Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:08 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-06-26 15:23 UTC · Community Announcements · danhggg
From defying the system that outlawed music in Keylocker to racing against time in UNSIGHTED, this bundle is a tribute to stylish worlds jam-packed with action.Save an additional 10% OFF on both titles!
2024-03-01 18:35 UTC · Community Announcements · Tiani
Good news! UNSIGHTED now has Steam Cloud saves! That means everyone should be able to not only switch between devices while using the same save data but also have their saves backed up to the cloud in case you otherwise lose them! We are sorry this took this long to implement, in our preliminary tests this was causing some data loss to certain users and we didn't want to risk our players losing their saved games. If you have multiple devices in which you play the game, as a precaution, before opening the game again in any of your devices, we recommend that you back up your save data, which is
2022-01-08 19:17 UTC · Community Announcements · Tiani
-Small changes to loadout input in the D-Pad: Now the loadout will cycle towards the direction you press: Pressing Up/Right will cycle in this direction: A>B>C>A.. Pressing Down/Left will cycle in this direction: C>B>A>C.. This way you're always one press away from any loadout when using the D-Pad. -Minor bug fixes
2022-01-04 11:44 UTC · Community Announcements · Tiani
Small changes to physics system: -Solved the bug that caused players to be stuck inside certain platforms and had to reset the game -Solve a rare (but annoying) problem that sometimes caused the player to barely land on a platform with the tip of the toe, see the character landing animation, just to slide right after it, fall, and had to try again. Now we've implemented a sort-of "Reverse Coyote Time" (google Coyote Time in games if you don't know what it is). When the game detects that you just landed on the tip of a platform and might slip and fall, you're nudge a little bit forward, prevent
2022-01-02 06:40 UTC · Community Announcements · Tiani
Small additions: -Added an option to change loadouts by the click of the Left Stick (useful for players who uses the D-Pad for movement and don't want to trade off the map button for loadouts) -Added an internal flag for loadings, to help speedrunners using third party softwares to track down loading times
2022-01-01 00:56 UTC · Community Announcements · Tiani
As a new-year gift, here is UNSIGHTED 1.1! we've implemented many features players have been suggesting since the game's launch: -Weapon loadouts: You can now create 3 different weapon loadouts and switch between them real-time or in the pause menu. Only loadouts that have been filled with weapons can be swapped to. Check the controls menu for configurations. -6 Save slots for each game mode (Main Story, Dungeon Raid, Boss Rush) -Different colors for player 2: Now it's easier to differentiate between players in co-op -Turn Iris attack on/off (after this feature becomes available in the game) -
2021-12-27 01:46 UTC · Community Announcements · Tiani
Solved some rare/hard to reproduce bugs that could cause softlocks or strangeness: -Solved a bug that could lead two chest to be unobtainable if the player left the room in the instant they killed the Dark Creatures that protected them -Solved a bug in co-op that caused the player to lose a key and not open the key door, if one player tries to open the key door while the other player is transitioning screens. -Fixed a bug that could cause wrong cutscenes to play out in the ending on subsequent playthroughs Also: We're planning a big update with more QoL features that players have been requesti
2021-10-28 00:18 UTC · PC Gamer · Jody Macgregor
Time limits are stressful, and when you're playing a game to unwind at the end of the day they can seem out of place. I have enough deadlines in my life already, Videogame, what do you think you're doing adding to the pile? When I saw that Unsighted had an option to turn time limits off in its accessibility options, I was tempted to tick it. But I didn't, and they turned out to be one of the most memorable things about this wonderful game... Read more.
2021-10-26 22:47 UTC · Community Announcements · Tiani
-Traveling Merchant and Cleo will now update their "Location" whenever you talk to them, showing in the "Contacts" screen where you last saw them. -Fixed a bug that could cause bullets to spawn in wrong places when shooting with a weapon
2021-10-26 18:15 UTC · Community Announcements · Tiani
-Dogs needs won't deplete during the Parry Challange/Parry tutorial -Prevent player from holding objects while going up or down elevators, this could cause some visual issues -Fixed interactions of certain weapons while hooked with the hookshot on a wall
2021-10-23 16:13 UTC · Community Announcements · Tiani
-When starting new game plus or new game extra on top of an already beaten save file, the game will not overwrite it anymore, and instead, start the NG+/Extra in an available empty save slot. If there's no empty slots anymore, the user will be warned if they want to overwrite the previous file. -Fixed some minor level design problems in certain scenes.
2021-10-19 13:16 UTC · Community Announcements · Tiani
-Fixed some minor bugs related to using HAILEE in multiplayer -Fixed hookshot interactions with certain bosses
2021-10-18 12:47 UTC · Community Announcements · Tiani
-More hints to puzzles in the Factory, to better explain the mechanics -Garden Statue Terminal activates automatically after defeating the boss -Fixed some issues with the HAILEE robot (using terminals, character height, etc) -Fixed Dark Monsters falling into holes -Fixed easy out of bounds in certain screen transitions
2021-10-15 06:24 UTC · Community Announcements · Tiani
-Fixed out of bounds in some scenes -Fixed semi-softlock if you didn't opened up the path to the minecart in the Construction Site 01 -Fixed Missable chests that would disappear at the end game -Fixed physics when throwing certain objects on holes
2021-10-12 06:07 UTC · Community Announcements · Tiani
Minor fixes: -Solved the softlock during the ending sequence -Solved many easy out of bounds in the level design
Full appinfo as delivered by Steam PICS, changenumber 38563300. Also at /api/app/1062110/raw.
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