Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:01 UTC.
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2020-08-21 01:16 UTC · Community Announcements · lauriesmiles
Hello everyone. It's almost time for yet another update, can you believe it? I wanted to upload this sooner but the program I'm making the game with kept crashing during saves so i had to redo a bunch of stuff. Anyways, the main focus is to update a large portion of the levels to be less boring. Anyways, here is the change-log: Almost every level has been changed in some way, some drastic, some minor. Merged the Player Select/Difficulty Settings into one menu. Improved the opening story. Fixed the endings so the new characters show up. Changed the water world boss to require direct attacks as
2020-06-18 22:39 UTC · Community Announcements · lauriesmiles
Greetings Everyone, I had just updated the game to it's biggest update yet. I was originally going to update it slightly but decided to go in and fix a ton of stuff. I haven't updated the store page to reflect this yet, but anyways, I'll explain every patch note I could remember(I don't often keep track). ___________________________________________________________________ New Introduction(Yes, the into says 5 rabbits despite only being 4, I'm planning a new update to explain that a little more) A TON of updated art(almost every graphic has been modified some way or another). Completely changed
2020-05-27 11:29 UTC · Community Announcements · lauriesmiles
Hello everyone, I just wanted to let you all know that soon a new update will be coming to this game, specifically to the story side of things. To be honest I feel as if the story could seriously use some work...and seeing as the sequel I'm making is going to be heavily story based, I feel I need to slowly update this game over time to fit better with the new game. And by that I mean new cutscenes, new continuity, new endings, and all sorts of the sort. The story update is nearly done, aside from double checking and just various improvements I need to make, expect it between June 10th and June
2020-03-19 23:26 UTC · Community Announcements · lauriesmiles
Hello guys, Skyler again here. It's been since November since the initial completion of the game. At that point, I'd pretty much given up on all this game had to offer at that time, and kind of just left some fan content in a post and called it a day. Truth is I kind of miss working on this game, though...I kind of wore myself out on it for awhile. I mean, I kind of dug what was for awhile, a some-what competent game into the ground by updating it a little too much. And truth be told, after all trying to make a game that appealed to everyone, kind of took out what little charm it had. After tr
2019-11-04 01:26 UTC · Community Announcements · lauriesmiles
Hello, this is Skyler, the creator of Muppy and the main person behind this game. I just wanted to create a formal end to this game. I've been working on this update for quite sometime and feel as if this should be the last one. I've been very busy with life and just hadn't had time to work on this game that much. I was planning on letting the last update be it, I was happy with it...for a while....Then I replayed it, and realized how almost unplayable the game was. It took a lot of bug-fixing. I've decided that no amount of work I can do on this game can fix the messy code, so I made do with
2019-08-24 15:16 UTC · Community Announcements · lauriesmiles
I'm going to start off with a bad news good news thing, bad news first. Although I couldn't find the answer to the bug I mentioned in the last post it is a rare thing that happened, and since I can't seem to consistently recreate the glitch to see what is going on, it is unfix-able for now. Good news is that I managed to get a new stable release out! Here are the patch notes : Multiple graphics have been updated to reflect my current(better) art skills. Honey is now easier to access. Just click his name instead of having to press enter after clicking his name. You can now move left or right wh
2019-07-21 21:11 UTC · Community Announcements · lauriesmiles
Update 8/9/19 : The update pretty much done. Due to some changes I made, I might have to retreat and re do the update as I'm not quite happy as it is. Update 8/17/19 Ok, I've decided I will go back a few steps with the update. I'll likely just implement a few bug fixes instead of risking breaking the game. Sorry for the long delay, and hopefully I'll get back to it soon. Update 8/21/19 So I realized going back would be near impossible, as I don't have any recent backups. So there is nowhere to go but forward. The release will be coming soon, after I do a few more bug fixes. There is a glitch t
2019-07-03 15:06 UTC · Community Announcements · lauriesmiles
The recent support from you guys has been crazy recently. i really appreciate everything everything you guys have done for me. Game development for me right now is more so a hobby than a profession to me, and it is one of the things that help get me through some of the hardest times(excluding the old "The End" announcement(which after I tried some more stuff, I should probably get back into making the game)....Though there is one problem that has occurred recently and that is creative block. We all have creative blocks, but despite me having multiple recommendations that I can fix, I honestly
2019-06-29 12:35 UTC · Community Announcements · lauriesmiles
Just dropped another update. This time I made Honey fly easier. Instead of flying by spamming the jump button, you can fly by just holding it. That is the only change, which is why the update is 3.1.2 instead of the traditional 4.0.0 I would normally do. But I feel as if Honey really needed this change. Enjoy :).
2019-06-29 00:32 UTC · Community Announcements · lauriesmiles
Just dropped a new update. This time adding a playable Honey. You can play as him by going into settings and clicking the next button in the top right corner, then clicking on the "Play as Honey" text. I honestly should have waited to show stuff off in yesterdays update. However I'm quite happy with this update. Honey is like the easy mode of the game. He can fly through most levels with ease. Just spam that 'A' key and he will fly as long as you keep tapping the button. Honey can only go through a few levels, and skips a few worlds. Major spoilers ahead(like final boss spoilers, ignore from t
2019-06-27 16:55 UTC · Community Announcements · lauriesmiles
Sorry about yesterdays post. I was having a pretty overwhelming day, and as a quick decision was like nope I'm out. But I've thought things through a little(especially thanks to a kind few of you), and decided I can probably release a few more updates. So that is what I did. I just released update 3.1.0. Added menu options inspired by Evil Pasta's art he posted in the community group chat. Kudos to them for the basis of the menus. Score/Lives location changed. Snow background changed. Descriptions on what the settings do. Updated Title Screen. Changed the balloon sprites. Changed the pallet fo
2019-06-26 14:25 UTC · Community Announcements · lauriesmiles
Even my best game that I've worked my absolute hardest for the past two years alone on one game(this game), hoping it would do good in at least some sense has been absolutely destroyed now. Any hope has been lost. I seemed to have failed on you guys, and I am truly sorry. I wish I could have been better. Although a lot of people that I'm close to is telling me to keep working, I'm not sure how I can continue. It's clear this isn't going anywhere. I will keep this up as an archive. But I probably won't make another one. There will be no more updates either(even though I had a new character plan
2019-06-20 16:09 UTC · Community Announcements · lauriesmiles
Before I start explaining what this update adds, I want to say thank you everyone for helping me get to where I am now. I just got my 3,000th download today and I am so grateful. When I originally released the game, I'm going to be honest, I replayed that build today, and honestly it wasn't as good as I originally thought, considering the improvements I've made within the past month. With all of the recommendations I have received along the way, it is helping this game be the best it can be, and I'm glad. And while this isn't a very popular game(especially for Steam) I can still say I'm happy
2019-06-18 17:02 UTC · Community Announcements · lauriesmiles
While there isn't too much changed in this update. The opening cut scene has been changed completely to show a bit more story in a shorter time(which was a complaint that was very common). Instead of showing how it started, I felt as if I should make it more clear on how Muppy ventured out. On top of that, the Chapter 1 boss has it's starting location pushed back just a bit to give you all more time to react.
2019-06-16 00:45 UTC · Community Announcements · lauriesmiles
I made a lot of changes in this update. Resized some backgrounds. Slightly revamped the title screen. Changed the running animation(again). Changed the standing animation. A lot of other stuff.
Full appinfo as delivered by Steam PICS, changenumber 37572520. Also at /api/app/1068520/raw.
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