Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:03 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-09-29 17:03 UTC · Community Announcements · GTC
Admirals! The Steam Autumn Sale is here, and now Ultimate Admiral: Dreadnoughts is available at a 30% discount. Plus, the DLC is 50% off! Don't miss your chance – get your copy today and start commanding your fleet!
2025-06-26 17:08 UTC · Community Announcements · GTC
Admirals, now’s the time! Get Ultimate Admiral: Dreadnoughts at 50% off and the DLC at 60% off during the Steam Summer Sale. Grab this deal before it’s gone!
2025-04-28 17:04 UTC · Community Announcements · GTC
Admirals, The Steam Wargames Fest has begun, and Ultimate Admiral: Dreadnoughts is now available at a 30% discount. The DLC is also 50% off! Don't miss out - take command of your fleet today!
2025-03-13 17:08 UTC · Community Announcements · GTC
Admirals! The Steam Spring Sale is here, and now Ultimate Admiral: Dreadnoughts is available at a 30% discount. Plus, the DLC is 50% off! Don't miss your chance – get your copy today and start commanding your fleet!
2024-12-27 22:15 UTC · Community Announcements · DARTIS
Hello admirals, This is the last major update of Ultimate Admiral: Dreadnoughts offering new hulls, new guns and parts, and many game optimizations. You are definitely going to enjoy it. However you need to know the following: - Old campaign saves and all ship saves will become unavailable. if you DO NOT want to start a new game on the new major update and lose any previous saved designs of the older game version then you can switch to the previous stable version: v1.6.1.5 Optx4 as shown here: https://steamcommunity.com/app/1069660/discussions/2/4763206964692197802/ - The shared designs will h
2024-12-14 21:45 UTC · Community Announcements · DARTIS
Hello admirals, You can now play the first playable version of the upcoming major update v1.7. This new update finalizes the available guns for all nations and will also offer some new hulls. There are also important game optimizations. You can read in the changelog what is available now. Players who are accustomed with previous beta stages, will find familiar the procedures. This is how you switch to the beta: https://steamcommunity.com/app/1069660/discussions/3/3191362449922656706/ You need to know the following BEFORE you switch to the beta: - Old campaign saves and all ship saves will beco
2024-12-10 18:30 UTC · Community Announcements · DARTIS
Hello Admirals, There is ongoing work for the next major update, but we decided to offer an intermediate, very important update, which optimizes the stability and fps performance of the game. Please read: *v1.6.1.5* Fixed memory leak issue which could cause severe fps drop, usually in campaign battles. This problem could happen when players were starting a battle and did not start the battle immediately but waited for some time in the preview window or made an alt+tab and moved their mouse, something very natural during long play sessions. Progressively memory consumption could reach unmanagea
2024-11-19 22:41 UTC · Community Announcements · DARTIS
Hello again admirals, Here is another update, prior to the upcoming major update. Please read what it includes. {STEAM_CLAN_IMAGE}/36000420/5778f10881b01bb6ee07c945bf8c0f5cdce7697c.jpg *v1.6.1.4* Added a new difficulty level “Beginner” which should be ideal for those seeking to learn the game or just play in a more relaxed way. All the difficulty levels now affect the AI aggression and the tension dynamics. Your ongoing saves should not be affected drastically, at least for the “Normal” difficulty levels. Those who play harder difficulties should notice the increased aggression and tension dyn
2024-11-05 22:05 UTC · Community Announcements · DARTIS
Hello everyone, Here is another essential update for the game, offering fixes and gameplay enhancements. Read below: *v1.6.1.3* - Fixed bug that caused ships to get deleted from the campaign. - Fixed bugs that could cause issues in fleet management window, or refit components to become reset. - Shell ballistics adjustments (affects range, accuracy and final penetration power). Secondary gun ranges are increased. - Battle AI adjustments to find a better optimal range, based on shell ballistics. - Ship acceleration mechanics optimizations, addressing cases where ships could often stall and not a
2024-11-02 16:57 UTC · Community Announcements · DARTIS
Hello Admirals, A new update is now available, continuing to improve the campaign. Please read: *v1.6.1.2* - Army losses mechanics got further optimizations. Now the losses after combat will directly and heavily affect the participating armies in the province and the whole nation. It will take time to fully recover those losses, so now it will be possible to even completely wipe out an army from a province and force victory. Previously the losses applied only in the conscript pool, so the replacements would be instant and it would need tremendous casualties to have impact in large nations. Thi
2024-10-24 20:57 UTC · Community Announcements · DARTIS
Hello Admirals, Here it is an update with more campaign improvements. Read below: *v1.6.1.1* - Minor Nations which are considered "Medium", those which can ally and interact and trade with the Major Nations, can now organize major offensives against their enemies in adjacent borders. They will also try to expand if they are not allied with a major nation or their major ally is not involved in a war. This feature was among the most desired from the community and will definitely spice up the campaign system. - Naval Invasion tonnage threshold vs Major Nations reduced from 100,000 tons to 25,000
2024-10-22 21:08 UTC · Community Announcements · DARTIS
Hello all, This a necessary update fixing some issues that came with the latest new features of the campaign and further optimizing the game's content. *v1.6.1.0* - Added useful information in the Ship Design window, showing the active ship count for each design. - Fixed of an old issue causing destroyers to not emit smoke screens when they were in the same division with other ship types, such as battleships. - Fixed a rare code exception happening when a Major Offensive began from East Poland. - Fixed rare issue not allowing to exit the constructor. - Fix of wrong chance applied in Rebellion
2024-10-18 23:15 UTC · Community Announcements · DARTIS
Hello Admirals, You can now receive a new update which offers the following: *v1.6.0.9* Added ability to control alliance and war declarations. When the player's nation is more powerful then it can ask the player to declare war against the weaker nation or not, according to relations. The weaker AI nation will not desire to declare war unless provoked. Similarly the weaker nations will usually pay the stronger for an alliance. Previously the player was only passively accepting events generated by the AI, so the new feature will provide much more freedom when to cause a war or pressure to ask f
2024-10-15 19:06 UTC · Community Announcements · DARTIS
Hello Admirals, We continue to improve the basis of the game. Here is what we have readied: *v1.6.0.8* Optimizations in the special event logic, addressing remaining issues of inconsistent chance to win and tonnage measurements. You will also now see in more detail for whom the chance is calculated. Fixed old issues causing VP to be sometimes wrongly given to the defender, even though he lost a province. Fixed copied design issues, causing overweight ships when building them. To prevent other kinds of issues, copying of designs is disallowed for ship designs gained as war reparations. Designs
2024-10-04 18:20 UTC · Community Announcements · DARTIS
Hello Admirals, We are very happy to announce a new large update of Ultimate Admiral: Dreadnoughts. This update focuses on optimizing all aspects of gameplay and most importantly it has significantly increased the speed of campaign loading times. After a period of beta testing, thanks to the really helpful feedback from all who participated in the beta and the collaboration with many players we finalized the update which offers the following: *v1.6.0.7* Complete overhaul of the campaign system, greatly improving the loading times. When you start a new campaign the AI will use pre-made designs
Full appinfo as delivered by Steam PICS, changenumber 38531858. Also at /api/app/1069660/raw.
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