2026-08-26 19:32 UTC · Community Announcements · john
ORX Hotfix Patch 14.3.3 Most of these bugs were reported by the community. Just to let you know that bug reporting help us a lot.Fixed Boreal units sometimes freezing after vitality stat modifications (such as leveling up or upgrading from circles)Fixed a rare Boreal Circle error when its bonus was updated without available relic slots.Fixed Boar Riders, sometimes losing their assigned village target after spawning and stopping or choosing the wrong target.Fixed Boar Riders sometimes running up to buildings and stopping instead of circling them.Fixed Giga ORX beams hitting buildings and units
2026-07-17 16:41 UTC · Community Announcements · bell
ORX Hotfix Patch 14.3.2Fixed controls becoming unresponsive during a run, preventing players from playing, drawing, or redrawing cards and opening the pause menu.Fixed an issue where ORX Wyrmdigh could remain underground, making the boss impossible to target or damage.Fixed an issue when continuing an active run would sometimes cause the game to get stuck on a loading screenFixed progression becoming blocked, forcing players to start a new run.
2026-07-04 12:56 UTC · Community Announcements · bell
ORX Hotfix Patch 14.3.1Fixed Lord's Will getting stuck on the cursor, blocking card play, unselect, and further card usage.Fixed a game freeze that could happen when clicking an enemy at the same moment it was killed by a tower.Fixed Dune Reaver card-lock issues caused by Imbue Flame.Fixed a crash caused by casting a Dictate on a newly spawned Dune Reaver unit camp before its spawn animation fully finished.Fixed a null reference error related to Dune Reaver units.Updated Fountain of Life info and tooltips so its regeneration behavior is described consistently as one combined ability.
2026-06-25 18:55 UTC · Community Announcements · Mistalleks
Greetings, sheiks and sultanahs!The next update for ORX is already here. Bringing enhancements for Dune Reavers, user interface and quality-of-life improvements.Just like with Rune Guardians before, the 2nd faction – Dune Reavers, – have also received multiple deck archetypes and enhancements to their core gameplay. We’ve added multiple new cards and rebalanced some of the old ones, but most of them fall into next three categories:Cards that allow you to raise a huge army and control it more efficiently.Cards that make resurrecting units more accessible and provide buffs for doing so.Cards tha
2026-03-30 19:26 UTC · Community Announcements · bell
Fixed an issue where ORX Zeppelins could be pushed.Fixed a freeze that could occur when merging castles.Fixed a UI issue where status effects could overflow or fail to display properly.
2026-03-25 18:09 UTC · Community Announcements · bell
Fixed another issue where bosses could remain invulnerable in some situations.Fixed an issue with the Universal Tower card not working correctly.
2026-03-25 09:58 UTC · Community Announcements · bell
Fixed a tutorial bug that could freeze the game.
2026-03-19 16:45 UTC · Community Announcements · bell
Greetings, Kings and Queens! This patch is the second step in our recent series of player-feedback updates. The first one focused mostly on bug fixing and optimization. This one is aimed much more directly at player experience. A large part of that work came from thinking about earlier feedback on player agency. At one point, one of our updates took more agency away from players than we were comfortable with, and we wanted to understand exactly why. The conclusion we came to was fairly simple: agency starts to erode when players do not know what kinds of cards they are even likely to see, and
2026-03-18 09:03 UTC · Community Announcements · bell
Fixed an issue where Brutalh's HP could freeze after resurfacing. This was caused by one of our recent perk-removal refactors: the boss's underground invulnerability perk was not being removed correctly, which led to this bug.
2026-02-11 16:23 UTC · Community Announcements · bell
This update is primarily about stability and performance. We targeted the problems that most directly damage the feel of a run: frame-time spikes in large fights, slowdowns that build up over long sessions, and hitches (or freezes) during mission load/unload. The approach here was pretty basic: ship the quickest wins that are safe to integrate without destabilizing gameplay - cutting recurring costs in rendering, batching/atlasing, fog/visibility evaluation, animation overhead, and scene cleanup (costs that scale with everything on screen, from units to trees and biome textures). Alongside tha
2025-12-26 17:13 UTC · Community Announcements · bell
RUNE GUARDIANSVeterancy now grants unit-type-specific bonuses instead of a single generic curve:Militia: stronger STR-focused bonusesSpearmen: stronger VIT-focused bonusesOrbcaster: stronger DEX-focused bonusesPaladins: more balanced, averaged bonuses across statsPaladin base stats reduced.CAMPAIGN & DIFFICULTYFurther reduced Zeppelin and Titan spawns from spawn points in early Acts (1-2).
2025-12-25 17:58 UTC · Community Announcements · bell
CAMPAIGN & DIFFICULTYMission scaling adjusted from Act 3 onward. Later-campaign waves will be slightly harder.Reduced the aggressiveness of ORX Zeppelin spawns from forests and destroyed buildings.Wind/Water/Fire/Earth ORX Villages reintroduced in Act 4 in low quantity. Elemental ORX have been rebalanced, each gaining their own passive abilities.Wizdomiac boss: when forced to retreat between waves, it now destroys its own totems (should remove several stupid softlocks that happened occasionally due to random map generation).DUNE REAVERSFull card cost rebalance; cooldowns added to a number of c
2025-12-24 19:17 UTC · Community Announcements · bell
BALANCEStarting Initiative reduced from 3 to 2.Artifacts that grant Initiative at the start of combat now grant 1 less Initiative.QUALITY OF LIFEEach redraw now reduces the remaining cooldown by 10 seconds for all cards currently in the cooldown deck.FIXESFixed an error that could occur when opening building info.Ability Active Time now displays and applies correctly (we will be updating it to give more clarity to buff bastions in the future, but for now we are fixing a bug related to it).
2025-12-24 15:12 UTC · Community Announcements · bell
ENEMY COMPOSITION & DIFFICULTYMetaclans now ramp more smoothly across missions.Biome matchup tuning: Dune Reavers and Boreal Nomads now face more appropriate metaclans in their home biomes (e.g., Tacticsclan in winter, Eliteclan in desert).ORX Titan spawns from forests and destroyed buildings tuned down again; Titans are slightly weaker; Titans Defense scaling removed, replaced with Armor (will become weaker to Multistrike).FACTIONS & BALANCEDune Reavers: unit scaling updated — Strength-based scaling increased across the roster.Dune Reavers Spearmen: added Thorns and Knockback.Dune Reavers Shi
2025-12-19 22:14 UTC · Community Announcements · bell
Smoothed early-game spawn scaling for Titan ORX, ORX Behemoths, and tank units from forests and destroyed buildings, reducing extreme spikes at mission start and in early Acts.Fixed several localization strings.Fixed a Structure Integrity regression; the stat no longer appears or interferes with gameplay.
Full appinfo as delivered by Steam PICS, changenumber 38357655. Also at /api/app/1071140/raw.
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