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Branches
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public
5736428
2020-10-26 08:14 UTC
Depots
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229005
windows
from app 228980 · shared install
1062411
windows
236.77 MB
106.75 MB
8281379141239578887
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
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5736428
public
2020-10-26 08:14 UTC
5 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:15 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2020-10-26 08:14 UTC · Community Announcements · supercat
v2.047 - An issue where the corresponding value could not be obtained when specifying a channel using Server.GetField has been fixed. - Fixed an issue where Server.createClan did not work. - An issue where onUnitDead was intermittently executed twice has been fixed. v2.046 - Fixed an issue that did not proceed on a black screen.
2020-07-14 08:25 UTC · Community Announcements · supercat
v2.045 -Added a function to get the color assignment (\C#FFFF00) and the value of GetWorldStringVar in the dialogue event. (\WSV1) -Added onTradeDone callback that is called when the transaction is done. (Please see Nekoland Developer Support Center > Scripting) -Added a script to get the resolution value (Client.screenWidth,Cliemt.screenHeight) and the clicked screen coordinate value (Input.mousePositionToScreen). -Skill window has been added to use the skill directly. -Added a client script to play sound and use skills (ScriptMyPlayerUnit-PlaySE,UseSkillToPosition) -Fixed an issue where scri
2020-06-01 08:38 UTC · Community Announcements · supercat
v2.042 - Approval process for releasing new game has been applied. - When selecting a map, the map ID is displayed at the bottom. - Fixed an issue where the category of the item selection event was displayed differently.
2020-05-25 07:58 UTC · Community Announcements · supercat
v2.041 -Fixed an issue that prevented clicking an item from the item selection popup. -Fixed an issue where the platformer jump animation was invisible to the opponent. -Cube store button added in test play. -Fixed an error in the part of the client script, such as onClick, that is displayed in the chat window.
2020-04-29 08:30 UTC · Community Announcements · supercat
v2.040 - Added a script to check if the default UI (Bag, Profile, Skill, Collection, Party) popup is open (please see ScriptClient). - Fixed a bug where the name position continued to increase whenever you changed the spine character. - Fixed a bug where items attached to the Spine character flickered.
2020-04-28 07:50 UTC · Community Announcements · supercat
v2.039 -Project security has been improved. --Fixed a bug that occurred when using UseCube event. Now, when the UseCube event is used in the purchase history, it is displayed in which public event was executed. -Fixed an issue where the display could not be updated when reusing buffs. (unit.SandUpdated () is required when adjusting to untilAt value.) -Added a function to show a description when a buff is clicked. -Fixed an issue where the action name animation was invisible to other users when using the item. -Added player search function segmentation and the same game transaction request func
2020-04-21 09:26 UTC · Community Announcements · supercat
v2.038 - Create a new project: If you create a folder with a file name like con, prn, nul, aux, an alert will appear. - A quickslot registration script has been added. (SetQuickSlot) - Released-Fixed an issue where the status value could not be changed when changing the UUID. - GM discrimination script added. (IsGM)
2020-04-03 02:46 UTC · Community Announcements · supercat
v2.037 - Fixed an issue where FireEvent and store purchases were not available in test play. v2.036 - The minimum value of Luna fees has been adjusted to 0%. - Output script of the image name has been added (Client.GetImageName (imageID)) - Fixed the problem that TgameItem and TItem are not displayed when print is executed. - Fixed database caching issue. - The stats in the talent window have been corrected to be displayed as-, not +-
2020-01-22 08:01 UTC · Community Announcements · supercat
v2.035 Fixed the issue where afterimages remained in the top left of the map. v2.034 Fixed an issue that prevented loading when modifying camera settings. Release status function has been added (Live, OpenBeta, ClosedBeta (enter by password input), Test (only creators can enter) Fixed a problem that can not create a sample project. v2.033 Lua table JSON issues have been fixed. v2.032 Fixed an issue where the page name was numeric only in Layout Manager. v2.031 Added buff panel enable / disable function. (ScriptScreenUI-buffPanelVisible) Client.ShowTopUI (boolean) function has been normalized.
2020-01-02 09:37 UTC · Community Announcements · supercat
v2.030 Fixed an issue where the level display did not change in studio test play. Added studio camera visibility event. v2.029 Animation position issue has been fixed.
2019-12-24 02:53 UTC · Community Announcements · supercat
v2.028 - Fixed an issue that caused an error when running the Event Page Manager. - Fixed an issue where some images were broken in test play. - Fixed animation crash issues in test play. v2.027 - Fixed an issue that did not restore the maximum health set by the script. v2.026 - Fixed an issue where the scripted text did not appear in test play. v2.025 - Fixed a bug that prevented access to the Event Manager. v2.024 - ScriptScreenUI has been added. (You can control the basic UI.) - Added GUI configuration to the database system. You can adjust the basic UI display here. - Layout manager fixes
2019-11-07 08:57 UTC · Community Announcements · supercat
v2.016 - Put video ads is available (Event: display video ads) - Skipable video ads will get you about 0.1 CUBE per view - Non-skippable video ads will get you approximately 0.2 CUBE per view. (This is a beta version so might be changed later) - Fixed an error message that occurred when launching. v2.015 - has been added to the map selection window. (You don't need to create an empty map file for easy structure.) - Added the "Recovery Features" that can be used when a .neko file can't be opened. (+ Recovery file auto save function) - If you want to import the settings saved by Auto Save, selec
2019-09-27 07:03 UTC · Community Announcements · supercat
v2.009 - Fixed an issue that caused world variables not to work. - Fixed an issue related with changing the default controller image. v2.008 - Fixed a problem with script custom UI positioning on test play - Translation on the game type has been fixed.
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/1062410/raw.