_Mechanistry
Hello, everyone!When we announced our first official mod competition, we were not sure what to expect. We asked ourselves: Will people care? Well, let’s just say that after reviewing all 77 submissions (*), we realized there is so much good stuff it would be so dam difficult to choose the best entries.Since this is our first mod contest, we’ve decided to bend the rules this one time only… in your favor, of course. On top of the three winners who win 750 EUR, two handmade wooden beaver figurines, a place in the in-game credits, and a special rank on our Discord, as well as the three runner-ups
2026-05-06 10:23 UTC · Community Announcements · Miami_Mechanistry
Whoa, that was quick! The recent experimental changes are now live on the main branch.Update your game, and in the meantime, here's our recurring reminder - remember to join our Modding Competition by May 21, 2026 to win sweet prizes, including the three 750 EUR main prizes and unique wooden merch! Zero coding experience needed*!(*) At least in the Tails and banners category proudly sponsored by the Beaver Artist Association, but shhh. >> Mod Competition
2026-05-04 10:30 UTC · Community Announcements · Miami_Mechanistry
Hello, everyone!Several new changes are now live on the experimental branch, including reduced sloshing, a fix to a possible reserve storage exploit, and some extra help for modders. Speaking of which: remember to join our first-ever Modding Competition by May 21 to win some sweet, sweet prizes!Misc.Reserve storage buildings must now be emptied before they can be deleted. ModsThe blend file with example models that we shared some time ago is now included in the game's StreamingAssets directory and will be automatically imported by the Modding Tools' assets import feature.Bug fixesMade further
2026-04-23 13:01 UTC · Community Announcements · Miami_Mechanistry
Hello, everyone!The full version of Timberborn is available, and among the highlights of the 1.0 mega-update were changes to the modding pipeline. Creating mods has never been easier - in many cases, you need zero coding experience.Now it's time to up the stakes with the first-ever Timberborn modding competition!🦫 What do I do?This is our first mod competition, so let's keep it simple. There are three categories in which you can compete:New game content - mods that add new buildings, map objects, beaver factions, you name it.Quality-of-Life - mods that improve the players' experience, add new
Full appinfo as delivered by Steam PICS, changenumber 38769183. Also at /api/app/1062090/raw.
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"root": "WinMyDocuments",
"os": "MacOS",
"oscompare": "=",
"useinstead": "MacDocuments",
"addpath": ""
}
}
}
}